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EAT
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Aug 5, 2016
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Olympia-original.png

Overview:
In the heart of Olympia, a city where immortals and royalty sate their insatiable appetites, Philtra, a young woman, finds her life forever altered by the whims of the powerful. Caught in a web of intrigue and desire, she becomes a pawn in the games of gods and kings. Her path to greatness is laid before her, but the cost of her ambition is steep and uncertain. As she traverses the perilous landscape of power, pleasure, and deception, Philtra must confront the depths of her own desires and determine the lengths she will go to, and the sacrifices she will make, to claim her destiny.
(Please read the developer notes, thanks.)

Thread Updated: 2025-06-09
Release Date: 2025-06-09
Developer: gds21
Censored: No
Version: Demo
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Mercedes

Active Member
Nov 19, 2017
823
1,074
I would like to request that the rights to this thread be transferred to the developer: gds21.
I only helped create the thread and gave some tips on preparing for the game's initial release, but I have nothing else to do with development.

Thank you for that.
 
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gds21

Newbie
Game Developer
Oct 4, 2023
70
113
Screenshots look like it's an ebook, not a game.
I'm actively working on an update to add images to make the experience more immersive and more visually pleasing. I will be using AI for the images so as to maintain consistency over the art style. This game as of now, offers less choices, which can end up making the player feel like they are 'reading' rather than 'playing', I am planning on fixing this in the future updates too, by adding more choices. My reservations against giving the players a lot of choices is that it could easily derail the overall larger narrative I'm going for. And for why this is a 'game' in the first place and not a 'book' is that, this type of 'branching narrative' type storytelling where the PC can choose different paths and meet different characters and have different storylines, and all those plot points having a convergence point and having a big pay off will not be possible in a standard book style storytelling. The story has to be presented in this "choose your own adventure" style format for the pay off to have impact. This why I suggest trying all the storylines to get the best experience. I will go as far as to say, Trying out all the storylines is crucial to get the best understanding of the setting and character motives because the important setups and scattered in the different routes which will end up having a big pay off on a convergence point later down the line.

Please add any further feedback you have and your suggestions for this game moving forward. Looking forward to the discussion.
 
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