- Oct 7, 2024
- 46
- 186
Maybe in the future. Godot supports android exports. But as of right now I have neither time nor devices to test android builds.Hello, will this game also be added to mobile since I tried but couldn't run in joiplay(android).
Maybe in the future. Godot supports android exports. But as of right now I have neither time nor devices to test android builds.Hello, will this game also be added to mobile since I tried but couldn't run in joiplay(android).
Not only in dungeons! Shopping sounds interesting. Like shopping for new outfits, right?By the way, a serious question. Will erotic events only happen in dungeons, or will something like that happen in between depending on Aster's corruption? Like seeing her with a mentor when we go shopping in a store, or in a tavern/somewhere else?
I also thought about adding some common tropes like an option to ask Aster to work part-time, where she gets gradually "corrupted" or straight up asking her to exhibit herself (with "escalations") to get a discount at shop, when on low money.
YepLike shopping for new outfits, right?
Thank you! Pretty much every point in your list seems reasonable. The only thing I'm really, really skeptical about is monster "assault" - it's just too much of work. Also, thanks for Russian version, it was clean =)Interesting concept, game seems promising.
Some feedback:
- need to add SFX and visuial effects for everything (attacks, magic and so on) in combat like in RPGM games, so you can actually see what's happening in battle on the battle screen, not just in the log;
- SFX for molesting/sex (the more tourch fades the louder it is);
- participation in battle for Aster and Mentor, this also can be tied with sex scenes, like:
a) with low horny level Aster automatically buffs and heals MC in battle
b) with mid horny level player need to directly command her what to do (because she too busy with Mentor to pay attention to battle), so action points would be wasted to commands instead of actual battle actions
c) on high horny level Aster just ignore all the commands until she cums
Also climaxing could regenerate her mana instantly to the max so it's up to the player how to use it in combat.
- with more involvement in combat it necessary to add mana flasks for Aster in the shop;
- add leveling up for Aster and MC - health/stamina/mana rising also new skills and so on;
- maybe some monster rape in dungeons - for example, deeper in the dungeon there are more monsters attacking at once, three at least, so Mentor need to fight with monster too meanwhile Aster can be raped by monster if player isn't fast enough in defeating enemy. Of course during monster rape she can't do any support in battle;
- maybe some freeroam events outside dungeon where MC walking around the city and catches Aster with Mentor.
Nevertheless, good luck with future development
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Some extra ideas:Thank you! Pretty much every point in your list seems reasonable. The only thing I'm really, really skeptical about is monster "assault" - it's just too much of work. Also, thanks for Russian version, it was clean =)
Thanks! Some more party members? Probably. I'm not quite sure yet, it's not a priority now.This game really looks promising.
Will there be more main characters than the 3 or are they the main cast?
Best of luck with the project.
waiting for heroTheres an update out, however it is for paid members. Apperently it'll be out "next year".
Public service announcement over.
It's in the paid post. And I already feel like I'm scamming people by not telling them what they're paying for if they haven't been able to read through all the progress reports and estimate what's there. Starting from the next version I'll be posting "veiled" changelogs publicly. I'll be "veiling" them to not devalue progress reports. I won't post it for current newest version because there are already enough people who paid for it without knowing what's inside. That would be unfair. I'm sorry.Is there any changelog available?
That's fair. A reason to publicly post a changelog is because I, and no doubt others, will determine from it if I think it's worth backing the project to gain access.It's in the paid post. And I already feel like I'm scamming people by not telling them what they're paying for if they haven't been able to read through all the progress reports and estimate what's there. Starting from the next version I'll be posting "veiled" changelogs publicly. I'll be "veiling" them to not devalue progress reports. I won't post it for current newest version because there are already enough people who paid for it without knowing what's inside. That would be unfair. I'm sorry.