Great game, one of the best femdom games of recent times, but I'm just gonna vent and say it:
The in-combat grab scenes are too long.
There needs to be a skip or fast-forward option or a better developed slow drip of content (Like ToT) eventually or I will just rather wait for gallery mode.
I know femdom games tend to have an obsession with dragging out scenes and characters, making you grind and "punishing" the player, but I'd rather have my CHARACTER get punished than have my REAL time wasted. And there's much better ways to make it seem like a "long time of servitude" other than repeating the same words over and over, often over black screens.
Like having variation, for one:
Tower of Trample made losing or getting grabbed interesting because new scenes would show up eventually, or old ones would get new or random dialogue. This one doesn't, it pulls from a set of set scenes that seems to be instantly unlocked.
You could get literally shit on before even seeing a much more "gentle" form of femdom like getting stepped on. Which both makes it feel weird and repetitive very fast.
Which is strange because the out-of-combat sexual progression of characters is already done fairly well, letting us slowly unlock more extreme scenes or finding out what the domina is into, instead of instantly unloading it on you. So why doesn't that apply to the grab scenes and game-overs?
It also doesn't feel like there's enough dialogue to fill some of the scenes or at least make them unique.
ToT and other femdom games have the dominas humiliating or talking to the player constantly, with their own ways of expressing themselves and reacting to the strangeness of the situation. This one has a lot of repeated phrases, ...s and "Okay guess we're done here"s, which is especially jarring for fetishes that are dependant on humiliation. Having people shit down the MCs throat "just because" or "I guess so" and leaving makes the scenes feel much less sexual or interesting. But I guess this could also just be my gripe with Public toilet scenes in general. Feels like the characters should (re)act in their own ways instead of just coming in, saying "Alright I guess" and "Bye". A LOT of that fetish is about humiliation and degradation, rather than just LITERALLY "being used as a toilet".
And just to be clear: I'm not asking for less content!
But scene length in combat should be short, no one wants to sit through a minute+ of a scene they're not particularly interested in, or have already seen 20 times, just for failing to dodge a pink missile.
Out-of-combat scenes can be LONG, that's what they're there for. If a person PICKS a scene to view, you can put all the interesting kink-related stuff in there, without it feeling like a chore to sit through.
Brittany's facesit scenes stand out the most, they are extremely long, and the dialogue is a LOT of repeating. Felt like I'd rather alt-f4 after a while, because it kept going and going.
Jenny aswell:
Get hit by a single grab =
>Minute-long scene, often leading to defeat, requiring us to -slowly- spam the Enter key. No fast forward, no skips.
>another game-over scene, the same one (with slight variation) every time, mostly a black screen and slowly spamming Enter.
>A forced fight with a TV-head out of a zoomer meme
>walk back to Jenny.
Call me weird for asking for less punishment in a femdom game, but I think the game would feel a lot better if it respected our time a little more and moved the fetish content to out-of combat choices or at least let us skip through the stuff we're not so interested in.