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togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
In many VNs i just enable the skip unseen text as the story isnt much...but this one....this one has ma glued to every line of the text...hucows? hucows! Lois? O-M-G!!! She is killing it...with the wardrobe AND with the dialogue between her and the MC...also thank you dev for the "info" - nice touch! And for putting one of the hucows facilities in my humble middle Europe country :D
Glad you liked it. As to putting one of the facilities there, I was involved in a movie shoot at Barrandov Studios many years ago, and have very fond memories of my time in Prague (to say nothing of some adventures that wouldn't be out of place in "The Roommate")!
 
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ImperialD

Devoted Member
Oct 24, 2019
11,401
11,565
That's one I haven't seen before! I'm guessing a variable isn't sticking when you saved - try rolling back a little and going past that point and then see if it happens again? I will have a quick look at what's going on at that point and see if I can find a fix for the next build.

Fixed.
its cool ... when i click on screen it changes to what should be there ... its just everytime i reload that point :)
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,660
9,955
Alright, my apologies.

Firstly for my bad sex scenes. Sorry I'm not the greatest artist in the world. Feel free to volunteer if you feel you can do better! The problem with doing this ort of thing solo is that you have to be the writer, programmer, artist, render-wrangler, tech support guy and still do your job and spend an occasional hour with family.

Secondly for my absence since my last post - the wheels totally came off at work and it's been a total shitstorm for the last three weeks.

The good news is that I expect to upload the beta test build TONIGHT for those of you who previously volunteered - I will send you a personal message with details and caveats. It's perfectly okay if you decide you don't want to follow up at this stage.

Why the whole beta test thing?

Firstly for immediate feedback on some major story points and how they are revealed. These have been long planned, but I want to make sure things make sense and don't seem too rushed. Sometimes things that seem perfectly clear in my head don't necessarily come across as intended. It's possible it might be better to break the two major things into separate weeks.

There are also some unfinished and missing minor scenes - morning coffee, dinner times, etc.

Beyond the beta test, I'm working on introducing the individual stories for the receptionists. Cassie and Bree are included at this point, I hope to have Jenny and Rei done by the time we're ready for a release, and Aria and Kayla will be in the next release (week eight).

Also, as a side note, the assholes at the hosting company for togs-3d.com jacked up the rate by 400% so that went bye-bye. I have retained the name but need to get a new site up and running. Just not the biggest priority right now.
Good to have you back! Sorry to hear people are crapping on your work. Sorrier to hear about the website. Even sorrier to hear your day job is hell. I hope you will be able to get some time for yourself after this release.
 

togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
Good to have you back! Sorry to hear people are crapping on your work. Sorrier to hear about the website. Even sorrier to hear your day job is hell. I hope you will be able to get some time for yourself after this release.
The criticism is fair enough. Animation is definitely not my strong suit. But I only played a couple of these games before was disatisfied enough to where I decided to do my own - what's the "Gold Standard"?

Give me ONE game I should look at - I seriously don't have time to spend on half a dozen!

The website is an annoyance. I've switch from GoDaddy to FatCow, just need to cobble some new pages together.

As to the day job, there are times when I love it and there are times when it's an unrelenting nightmare, but that's life.

Doing this is mostly fun. It would be cool, in theory, to have help, but I'm very clear in my own mind what I want to do and that's a lot to impose on someone else - I'm sure they'd end up feeling like a slave rather than a partner. There's not enough money in something like this to pay someone and slaves are remarkably hard to come by!
 

save8lot

Member
Apr 7, 2021
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satirious

Member
Mar 15, 2021
336
646
The criticism is fair enough. Animation is definitely not my strong suit. But I only played a couple of these games before was disatisfied enough to where I decided to do my own - what's the "Gold Standard"?

Give me ONE game I should look at - I seriously don't have time to spend on half a dozen!

The website is an annoyance. I've switch from GoDaddy to FatCow, just need to cobble some new pages together.

As to the day job, there are times when I love it and there are times when it's an unrelenting nightmare, but that's life.

Doing this is mostly fun. It would be cool, in theory, to have help, but I'm very clear in my own mind what I want to do and that's a lot to impose on someone else - I'm sure they'd end up feeling like a slave rather than a partner. There's not enough money in something like this to pay someone and slaves are remarkably hard to come by!
Animations would add a metric fuck ton to your work load until you get really proficient at it and have the right hardware for it. You will probably find help in that department in the Dev only section of the forums.
 

Vleder

Member
Dec 14, 2020
482
1,259
...the wheels totally came off at work and it's been a total shitstorm for the last three weeks.
With everyone around you falling sick, I feared you'd been caught too. Glad it's "just" too much work.

Animations would add a metric fuck ton to your work load...
Couldn't agree more.
With some great exceptions (MIST, Tales from the Unending Void, etc.), animations are very low quality on average and it's importance overrated, in my opinion.

Give me ONE game I should look at - I seriously don't have time to spend on half a dozen!
A good succession of great stills works better than the standard everyday animation. You'll waste a lot of time you don't have and put a lot of stress on your hardware.
 

Reifon

Newbie
Nov 7, 2017
58
120
To be honest, I don't think animation is a must, of course it's a plus point, but compared to animation, I care more about the quality of the story, it's useless if the story is badly told and the animation is done well.

Some people take animations for granted, but that requires some decent equipment to support, and if your equipment isn't good enough, you might spend the whole day doing a few animations,but the finished product is a failure, and then you waste the whole day,those wasted time may be used to render more character content.

If that takes too much time, adding animations to those scenes later is also a way, of course, if those who care about animation can provide equipment to creators;), then I believe that more and faster animations are not impossible

Your story has piqued my curiosity and I can't wait to see what happened next, please keep going togs-games:)
 

togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
Animations would add a metric fuck ton to your work load until you get really proficient at it and have the right hardware for it. You will probably find help in that department in the Dev only section of the forums.
I should rephrase that. Give me a line on whatever game you guys consider "does sex" the best.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
The criticism is fair enough. Animation is definitely not my strong suit. But I only played a couple of these games before was disatisfied enough to where I decided to do my own - what's the "Gold Standard"?

Give me ONE game I should look at - I seriously don't have time to spend on half a dozen!

The website is an annoyance. I've switch from GoDaddy to FatCow, just need to cobble some new pages together.

As to the day job, there are times when I love it and there are times when it's an unrelenting nightmare, but that's life.

Doing this is mostly fun. It would be cool, in theory, to have help, but I'm very clear in my own mind what I want to do and that's a lot to impose on someone else - I'm sure they'd end up feeling like a slave rather than a partner. There's not enough money in something like this to pay someone and slaves are remarkably hard to come by!
GoDaddy has been screwing me also for a couple of years I may have to look inti FatCow......
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,660
9,955
The criticism is fair enough. Animation is definitely not my strong suit. But I only played a couple of these games before was disatisfied enough to where I decided to do my own - what's the "Gold Standard"?

Give me ONE game I should look at - I seriously don't have time to spend on half a dozen!

The website is an annoyance. I've switch from GoDaddy to FatCow, just need to cobble some new pages together.

As to the day job, there are times when I love it and there are times when it's an unrelenting nightmare, but that's life.

Doing this is mostly fun. It would be cool, in theory, to have help, but I'm very clear in my own mind what I want to do and that's a lot to impose on someone else - I'm sure they'd end up feeling like a slave rather than a partner. There's not enough money in something like this to pay someone and slaves are remarkably hard to come by!
I've always thought that animation is so deeply specialized that it should be subcontracted. I've not included any in my game and usually used a succession of still images in my sex scenes. Good animations don't always equate with a good game, and putting too much work into them can be to the detriment of the project. "Where It All Began" had probably the best animation on the site and Ocean was so dissatisfied with it that he scrapped the whole game and started it over. Its current version, which I like to call "Where It Keeps Beginning" also has the makings of a masterpiece but is so infrequently updated that it is unlikely to ever be finished. You have to strike a delicate balance and I think if you have to choose between animations and the story progressing it is the animations that need to get the ax.
 

togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
As always, just when I think I'm ready, I find some problem that needs to be fixed!

I'm uploading the PC version of the test build now, and I will message the relevant people with the link as soon as I have it.
 

togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
Okay, I think I got everyone that volunteered. If you need something other than the PC version, let me know.

General notes, without giving too much away:

Significant parts of this test are for a storyline that assumes that Cassie is on your staff.

There's also a temporary variable to force Bree to appear for test purposes.

As I said before, the broad outline of the current story developments have been planned for a long time, but the devil is in the details.

I'm particularly interested in PRIVATE FEEDBACK on the stories involving Cassie and Kara, and whether it's too much in one week, or if I should consider splitting them over two weeks (of game time).

I am working on fleshing out some of the missing/temporary parts and, depending on the feedback, hope to get ready for a wider release next weekend.
 
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