Beast Within
Active Member
- Nov 9, 2017
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have you tried using daz ( a free software) to build the characters and then transfer them to blender using either the official daz to blender addon or the diffeomorphic addon? ( both addons are free ).As I said in many places this is like a proof of concept version, ALL is subject to change. My goal with this version is to receive enough criticism to do better things. I did fix somethings already (mainly some "weird" movement on the pose creation) after the release but i cant do much for this graphical level of art with my actual hardware (i can't use simulations for animation, renders take a lot to finish, denoise makes things blurry and uglier, etc) and one thing i'm not good is texturing mapping so it could be one of the main causes for "weird" characters lol.
there are plenty of tutorials on youtube to make your life a lot easier and have some extremely good looking models. I personaly dont have a problem with your models but if you would like to take it a step further there is this free solution.
best of health