Well using brute force on humans isn't that effective, hmm what about forging materials specifically the magical ore, I've used the magic stone on enemies on lower levels and it really helped quite a lot due to how when I threw the material at them it actually inflicted elemental weakness damage. Though the issue would be if you could carry the magical ores to begin with due to how your also carrying other equipment with you, unless you plan on using lift rings to help with the excess wieght, but you'd have to be willing to let the rings experience erosion the longer you use them and as of now I think there's no easy way to get the same ring twice without either A:Buying the rings from skewer or B: Relying on the soul Statue for a chance to get the ring you need.I think all those skills you listed are either non-elemental or non-damaging. After testing on the practice dummy, it seems like non-elemental skills convey 100% of your weapon's damage, which is good. But Burning Cross and Ice Arrows still do like 11-16 damage per hit with anything other than matching elements. And I'm seeing these same values when I use them on actual enemies in the dungeon, even though I'm higher leveled in the dungeon.
I'm not sure what you mean by having an elemental monster girl ability on standby, because it doesn't seem to actually calculate damage from your weapon and the damage itself is really, really small. You're literally better off hitting the enemies with your regular attack and having the damage resisted than shaving off however much durability it costs to use that skill once. You're not going to fight your way out of a bad situation doing like 30 damage a turn.
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