3DCG or "3D Computer Graphics" (for those who don't know what this acronym means), have become very common in modern media, from animated movies to video games, etc.
I believe that most of the members on this forum have come across the "3dcg" tag, which is used to tag a game, comic, or animation.
Personally, I see it too damn often! Don't get me wrong, I love computer-generated graphics, but my "problem" is with those artists and game developers who download some assets, connect some plugins together, and hit a button called "Render my beautiful art." Just like that, with the press of a button, nowadays everyone is creating art content, whether it's Not Safe For Work or Safe For Work. To my eyes, this is not 3DCG, this is
Anyways, while these graphics can produce impressive visuals, in my opinion, there is a growing sentiment that they have become overused and are "harming" the originality and creativity of art and animation. They are often used as a shortcut to achieve a polished look without putting in the effort to create original art and animations. Instead of creating their models or their animations, "artists & developers" are quickly rendering 3D models and environments using pre-made assets. While they may be technically impressive, they lack the warmth and personality of hand-drawn or traditionally animated scenes. I believe that this can make it difficult for viewers to emotionally connect with the characters and story.
In conclusion, while 3D "Ready" Computer Graphics may be impressive from a technical standpoint, their overuse takes away the originality and creativity of art and animation.
If you ever want to be an artist who makes comics, games, or animations, please keep in mind that you need to balance the use of 3D graphics with other techniques and styles, preferably your own and unique style.
P.S.
Here, you can
I believe that most of the members on this forum have come across the "3dcg" tag, which is used to tag a game, comic, or animation.
Personally, I see it too damn often! Don't get me wrong, I love computer-generated graphics, but my "problem" is with those artists and game developers who download some assets, connect some plugins together, and hit a button called "Render my beautiful art." Just like that, with the press of a button, nowadays everyone is creating art content, whether it's Not Safe For Work or Safe For Work. To my eyes, this is not 3DCG, this is
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(3D "Ready" Computer Graphics) or even better,
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(3D "Lazy Ass" Computer Graphics).Anyways, while these graphics can produce impressive visuals, in my opinion, there is a growing sentiment that they have become overused and are "harming" the originality and creativity of art and animation. They are often used as a shortcut to achieve a polished look without putting in the effort to create original art and animations. Instead of creating their models or their animations, "artists & developers" are quickly rendering 3D models and environments using pre-made assets. While they may be technically impressive, they lack the warmth and personality of hand-drawn or traditionally animated scenes. I believe that this can make it difficult for viewers to emotionally connect with the characters and story.
In conclusion, while 3D "Ready" Computer Graphics may be impressive from a technical standpoint, their overuse takes away the originality and creativity of art and animation.
If you ever want to be an artist who makes comics, games, or animations, please keep in mind that you need to balance the use of 3D graphics with other techniques and styles, preferably your own and unique style.
P.S.
Here, you can
You must be registered to see the links
a 15-minute documentary on how DreamWorks makes 3D Computer Graphics. Certainly, I'm not saying that you must be a God to achieve good results in your art, but I strongly believe that any type of art should follow a pipeline and some basic principles. This way, you can create truly innovative and emotionally engaging works that stand out from the crowd!