gds21

Member
Game Developer
Oct 4, 2023
132
204
As I craft Chapter 2, I’d love to hear your thoughts on a key gameplay decision. Should we introduce failure states as part of the game mechanics, where certain choices could lead to a 'game over, try again' screen? Or would you prefer the current approach, where there are no failure states, allowing you to explore different paths to succeed without the risk of losing?

Your feedback will help me in shaping the next chapter. Please share your thoughts to help me create the experience you enjoy most.
 

Mercedes

Active Member
Nov 19, 2017
896
1,265
gds21 wrote to me some time before the first publication and asked for my opinion on his draft.
The suggestion to use images, both as portraits and for the background, was mine. It doesn't really matter to me whether they're my own or have an AI origin, as long as they follow the same overall style. So, it's not a pointless compilation of real-life porn. gds21 has also made it clear that there will be no images of sexual acts here, so I honestly don't understand why this is causing such a stir. You have the option to change the background in the options, so you can largely overlay the images, and I gave him the suggestion. Originally, this was intended to improve the readability of the text. There are now plans to deactivate these completely, depending on your preference, or to simply play with images.
 
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Space_Cow99

Member
Jul 26, 2019
419
243
I have high hopes that chapter 2 will have more sex scenes. But Is dad on the menu, will there be more options?
 
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gds21

Member
Game Developer
Oct 4, 2023
132
204
I have high hopes that chapter 2 will have more sex scenes. But Is dad on the menu, will there be more options?
Of course. There is already a scene with the father in one of the routes, in case you have not tried it yet.
 
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Noxedia

Active Member
Game Developer
Jun 10, 2025
579
868
Damn, this sounds like Game of Thrones got drunk and hooked up with a horny Greek tragedy. Love the vibe already!
 
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upa_soft

New Member
Jul 9, 2025
7
10
I was able to view it on my smartphone, but the text was hard to read until I changed the font size to "small" in the settings.
The text-based format feels refreshing, and it also reminds me of the gamebooks I used to read long ago.
 
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RecklessMagus

Newbie
Aug 29, 2024
41
32
" Game versions: Version numbers in this game reflect the current progress of the story within its multi-chapter saga, not the completion of the game itself. For example, v0.1 to v0.9 indicate that the story is still within the first chapter, with v1.0 marking the completion of Chapter 1. Similarly, v2.0 will signify the completion of Chapter 2, and so forth. Each version represents a step forward in the unfolding narrative, with the saga spanning several chapters. Version numbers are not an indicator of the game’s final state but rather its current chapter progression."

huh, almost got me with that 1.0, almost got me
 

possionthefish1

New Member
Jul 30, 2023
13
15
I tried it out a bit, there was too much text for me. My small brain just can't handle all those walls of text lol. (Clearly not your fault!)

But I hope you keep going! I would like to come back one day, maybe by then the game will feature more art and have more choices to choose from.

I'm one of those people who couldn't care less about AI art. AI or not, I believe that all the passion and efforts you put in will shine through.

Thank you for the game, dev! Good luck with your project.
 
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gds21

Member
Game Developer
Oct 4, 2023
132
204
huh, classic. Still, seems like that first chapter is not even finished yet - not sure if there are any reasons in trying it aside from some free testing (just to cuck on how devs are hiding the full game behind online-only Patreon bs :D).
The online version is free, payment is optional. Even the current un-updated files of v1.0 have chapter 1 completed. It will have the new Chapter 2 beginning missing.
 

Krolarnin

Member
Sep 25, 2017
114
266
gds21 You need to initialize new variables for people who continue playing from saves made on older versions. Right now you are only doing it in the main init function when starting a new save which is going to make old saves unusable. For example: Any .push() calls on alliedKingdoms when undefined, or any += or -= calls on warTimeline will do nothing, and anything checking them will fail.

1753253578006.png 1753253596299.png

I would suggest using this to add a function that is called on loading a save so you can check all variables you add to StoryInit to see if they are undefined, and initialize them so that people can use old saves.



I'll attach my save right at the end of chapter 1 made on version 1.0 so you can use it for testing/debugging.
 
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gds21

Member
Game Developer
Oct 4, 2023
132
204
gds21 You need to initialize new variables for people who continue playing from saves made on older versions. Right now you are only doing it in the main init function when starting a new save which is going to make old saves unusable. For example: Any .push() calls on alliedKingdoms when undefined, or any += or -= calls on warTimeline will do nothing, and anything checking them will fail.

View attachment 5069204 View attachment 5069205

I would suggest using this to add a function that is called on loading a save so you can check all variables you add to StoryInit to see if they are undefined, and initialize them so that people can use old saves.



I'll attach my save right at the end of chapter 1 made on version 1.0 so you can use it for testing/debugging.
Thank you so much for pointing this out. I will work on this right away. Once fixed, I will upload a V1.2.1 with the fix.
 

gds21

Member
Game Developer
Oct 4, 2023
132
204
gds21 You need to initialize new variables for people who continue playing from saves made on older versions. Right now you are only doing it in the main init function when starting a new save which is going to make old saves unusable. For example: Any .push() calls on alliedKingdoms when undefined, or any += or -= calls on warTimeline will do nothing, and anything checking them will fail.

View attachment 5069204 View attachment 5069205

I would suggest using this to add a function that is called on loading a save so you can check all variables you add to StoryInit to see if they are undefined, and initialize them so that people can use old saves.



I'll attach my save right at the end of chapter 1 made on version 1.0 so you can use it for testing/debugging.
I have now updated the online version with the fix as V1.2.1. Can you please check that and confirm if the issue still persists? I checked it with your saves, and I am no longer getting I have now added an 'if undefined' code at the top to mitigate the 'undefined' error. Once you confirm, I will update the offline version in this thread too.
 

pas male

New Member
May 18, 2025
9
4
Hello, i dont have teste ur game yet but look rly promising. Will you be inspired by degrees of lewdity? or will it be more linéare?
 

gds21

Member
Game Developer
Oct 4, 2023
132
204
Hello, i dont have teste ur game yet but look rly promising. Will you be inspired by degrees of lewdity? or will it be more linéare?
I am a fan of Degrees of Lewdity too... But my game would be very narrative-oriented and not as customizable as the player character in the other game. DOL is more of a sandbox, but this game will not be a sandbox-type game; rather, it will be story-driven.
 
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Krolarnin

Member
Sep 25, 2017
114
266
I have now updated the online version with the fix as V1.2.1. Can you please check that and confirm if the issue still persists? I checked it with your saves, and I am no longer getting I have now added an 'if undefined' code at the top to mitigate the 'undefined' error. Once you confirm, I will update the offline version in this thread too.
Still seeing the error in the "Stop the War - Quest" on the online version. However I downloaded the 1.2.1 version on itch desktop client and compared it to my local 1.2 file and the only differences are replacing image links so I'm not sure if you uploaded the right file. Can you upload just the new html file here as an attachment?
 
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