I’m not familiar with that show! Hopefully those vibes are good onesI don't know why , but Leyala is giving me strong vibes from the series "Legacies" Hope the tribrid![]()
I’m not familiar with that show! Hopefully those vibes are good onesI don't know why , but Leyala is giving me strong vibes from the series "Legacies" Hope the tribrid![]()
Why i don't believe you now ?I’m not familiar with that show! Hopefully those vibes are good ones![]()
So they were originally inspired by celtic spriggans. As we developed the story, we created our own backstory and lore for them with various differencesSeptCloud how do you guys define Sprites?
Has it something to do with celtic spriggans,or is it just a powerfull ethereal entity?
I'm really curious about it![]()
Thanks for your comment. While it’s never nice to hear comments that aren’t entirely positive about your game, I feel that you have aimed to remain neutral. I’ll respond to some of the key points you mention:I generally like the vampire genre games and I initially posted this critique in a private thread I have with friends.
One of my friends said I should post it here.
Initially I was a bit hesitant to post it cause I was wary it might be taken the wrong way, but I changed my mind and here it is.
Bear in mind this is meant to be a constructive criticism about the game and is not meant to slight SeptCloud or bash his game. I only state it hoping it will get better.
If you love this game and disagree with me, then that's perfectly fine.
Different strokes for different folks.
So here goes:
To clarify from the beginning, when I first started this game in its original v0.1.1 release, while I didn't think it was amazing I still thought it had a bit of promise and potential.
But with following updates, I got more and more disappointed and by the time I got to end of v0.3, I decided to drop the game.
Couple months later and came the time of release of v0.5, one of my friends said it's a bit better so I tried it and caught up to the end.
Following are my "brutally honest" thoughts about the game after I was done.
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Now, am I a harsh critic? Perhaps I am.
But it's a very honest opinion from my end regarding things that the game I think should address if the dev wants feedback from all players (not just people who love the game) in terms of improvement.
Tbh, I'm not even sure some of them can be changed (for instance, Leyala acting more of a Audience surrogate just seems to be the way that narrative is structured, and I'm very skeptical this can be changed).
Oh well, that's it.
Now I'll reiterate it once more, everything above is meant to be a constructive criticism, and NOT to bash the game.
If anyone read through all that, then I guess you deserve a pat on the back.
Nah man, there's no need for you to be sorry.Thanks for your comment. While it’s never nice to hear comments that aren’t entirely positive about your game, I feel that you have aimed to remain neutral. I’ll respond to some of the key points you mention:
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I’m sorry to hear that the game hasn’t lived up to your expectations so far, but to reiterate, we are very early in the development of this project and if all goes according to plan, we hope to make this game something really incredible. But if it’s not for you, then there’s no obligation for you to continue playingthanks for taking the time to write such a lengthy review.
You're not wrong about the lack of enviroments but you have to keep in mind that the game has been in development only for a couple of months. They're trying to deliver fast updates to stay relevant. So that means cutting corners somewhere.I generally like the vampire genre games and I initially posted this critique in a private thread I have with friends.
One of my friends said I should post it here.
Initially I was a bit hesitant to post it cause I was wary it might be taken the wrong way, but I changed my mind and here it is.
Bear in mind this is meant to be a constructive criticism about the game and is not meant to slight SeptCloud or bash his game. I only state it hoping it will get better.
If you love this game and disagree with me, then that's perfectly fine.
Different strokes for different folks.
So here goes:
To clarify from the beginning, when I first started this game in its original v0.1.1 release, while I didn't think it was amazing I still thought it had a bit of promise and potential.
But with following updates, I got more and more disappointed and by the time I got to end of v0.3, I decided to drop the game.
Couple months later and came the time of release of v0.5, one of my friends said it's a bit better so I tried it and caught up to the end.
Following are my "brutally honest" thoughts about the game after I was done.
You don't have permission to view the spoiler content. Log in or register now.
Now, am I a harsh critic? Perhaps I am.
But it's a very honest opinion from my end regarding things that the game I think should address if the dev wants feedback from all players (not just people who love the game) in terms of improvement.
Tbh, I'm not even sure some of them can be changed (for instance, Leyala acting more of a Audience surrogate just seems to be the way that narrative is structured, and I'm very skeptical this can be changed).
Oh well, that's it.
Now I'll reiterate it once more, everything above is meant to be a constructive criticism, and NOT to bash the game.
If anyone read through all that, then I guess you deserve a pat on the back.
Aehm. No.To give u an idea those environments cost a shit ton of money on Daz for what I wanted just for 1 environment with clothes and such it would cost me over $400 /£318.31 that with the Interactive License as little as $10 up to $50
Just out of curiosity ,is it possible to use the new "Godot 4" beta version as an engine to build environments for renpy games?To give u an idea those environments cost a shit ton of money on Daz for what I wanted just for 1 environment with clothes and such it would cost me over $400 /£318.31 that with the Interactive License as little as $10 up to $50
Thanks, we’re glad that you like it!Great game! cant wait to see where this goes. my only pet peeve is please make spacebar work like enter here.
To give u an idea those environments cost a shit ton of money on Daz for what I wanted just for 1 environment with clothes and such it would cost me over $400 /£318.31 that with the Interactive License as little as $10 up to $50
There are sometimes sales which are great and we’ve taken advantage of them, but yeah some of the environments are ridiculously expensive!!Aehm. No.
There are regular sales (even they got less attractive in the last year) and you don't need an interactive license.
Thanks for the suggestion, although I’m not sure whether that is compatible with DAZ 3D? I think that with a bit of time we should be ok. We do have more environments prepared for future updates and as I mentioned in an earlier post, Tae is learning Blender, so hopefully we will be able to create some of our own custom assets later in the game as well as buying moreJust out of curiosity ,is it possible to use the new "Godot 4" beta version as an engine to build environments for renpy games?
Cuz Godot is an open source engine...
Thanks for the support mate. I’ve seen you react positively in the thread before and it’s really appreciatedI strongly believe that most of the world building are 'off-screen' i.e. it didn't make it into the game yet. Correct me if I am wrong (since I only played version 0.3 and have not played 0.4 and 0.5 although they have been released because of my own personal reason, nothing against the game), the story/game still revolves around the first realm, Terran while the other 6 realms remain unexplored. Since the game is in very rapid release cycle (almost kinda 2 weeks sprint if using scrum lingo), it is really not possible to put a lot of content or world building or lore into it. However, the short and rapid release cycle is excellent at getting feedback from the players.
As an oberserver, I noticed and acknowledged that some players have certain expectations with each game releases and versions. However, I think everyone should just treat each game differently ala on a case-by-case basis i.e. refrain from applying certain stereotypes (especially wrt to releases and versions). Some games just take longer to tell their story (hence more releases/versions). Certainly not all games are finished/completed/done at version 1.0 although most were.
I really like the potential of the game considering the supernatural long-life of the vampires and some of the other creatures, that the game easily can stretched over 10,000 in-game years (flashbacks into the past or even fast-forward into distant future). It all depends on the opportunities and resources available to do just that. So far, it has been fantastic.
Really enjoying the game so far.
I see in the banner what appears to be the other "main" LI's interests but haven't seen them in game yet, did I miss something or have we just not met them yet?
[/Qthey havnt appeared in the game yet you can go to the website for the game where you can find a bunch of info for the future characters