since when do weapons turn out to be 30 damage craps? my weapons always cap out at around 60 basic attack plus adding in magic ores can jump to around 120-150 total with other elemental damage.
Yes, so do mine. 1/10 of them, probably less. You still got me, I'll give ya that
I was referring to the very disappointing Angel and Fencer weapons. No one is ever going to farm for 5-7 Light stones just to get a decent Smite... And when you do thing wrong (like I was, somewhat, as of last post, thanks for pointing that out) you do end up with crappy 2 slots, underpowered scrap metal.
I'll insist that weapons are 100% random. The pool from where you gatcha them from, however, is yours to control. You'll never get a 100% windknive or a 100% banner of arms, but depending on on low/high all 3 values are, you'll widen or restrict the dice throw.
Note to self/others: when going for high-end weapons, weight is critical... And try to keep some heavy 4Kg magic materials in stock, for enhancement - or just drag along your weighty 0/6 weapon to make use of these 4Kg ores you find.
Just to be clear: they did a great job, game-wise. And a very reactive bugfixing work. H-content might be secondary, and doesn't mesh too well with the gameplay, but they've released a very satisfying amount of areas and story.
Roguelikes
must be hard, but the out-of-dungeon features are lacking. Materials storage! A grand display cases room! Are the real souls of a blacksmith. Not 20 storage and barely any helpful unlockable facility (which is reliable. '
Nya?'). The level-able skills greatly, greatly increased the need for a decent workspace, if only for experiments or bragging purpose.
But about the dungeon: neat, really neat. Good balance with traps, randomness isn't overwhelming, but still challenging, difficulty curve is awesome... These guys know where they want go!

So, 1,5 years, v0.42... Are they aiming for 2023? ...would be my only question before I buy it off Steam (provided I still remember the game by then

).