As I craft Chapter 2, I’d love to hear your thoughts on a key gameplay decision. Should we introduce failure states as part of the game mechanics, where certain choices could lead to a 'game over, try again' screen? Or would you prefer the current approach, where there are no failure states, allowing you to explore different paths to succeed without the risk of losing?
Your feedback will help me in shaping the next chapter. Please share your thoughts to help me create the experience you enjoy most.
Your feedback will help me in shaping the next chapter. Please share your thoughts to help me create the experience you enjoy most.