4.30 star(s) 32 Votes

Elexion

Newbie
Aug 14, 2017
92
91
soo I keep getting killed before I can get far in the endless dungeon anyone have any tips on how to get farther in? sense I can't keep my weapons and gear I get rekt by all the mobs when I spawn in
Pick up as many things for weapon forging as you can while avoiding fights you need to get to the fist level up area ASAP to get Erosion Res up and other such things. if you get a wind shard mix it with 2 other lightweight materials to make a wind knife for the haste to get the level with done faster. while Fighting does give Soul and Exp you dont really need much and can get some for free by collecting the random soul items that spawn fighting wastes HP and time both of which you have a limited amount of in Endless mode
 

TheLoliRealm

Member
Jan 4, 2022
279
211
Does anyone have a complete save file from the *last* version with all of the scenes, or from this version? The last save file is severely out of date.
 

Lakstat

Member
Dec 16, 2018
101
44
I've seen the online save editor, but I only get some unrecognisable variables, no meaning behind em, anybody willing to lend a hand?
 
Last edited:

anon473

New Member
Sep 5, 2021
1
0
Changelog for 0.64b

"FULL UPDATE LOG / 更新內容一覽



New Content:


・New Monster Girls added to the Labyrinth:
Sage (VA: Hanako Tokiwa )
Valkyrie (VA: Hanako Tokiwa )
(Appearing in later levels)
・1 new map object added to the Labyrinth: Fusion Table
・Illustration added for Memories of Blur 2
・Message Log feature added in the menu
・You can now Always show controls on the screen through the options menu. Default is on.

Balance Adjustments:

・Adjustments on Skills:
> Void Teleportation: You will now still teleport after defeating enemies with this Skill.
> Spin Strike: Damage increased.
> Wide Swipe: Damage increased.
> Double Strike: Damage decreased. SP cost and Durability cost scaling when leveling up decreased.
> Hit And Run: SP cost scaling when leveling up decreased.
> Jump Strike: Damage and SP cost scaling when leveling up decreased.
> Valiant Slash: Prediction range improved.

・Floating Potion now lasts for 75 turns.
・Critical hit mechanic revised.
・Chance of critical hit tweaked when hitting enemies by throwing weapons and materials.
Throwing weapons: 20% + Critical Rate.
Throwing materials: 20%.
(PRO TIP: The damage dealt to enemies by throwing weapons will scale with the weapon’s Weight and Critical Rate!)
・Forging a weapon with a high Forging Level will now grant additional Tenacity more often.
(What weapon you will make won’t be influenced by the additional Tenacity granted.)

Other Changes:

★ Engine changed to electron 20.0.0.

(It is known that PCs not meeting the requirements will experience unexpected errors. If that happens to you, please download the old engine data and overwrite it to your game directory, and notify us about your issues if possible.)

★ Diagonal movement assist changed from V key to A key.

・Numpad support added. In addition to the 8,2,4,6 keys for basic movement, you can now use the 7, 9, 1 and 3 keys on the Numpad to move diagonally directly.
・Input time needed prolonged for moving to improve diagonal movement.
・Diagonal cursor movement when using Skills improved.
・Battle messages added and improved.
・Visual effects and messages will now be shown when Bosses are immobilized.
・Game will now open external links with your default browser.
・Scenario flags tweaked. You can now still watch Skewer’s H-scene after Chapter 4 without triggering the steps in Chapter 3.
・Sensitivity and accuracy improved for vertical scrolling.
・Other visual improvements.

Bug Fix:

・Fixed the bug where when throwing potionss and not hitting any objects, two same potions will show up on the ground.
・Fixed the bug where forging a weapon with a high Forging Level doesn’t grant additional Tenacity.
・Fixed the bug where after playing the game to an extent and starting a new game, icons depicting your completion in your save data won’t be correctly shown.
・Fixed the bug where after the Boss battle in Chapter 3, Skewer’s sprite isn’t correctly shown.
・Fixed the bug where Commander’s sprite isn’t be correctly shown when using specific Skills.
・Fixed the bug where the soldiers aren’t correctly shown during the cutscenes in Gate in Flames.
・Fixed the bug where specific actions will cause the player unable to correctly pick up weapons on the floor.
・Fixed the bug where defeating Angel summoned by the same Sage more than 3 times still rewards you with Souls and items.
・Fixed the bug where Vampiress can’t trigger resurrection when being defeated by multi-hit attacks.
・Fixed the bug where certain Boss Skills will cause the visual effects to appear double the size.
・Fixed the bug where the settings for Slow Motion in option menu can’t be saved.
・ATTEMPTED to fix the bug that enemies and items falling into pits can cause the game to softlock.
・Other miscellaneous fixes."
 
4.30 star(s) 32 Votes