This is to reflect on the roadmap on patreon, as it made me greatly anticipated for what’s to come.
Hi Cboy ^_^
Wow, that's a great post! It's wonderful to see that people are so supportive of my content that they have so much to say on the matter. This has really made my day. As I think each part deserves proper attention I'll be taking this post paragraph by paragraph to better answer your suggestions and thoughts. But, before that I just wanted to say thank you
I like that there's more normal clothes planned along the way. I always like to make my character more of a tomboy in these sorts of games, you know? Maybe even room for more clothing variety, like workout sports bras and leggings or leotards for the gym. Also, I wished there was a way to sort clothes in your wardrobe in different ways like type instead of the last order in which you bought them, or place nightwear in a separate section from the main wardrobe, or maybe even a way to get rid of or sell clothes you didn’t want, like say if you got multiples of the same clothes but with different colors.
First of all I'm glad to hear that you're happy about the normal clothing batch that's underway. Since slowly converting my game out of a full-on feminization narrative (instead offering customization) I've been trying to support everyone's favourite ways of playing the game without removing anything that makes other people happy. It's been a tough balance, and a little slow at times, but I think it's coming together nicely
As noted, normal clothing is coming to the game. Additionally, I have toyed around in the past with alternate clothing sets (a bit like with the night clothes) for exercise and swimwear, though these proposal often lose in the Patreon polls to other options sadly. I still think they'll make it into the game one day though, along with shoes, legwear (like socks and stockings), tattoos, and piercings (which I'm just getting the images back for which is exciting in its own right).
As for your thoughts about organising your clothing selection, I agree with you here. There are a bunch of things I need to sort out for the clothing system, as parts of it were cobbled together over time. The current to-do list is kind of big in those regards, but I'll get to them eventually, the current plans are;
- Separating butt plugs into their own clothing category
- Creating clothing entries (like for outfits and underwear) for; butt plugs, chastity wear, neckwear, hair accessories
- Converting the hair accessories slot to a hair accessories and headwear slot, along with moving it to the wardrobe
- Implementing piercings (which will have a piercings interface as various piercing slots will have multiple jewellery options for them)
- Creating a stored clothing and underwear list, where players can put away the apparel items they aren't interested in regularly wearing
- Allowing sorting of the various apparel lists
That said, some of these could still be a long way away from making it into the game as they might take a lot of work to sort out depending on how smoothly the transition with them goes. Still, I have plans and hopefully they'll come out nicely
The bunny-girl content is something that I'm also looking forward to. Like, I wanted to know how the feud between them and the cat-girls started and why there is so much bad blood between the two groups. I also imagine the bunny-girls to be more sympathetic towards the whole feud unlike Lollipop and the cat-girls, meeting Hazel gave me that impression. Speaking of Lollipop, I wished there was an encounter to put Lollipop in her place since her character is an immature, spoiled brat who would always get her way. Lastly, maybe there would be a way to resolve the feud if that’s possible.
Now when it comes to the bunny-girl and cat-girl conflicts I don't want to give too much away. It's one of those long-term work projects within the game, and I have a lot of plans for it
What I can say is that the bunny-girl's operate a gentleman's club (like a traditional smoking lounge) and are certainly more meek than the cat-girls. There is, however, animosity on the side of the bunny-girl's too, and the feud isn't all one-sided. Eventually I plan for players to be able to join the bunny-girl faction too, and there will be ways for one side to win against the other, along with ways to calm the feud down.
As for Lollipop, well ... don't want to spoil anything but there will be options
I like that there are more jobs in the pipeline including normal ones. Along with the new locations planned along with existing ones, I’m thinking a few of them include working as a nurse in the Medical Plaza, a waitress at Milky’s Diner, and as a milk farmer or a tender for the hucows at the dairy farm.
I have to admit the more jobs is the thing I've been pretty bad at. My next big job that I'll be adding to the game is likely the Secretary job, as that's something that I've had planned for a long time and will serve as a more normal job with some escalating sexy interactions built up in it over time. Before that though you'll likely see the Pregnancy content and related job, as those are something I've wanted to add for even longer
That said your suggestions are great, and options like a nurse job, a waitress job, or a farmer job are all great too
P.S. I also want to re-work the brothel job to be a lot more involved, but that's another longer term plan. Basically players will be able to pick their client from a short list or turn them down (depending on their difficulty options/settings), along with there being alternative mini-jobs within the job such as going out to meet the client for an escort date, doing some camming, or coming to their room instead. This would also feature more opportunities for the player to make use of sex toys they buy (something else planned with the images already complete), and allow players to make more use of their outfits/apparel in the jobs.
Speaking of new locations, I like the ideas for the Medical Plaza and Milky’s Diner, especially the diner since I have a deep appreciation for retro and vintage culture. I’d also imagine both locations would have an NPC to converse with, along with hanging out and date, like a nurse for the Medical Plaza, and a waiter or waitress at Milky’s Diner.
The Medical Plaza is intended to be more of a new hub location (like the Shopping Hub or the Recreational Plaza), as it makes the Shopping Hub slightly less crowded. That said, I'm also excited about getting Milky's into the game, and there certainly is an NPC planned for there (and lots of interactions). As for a nurse NPC, I like the idea and will have to look into that
Speaking of the Medical Plaza, one area that I think fits with it is an area where the player can get treated for injuries or whatever the player has caught. I’m guessing there would be an HP bar that can get depleted if the player gets hurt through random encounters or by getting into fights. HP can be replenished by taking medication such as painkillers, eating food, or by going to the Medical Ward and getting treated for a small fee.
So, hit points for the character has long been something that I've tried to avoid in my development of the game, as the aim has more been to create a non-combat RPG. That said, who knows where the future of the project might take me. For example, I do have plans for a hunger and thirst (optional) system. I'll have to think of some good ways to implement a nurse into the game though as I think that could be fun
Another possible character background would be a fighter background in which the player character spent most of their life getting into fights. A positive trait is high masculinity and strength obviously, a negative trait however, is a higher risk of getting in trouble with security and a high complaint level. Two possible locations would be a dojo where the player can train to learn new moves, and an NPC to practice with, and a second location is an underground fight pit where the player can participate to wager G.G.P. I don’t know how the fighting system can work, maybe it would be turn based and maybe a chance percentage the player can succeed most encounters based on their fighting skill. Again, I don’t know how this all would work, this just my opinion.
Another possible background would be a sex lover or gigolo background in which the player character enjoys sex and a benefit for this is high sex skills and increased payout for working at the brothel or gloryholes, however this dramatically increases the player’s rate of arousal.
These are some cool suggestions and I've made a note of them in my suggestion list. Backgrounds are something that I'd prefer to add in batches (as I'd be dealing with the same code to get them implemented), but I'm always interested in adding in more of them
A sex worker background in particular catches my interest, and I wonder whether I could balance it out by starting the player with the new Sex Addiction content? That is starting to sound really appealing to me ^_^
I also appreciate that there are more fetishes to come, and that you can tweak any fetishes that suit your interest as there are some that I don’t like or don’t understand such as non-consent, bimbos, hypnosis, and ABDL. No offense. I’m especially anticipated for the homosexual content since you can make your character only interested in women as female, so it would make sense to also have a male character who is only interested in men. This is not going into the sissy content too. Not that I’m complaining or anything, but I liked the variety. Imagine the possible NPCs there could be. Like there could be a femboy or sissy NPC you could hang out and date along with existing male NPCs. I would even totally hop on the opportunity to play as a femboy given the chance.
Customization of the game experience is something that has been important to me since early in development. Not everyone likes everything (and that's okay), so I try my best to allow people to only include the stuff they do like. Homosexual content is something that I've seeded throughout the game, though will say that there are far more female NPC's than male ones (especially ones you can have sex with) so it's less visible and numerous. Hopefully this will improve over time.
As for sissy and fem-boy characters, the only one currently is Allie I think, but I'm not against adding more if I can find the right situation for such a character
Additionally, maybe one of the sissy routes on the planned Fem/Sissy Trainer later path might fit your fem-boy interest. I'll try to keep fem-boy's more in mind going forward, as I sadly have to admit it hasn't been something I've considered too much.
Lastly, I like that some future questlines will build on the world of The Repurposing Center itself. I tend to be a sucker for lore and world building in games like these. One thing I wanted to see is to be able to learn the history of the facility and how they find people and make them quote, “suitable for society”, along with asking other people how they got roped by the facility, how life has been for them, and if they enjoy it, because like I said before, everyone is unique and has a story to tell. I’d imagine as the game gets more developed it will delve into themes of removing free will and individuality, corporate greed, along with other subjects. Another thing that I suggested is throughout the facility there would be points where the player gets influenced or corrupted by the facility and the players tries to resist them, all the while trying to keep their willpower and sanity.
So many quest plans! This has been one of the hardest things for me, having to decide between adding core content and mechanics or working on quests. The Alice quest hints at some things, and the Felicity quest rewards also offer some deep lore, but I have plans for basically every NPC and it's so frustrating not having the time to write them all XD
On a bright note though, the Jess Quest as I call it is going to start production very soon and is one of the major catalysts for getting deeper into the game lore. Not that I consider any path or quest the 'Main Quest' as it's all intended as a sandbox experience where the player makes their own choices, but if there was a 'Main Quest' it would probably be the quest path planned to follow on from that.
I don't want to give away too many spoilers on my plans (as plans may also change), but I want there to be a lot of tough options for the player in which they make major impacts upon the game. You see it a little currently with the Alice quest outcome, or with helping Felicity (in that she changes), or even to an extent with the cat-girls (they bar you if you have bunny-traits), but I have larger scale plans too
I’m sorry if I’m droning and spilling things out of my head but I just like the concept of an open sandbox, let alone one with an adult theme. This one in particular is a breath of fresh air compared to other text-based games on the site as they don’t let you choose your character's preference as homosexual or not, instead going for corrupted female protagonist or male sissification, most of which aren’t really Choose Your Own Adventure. One of the better text-based games that I can think of, is called Academy of Fetishes. However that one is more linear and more a showcase to the different fetishes the game has. I just wish more adult games adopt this style of gameplay. Like, can you imagine a visual novel or something made in ren’py or unity based on this?
Anyway, I’m really keeping my hopes up for this game going forward and what new content are in the works. So I’ll end with an old phrase, “Keep calm, and carry on”.
There's really no need to apologize, I love hearing people's thoughts on the game especially when they're so well presented
Creating a sandbox is tough, and even now three years into development (and 1.2 million words of content in too) I still get people complain that it's very shallow and empty, a thought that I can't help but partially agree with. It's sadly a reality of sandboxes that they take some much effort and time to fill in that they scare people off and people often tamp down on matters more linearly as a result. Adding in fetishes just makes that a bit worse, as there's lots of content that each player is just not seeing from the get-go (especially people who don't have ABDL and Bimbo content in their game - those too have so many scenes).
I'm not sure what the solution is here, but I love what I do and hopefully can get enough support to continue doing it for a long time to come. The Repurposing Center is a sprawling idea with so much to cover that I really want to do justice to the various characters, plots, locations, and fetishes involved (whilst making it still a fun replayable experience), whilst still leaving space for other peoples ideas and characters. It's tough, but every update we get a little closer to that vision, and that makes me happy
Thank you once again for your wonderful post, and happy gaming Cboy ^_^