Others The Perfect Pair Shall Rise! [Prototype-rev-1.2] [prostochel2002]

4.20 star(s) 9 Votes

prostochel2002

Newbie
Game Developer
Oct 7, 2024
46
186
How far do the scenes go right now? i think i got to a handjob but then it just looped back to a thousand booty slaps
This (with abdomen licking, please don't leave out such details), voluntary petting of Aster's nether regions, finger sucking and meat rod sniffing are the most "extreme" and arousal demanding actions available at the moment.
 
Aug 23, 2017
78
387
This is a fantastic prototype, a bunch of potential here.

Feedback as per request:
- I wasn't able to do any Chat or Date things, and none of the other in-town buttons were ever enabled. Not sure if it's not implemented yet or if I'm missing something.
- Can't wait for more progression of the lewd events! Though I agree with other commenters - imho it would be great to have the gradual ramp in Aster's lewdness to be paced to likely happen over multiple (average of 5?) runs
- Why would anyone purchase "Healing Potion (M)" to heal 20 HP for 100g when they could buy two "Healing Potion (S)" to heal 20 HP for 80g? Usually vendors (IRL and in games) do the opposite - discount the bulk purchase, which gives an interesting tradeoff for the player to make.
- The overall objective of the game and how to advance it was unclear. I realize this is just a WIP prototype so it's no biggie.
- Unlike some of the other commenters here, I would enjoy being able to increase combat effectiveness somehow, which gives the player an amount of agency regarding how much NTR/molestation happens - grind more to make combat easier and have less NTR, don't grind to experience difficult combat and high risk of NTR. (of course, the word 'grind' triggers some gamers - and this is a porn game, so keep any 'grind' relatively quick)
- I was frustrated that I lost my unused consumables on death, especially as the defeat text implies the party made it out alive. Though, it could be funny to have a throwaway hint from the mentor that he took the player's stuff while the player was unconscious.

Ideas for future content (some may have already been mentioned in the thread):
- What if moan sound effects and brief text dialogue as part of lewd acts and orgasms, and is mostly obscured (e.g. censored with dashes) when split up
- What if turning up the lights while the mentor is already touching Aster got a varying dialogue reaction from them based on how ashamed Aster is, with dialogue?
- What about traps e.g. mimics, nets, cobwebs, that trap one of the party members for a few turns.
maybe the trapped character can expend energy to break out of the trap earlier?
if the player is trapped, mentor can molest Aster depending on darkness (or if she is corrupt enough, maybe they willingly make out)
if the player and Aster are trapped, mentor can molest the trapped Aster
if only Aster is trapped, maybe the player can expend energy to dissuade the mentor from molesting Aster?
- Post-lewd visual hints e.g. cum on body parts, dripping down thighs, guilty/embarrassed expression, sweaty, ruffled/messy clothing, wetness stains on clothing
- Longer-form Aster progression systems like virginity, sex count, and gradually doing more lewd things
- Some sort of cheats for players who just want to enjoy the NTR without their run ending?
 

prostochel2002

Newbie
Game Developer
Oct 7, 2024
46
186
This is a fantastic prototype, a bunch of potential here.

Feedback as per request:
- I wasn't able to do any Chat or Date things, and none of the other in-town buttons were ever enabled. Not sure if it's not implemented yet or if I'm missing something.
- Can't wait for more progression of the lewd events! Though I agree with other commenters - imho it would be great to have the gradual ramp in Aster's lewdness to be paced to likely happen over multiple (average of 5?) runs
- Why would anyone purchase "Healing Potion (M)" to heal 20 HP for 100g when they could buy two "Healing Potion (S)" to heal 20 HP for 80g? Usually vendors (IRL and in games) do the opposite - discount the bulk purchase, which gives an interesting tradeoff for the player to make.
- The overall objective of the game and how to advance it was unclear. I realize this is just a WIP prototype so it's no biggie.
- Unlike some of the other commenters here, I would enjoy being able to increase combat effectiveness somehow, which gives the player an amount of agency regarding how much NTR/molestation happens - grind more to make combat easier and have less NTR, don't grind to experience difficult combat and high risk of NTR. (of course, the word 'grind' triggers some gamers - and this is a porn game, so keep any 'grind' relatively quick)
- I was frustrated that I lost my unused consumables on death, especially as the defeat text implies the party made it out alive. Though, it could be funny to have a throwaway hint from the mentor that he took the player's stuff while the player was unconscious.

Ideas for future content (some may have already been mentioned in the thread):
- What if moan sound effects and brief text dialogue as part of lewd acts and orgasms, and is mostly obscured (e.g. censored with dashes) when split up
- What if turning up the lights while the mentor is already touching Aster got a varying dialogue reaction from them based on how ashamed Aster is, with dialogue?
- What about traps e.g. mimics, nets, cobwebs, that trap one of the party members for a few turns.
maybe the trapped character can expend energy to break out of the trap earlier?
if the player is trapped, mentor can molest Aster depending on darkness (or if she is corrupt enough, maybe they willingly make out)
if the player and Aster are trapped, mentor can molest the trapped Aster
if only Aster is trapped, maybe the player can expend energy to dissuade the mentor from molesting Aster?
- Post-lewd visual hints e.g. cum on body parts, dripping down thighs, guilty/embarrassed expression, sweaty, ruffled/messy clothing, wetness stains on clothing
- Longer-form Aster progression systems like virginity, sex count, and gradually doing more lewd things
- Some sort of cheats for players who just want to enjoy the NTR without their run ending?
Wow. Just wow. Thank you! You are full of ideas.
Feedback/critique is pretty reasonable. Noted. Non-clickable buttons in Town are just placeholders for now. Chat/Date buttons are there for directing the player to the Delve through dialogue. The code for Hero's and Aster's equipment is already there, I just didn't add the content yet.
I hadn't thought of making the traps the way you described them. That's interesting. I have an unused implementation of a thing for making some sort of QTE. Might use it for traps. I also really like your idea of dialogue censoring. Better sound FX, post-lewd visual hints and Aster H-Progression will DEFINITELY come later.
 

PinkHedonist

New Member
Dec 5, 2022
1
1
Hello everyone. I am the one who develops.
If you're going to play this game, please leave your feedback after. Even if it will be your most bland experience in playing H games ever.
Please tell me what you liked and disliked. Suggestions on future content, whether erotic or gameplay content, are also appreciated. Any feedback matters at this point of development. Thanks!

Hii I really like the style you chose for your game. not to many 3d games around. I'm sure this is because of how early in development it is but there should be better indicators for what happens in fights or the cave. like distant moaning, better hit sounds, healing visuals ect. also not sure if its intentional but the mentor seems very rapey. seems less like the mc is getting cheated on and more like the mentors a dick. but i like what you've made so far even if it is ntr lol. good luck with the game
 
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wenchy123

Newbie
Sep 19, 2020
62
107
Some ways to recover MP would be nice and healing for her as well.
And maybe allow us to use items during combat? (this one is kinda debatable since going into a fight you need to be sure you can handle the fight and not just roll trough fights with HP potion spam wich i kinda like the challange it brings the "reveal ambushes" thing is really helpfull)
Hmm maybe insted of gold for revealing path's if you use both "rich path & reveal ambushes" it makes the mentor more agressive in his lewdness? that one might be one for later in dev but hey it might be a nice "trade off".
 

prostochel2002

Newbie
Game Developer
Oct 7, 2024
46
186
for some reason, when i open the game, its just black screen?
Hello. It is probably because your system does not support Vulkan. You can try to run the game with "--rendering-driver opengl3" argument. If I remember correctly, this is done by creating a shortcut to an executable and providing this argument in its file properties.
 
Last edited:

RoriChanUwU

New Member
Aug 12, 2022
6
40
I really like how intrinsically connected the scenes are to the gameplay and combat, the mystery of the scenes is what completes the experience. Because the male protagonist is majorly left in the dark about the blooming relationship between Aster and the Mentor, hints of their lewd acts are what will further improve the eroticism of this game and will become the defining feature that will make it stand out.

Consider the following:
1. If turn-based traps, as suggested by UniversalConquistador, are implemented, they could create opportunities for Aster and the Mentor to advance further down a convergent path while the player is delayed. The longer the player remains trapped, the more explicit their actions could become. When the player finally catches up to the scene of their encounter, descriptive details—like 'a strange, musty smell'—and tangible remnants such as Aster’s equipment or underwear, stained with a suspicious white liquid, could heighten the tension and narrative impact.

2. When the three are together and are defeated in combat, the aftermath could include glimpses of Aster's underwear through rips in her clothing from the battle. As her relationship with the Mentor deepens, her choice of underwear could gradually become more mature and provocative, reflecting the shift in their dynamic. It would be interesting to highlight Aster’s changing attitude with each attire upgrade—perhaps she becomes more flustered or evasive in her attempts to explain her predicament.

3. Camping scenes for extra-long dungeons, where the level of Aster's corruption will affect whatever happens during that rest period. Imagine. Maybe the protagonist needed to drink some water during this rest period but notices Aster's tent to be slightly shaking with muffled voices. Maybe when you try to investigate, only her head pops out looking out of breath and red on the cheeks. Maybe, after this rest period, Aster looks exhausted and seems to be clingy towards your mentor. She probably is just using him as a means to help herself stand...or maybe it's something else??? *wink wink*

4. When in town, the player has the option to train to improve their stats, such as HP, MP, and damage dealt, making dungeon diving a bit easier. At the same time, Aster will focus on training her Mystic Arts. The player is given the choice to train alongside her or pursue their own training. However, each time the player chooses not to join her, Aster spends that training session with the Mentor instead. Who knows what those two will do...

5. At certain affection/corruption thresholds, Aster and the Mentor might initiate their own dates, leaving the player with no choice but to spend the time alone. Maybe we could find something later down the line while exploring?

6. Aster x Mentor = THE Perfect Pair???

In any case, the creative foreshadowing of the events and the choices that are presented to the player are what I absolutely look forward to.
 
Last edited:

prostochel2002

Newbie
Game Developer
Oct 7, 2024
46
186
I really like how intrinsically connected the scenes are to the gameplay and combat, the mystery of the scenes is what completes the experience. Because the male protagonist is majorly left in the dark about the blooming relationship between Aster and the Mentor, hints of their lewd acts are what will further improve the eroticism of this game and will become the defining feature that will make it stand out.

Consider the following:
1. If turn-based traps, as suggested by UniversalConquistador, are implemented, they could create opportunities for Aster and the Mentor to advance further down a convergent path while the player is delayed. The longer the player remains trapped, the more explicit their actions could become. When the player finally catches up to the scene of their encounter, descriptive details—like 'a strange, musty smell'—and tangible remnants such as Aster’s equipment or underwear, stained with a suspicious white liquid, could heighten the tension and narrative impact.

2. When the three are together and are defeated in combat, the aftermath could include glimpses of Aster's underwear through rips in her clothing from the battle. As her relationship with the Mentor deepens, her choice of underwear could gradually become more mature and provocative, reflecting the shift in their dynamic. It would be interesting to highlight Aster’s changing attitude with each attire upgrade—perhaps she becomes more flustered or evasive in her attempts to explain her predicament.

3. Camping scenes for extra-long dungeons, where the level of Aster's corruption will affect whatever happens during that rest period. Imagine. Maybe the protagonist needed to drink some water during this rest period but notices Aster's tent to be slightly shaking with muffled voices. Maybe when you try to investigate, only her head pops out looking out of breath and red on the cheeks. Maybe, after this rest period, Aster looks exhausted and seems to be clingy towards your mentor. She probably is just using him as a means to help herself stand...or maybe it's something else??? *wink wink*

4. When in town, the player has the option to train to improve their stats, such as HP, MP, and damage dealt, making dungeon diving a bit easier. At the same time, Aster will focus on training her Mystic Arts. The player is given the choice to train alongside her or pursue their own training. However, each time the player chooses not to join her, Aster spends that training session with the Mentor instead. Who knows what those two will do...

5. At certain affection/corruption thresholds, Aster and the Mentor might initiate their own dates, leaving the player with no choice but to spend the time alone. Maybe we could find something later down the line while exploring?

6. Aster x Mentor = THE Perfect Pair???

In any case, the creative foreshadowing of the events and the choices that are presented to the player are what I absolutely look forward to.
Thank you for your feedback and review. You are full of ideas too!
1. Hints on Aster's activities will be there. I wanted to make some of them for this very release, but it didn't turn out well, so I put it off until later.
2. Sounds interesting.
3. Camping/Resting is also planned, right.
4. I'm not sure about training particular stats, I might make the characters' stats increase through some sort of level-ups (traditional XP or paid with coins) or the Main quest progression. And, of course, through using different equipment options. I also thought about making some unique skills/movesets (Slash, Thrust etc.) to be tied to Hero's weapon, but I'm not sure if it's any appropriate for an eroge. Weapons might differ just in their base DMG - it's pretty simple and available for everyone.
5. Right, I agree.
6. We will find out!
 
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MrMarroc

New Member
Oct 13, 2019
11
4
This is a great little prototype for an NTR game! It reminds me of Kegani Laboratory circle games and how they try to do different styles of gameplay with the NTR story.

The GOODS:
- I love the darkness mechanic, and watching Aster start to react more lewdly the darker it gets was novel and fun. Cant wait to see how dirty she gets as H-progression happens.
- I cant wait to see how the town events develop. Im glad to see youve already put thoughts into it with the unclickable locations and job request buttons.
- I am interested to see what you do with the "Splitting the party" events. Its something I havent really explored yet in my testing to see how far you go, but it would be neat to see a trade off, Aster getting dirtier faster while her heals or magic level up maybe?
- Will the possibility of a blacksmith in town mean we might see some different outfits on Aster? Something like tailoring different robes or clothing that may enhance/change some of her reactions?

The Critiques:

- Id definitely like to see a bit more polish on the storyline and how everything is related. I dont expect a AAA title story, but please give us a little bit of an intro to the world, why dungeons need delving, etc.
- Following up on that, Ive seen comments about the combat turn orders, and while I dont mind how youve set them up a small tutorial on how combat functions and which moves counter what would be appreciated. Took me forever to realize that Heavy Hits are best countered with thrusts instead of slashing, and that resting didnt heal hp unless Aster was around and had mana (it seems at least)



Keep up the great work! Looking forward to the future of this project!
 
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4.20 star(s) 9 Votes