I've played quite a few japanese games like this and at the end it always feels like they were on the right track yet didn't utilize the full potential. in a way it is good how they encourage you to fall to temptation instead of powering through to avoid bad ends at every corner, but there is never a point where you can't just turn a handicap into a boon. acting stupid just makes you stronger in the long run, and the only cost is having to finish a single boss fight with a debuff. kinda misses the mark of slowly succumbing imo, and the effects are kinda generic as well. would be cool if opponents took notice of weaknesses and then exploited them, including added dialogue and stuff.
ending also felt kinda rushed. there should have been a third meeting with "luna" at the very least, and i also didn't really see the fight against Isabelle coming. and then it was just like: walk to the end and win the fight. maybe this is meant to be played on hard rather than normal but it felt easy. hardest fight wasn't the last boss but milva. at least if you're acting stupid like me.
i had my fun with this, but i wish they had gone some extra steps...
wait why is there a tag for religion?
I thought this was just generic japanese succ
well, there are nuns but it's basically just visuals.
Do you get less scenes when choosing the 'Soft M' option? Or does it only changes the way the girls talks to you?
in the op you can see a bunch of preview pics. one of them shows two versions of the same scene (whipping marks and hearts). haven't tested it but i'd assume some scenes have different art and dialogue.