It is unfortunate when a game I like, am watching and am thinking about sponsoring gets canned or "put on hold"; it leaves a bad taste when the dev of said canned/abandoned game releases a brand new one in their wake. When I first started out I used to sponsor every game I liked, regardless of number of updates under the belt but not any more. Too often the story plays out; "Not enough patrons after 1 or 2 updates so lets kick everyone who DID support us in the nuts and try something else."
I realize everyone would prefer that bombshell game that hits right off the bat and rakes in the patrons, but in reality, most of the amazing games out there are those that started out slowly, solidly and show improvement, regardless of initial technical quality, release over release.
Shit, I am still sponsoring a Russian game I cannot even play simply because it's a great game, the devs keep grinding away regardless of the # of patrons and all in the hope that they make it, can translate it and i can eventually play the damn thing
I wish you guys(gals?) luck, truly I do, as you make/made some quality games, but I can tell you, speaking only for myself obviously, I really can't bring myself to sponsor devs that have this "business model". I understand that if your goal is to make money and you are not making what you think you need be making, you need to move on, but when people get emotionally involved in your product and you demonstrate a history of removing that product prematurely, people are not going to look to favorably at you in the future and will be hesitant to get "involved" with you at all; you may just break their hearts again!
I apologize, I typically don't like to get involved/voice frustration etc. in these instances, lord knows there are plenty of games to play, but I am still smarting from another dev who just pulled the plug on their ever increasing stable of games a couple of days ago (except for, surprise-surprise, their latest offering) to start fresh because they aren't making enough cash. Among those games were 2 I really enjoyed and thought would turn into a couple of my favorites, so it was kind of a disappointment.
Alright, rant over, good luck and I hope you find a game close enough to your own heart to develop from a passion for the project instead of from trying to find out what "a lot of people" will buy. The passion projects seem to be the ones that find their audience, maybe not right away, but they do find it and that's when the game turns into something awesome; both for the dev and for the player.
My 2