Loadsa auto-run stuff seems bugged
1. Town of Wisdom's war situation: The countdown starts at 0, instead of the 3, thus you gotta rush.
2. Succubus Village's war: it auto-runs, on start of new day like other war events, as long as you interacted w/ the elf [IIRC]
Not sure about the village stuff, but maybe? Remember ignoring the elf until the end, where I was stuck at 90, in the 1st playthrough.
3. Loads of the nun's events play out even if you're not talking to her; seems likely to play as long as you reach the required stats, but not sure, since the devil event played out w/o be reaching 100 and some such.
Edit: Seems full gallery unlock also bugs the nun quest, in that if you watch the scene for the ovulation bit the andy quest auto-runs
4. I think some of the gallery were bugged too; remember one of Elena's scenes moved me to her map page instead of back to gallery.
Edit: Nun one for breeding house also drops you off in the breeding house.
5. The bar chat: think the prostitute one runs one of the nun's event, and forgot the housewife one's problem.
Edit: Forgot to include the problem: And because it auto-teles you, you can't exit the room. Can still teleport out of it, but yeah.
6. The bandit fort escape; if you get caught on one of them, it tosses you into the dragon's lair, but in the walls, thus you can't move. Think we can teleport out of here, since I remember loading a save.
Edit: Or it could just be the compressed ver.
I wonder if most bugs come from the fact that he is coding in chinese instead of english which would probably make finding bugs easier. After all chinese has something like 8k moonrunes that look the same to me compared to english alphabet having 26 letters. So it does make me wonder if writing it in english first and then translating to chinese would make it better for dev or at least keep variables/map names in english even if he is chinese.
Maybe? Or the person isn't good at setting up events w/ RPGmaker properly. Eg. Not enough checks, variables, and switches.