Ren'Py The Solarian Conquest [v0.02] [Zodian]

Juerhullycin

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Feb 4, 2024
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Oops my bad.It was not suppose to get through her body.



You mean the kingdom managment system and the sandbox elements? or No major heroine death and the NSFW mod .as for the game,It is adult game with this mod and due to laws and regulation I cannot distribute a full nsfw game. also itch and patreon might banned me in that way.SO this is the more safer way. Just use the mod and everything will be unlocked and As for major death of heroine, no, I cannot do that. They are too cute to be killed. However there will be lots of characters so anything can happen.Stay tuned for that!
i meant the last two as the first two from the bottom. You mean the kingdom managment system and the sandbox elements?
 
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tHe ReDd

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I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 1008, in script call
File "game/script.rpy", line 1013, in script
renpy.game.JumpException: dinearea_ui

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "game/script.rpy", line 1008, in script call
File "game/script.rpy", line 1013, in script
renpy.script.LabelNotFound: could not find label 'dinearea_ui'.

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
File "game/script.rpy", line 1008, in script call
File "game/script.rpy", line 1013, in script
File "renpy/ast.py", line 2231, in execute
self.call("execute")
~~~~~~~~~^^^^^^^^^^^
File "renpy/ast.py", line 2195, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/statements.py", line 379, in call
return method(parsed, *args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/000statements.rpy", line 695, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 358, in call_screen
raise rv
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 3302, in interact_core
rv = root_widget.event(ev, x, y, 0)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 805, in event
rv = self.child.event(ev, x, y, st)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/behavior.py", line 1184, in event
return handle_click(self.clicked)
~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/behavior.py", line 1107, in handle_click
rv = run(action)
~~~^^^^^^^^
File "renpy/display/behavior.py", line 411, in run
return action(*args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^
File "renpy/common/00action_control.rpy", line 79, in __call__
renpy.jump(self.label)
~~~~~~~~~~^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 271, in jump
raise renpy.game.JumpException(label)
renpy.game.JumpException: dinearea_ui

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "renpy/bootstrap.py", line 376, in bootstrap
renpy.main.main()
~~~~~~~~~~~~~~~^^
File "renpy/main.py", line 614, in main
run(restart)
~~~^^^^^^^^^
File "renpy/main.py", line 137, in run
renpy.execution.run_context(True)
~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^
File "renpy/execution.py", line 1022, in run_context
context.run()
~~~~~~~~~~~^^
File "game/script.rpy", line 1008, in script call
File "game/script.rpy", line 1013, in script
File "renpy/script.py", line 1161, in lookup
raise LabelNotFound(original)
renpy.script.LabelNotFound: could not find label 'dinearea_ui'.

Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.4.1.25072401
The Solarian Conquest 0.01
Sun Sep 14 18:25:21 2025

Looks promising besides this bug.
I am extremely sorry that error occured but I was scared of that.There are 2 error points right now 1 is the dine area of the map and the 2nd is the unlockable part of the 1 unlocked girl.What happened is I have done lot of codes but right now I don't have the render of Dine Area and the unlockable part.What I can do now is add a screen saying in development.They will be visible in the next update for sure.So should I give a fix right now or wait till the next update?
 

Juerhullycin

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Feb 4, 2024
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I am open to suggestion
Well, it's your game, so the decision lies ultimately with you. But Sandbox games are a dime a dozen and many of them get abandoned. Sandboxes have so many additional pitfalls, it's not even funny.

you constantly disrupt your story,
you open yourself up to a heap of inconsistencies (far more as if you have a branching story, and even that can be a bitch to track),
you invite ludo-narrative-dissonance,
you add additional systems that can break, (as your map/movement system already did looking at other posts)
many many people (yes personal bias) hate minigames in AVNs to the point that they don't even give it a chance,
changes to systems and variables will fuck up the players' saves far more consistently, forcing them to replay the whole sandbox again and again,
Empty sandboxes are a problem all sandbox games have in the beginning, so you have a whole map and all you can do is meander aimlessly around in the hope of finding shit that's not even there,
you need a built-in Walkthrough/hint system,
movement around the map -> pretty much always sucks.

I personally have not played a single sandbox game that got better because of the sandbox. And not a single one with a great sandbox. At best, it was tolerable. Every sandbox game I played could be improved by removing the sandbox aspect.
 
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tHe ReDd

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Mar 31, 2022
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Well, it's your game, so the decision lies ultimately with you. But Sandbox games are a dime a dozen and many of them get abandoned. Sandboxes have so many additional pitfalls, it's not even funny.

you constantly disrupt your story,
you open yourself up to a heap of inconsistencies (far more as if you have a branching story, and even that can be a bitch to track),
you invite ludo-narrative-dissonance,
you add additional systems that can break, (as your map/movement system already did looking at other posts)
many many people (yes personal bias) hate minigames in AVNs to the point that they don't even give it a chance,
changes to systems and variables will fuck up the players' saves far more consistently, forcing them to replay the whole sandbox again and again,
Empty sandboxes are a problem all sandbox games have in the beginning, so you have a whole map and all you can do is meander aimlessly around in the hope of finding shit that's not even there,
you need a built-in Walkthrough/hint system,
movement around the map -> pretty much always sucks.

I personally have not played a single sandbox game that got better because of the sandbox. And not a single one with a great sandbox. At best, it was tolerable. Every sandbox game I played could be improved by removing the sandbox aspect.
I understand your concern about sandbox systems — I agree that too much wandering or pointless grinding ruins the fun. My game isn’t a pure sandbox though. It’s structured around two quest types: main quests (storyline) and girl quests (character arcs). Both are gated by stats and conditions, so there’s always direction — not just meandering around an empty map.


The sandbox elements are there to give players engaging things to do between story beats, but the story itself will always remain the focus. To avoid the problem of ludo-narrative dissonance (where gameplay freedom clashes with the story’s urgency), I’m designing the quests and pacing so that the narrative flow makes sense and doesn’t break immersion.


On top of that, I’m creating a robust hint system so players always know what to do next, avoiding confusion or wasted time.
 
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Endri

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I am extremely sorry that error occured but I was scared of that.There are 2 error points right now 1 is the dine area of the map and the 2nd is the unlockable part of the 1 unlocked girl.What happened is I have done lot of codes but right now I don't have the render of Dine Area and the unlockable part.What I can do now is add a screen saying in development.They will be visible in the next update for sure.So should I give a fix right now or wait till the next update?
fix it as you can, just not much else to do in game anyway now.
 

tHe ReDd

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Mar 31, 2022
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If you played skyrim quests my game will be similar to that.Right now I am adding stuffs like city patrol,brawl practice,sword fighting and the dine area and girls unlockables section also not to mention the adult mods and the main quests too.
 

Juerhullycin

Well-Known Member
Feb 4, 2024
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If you played skyrim quests my game will be similar to that.Right now I am adding stuffs like city patrol,brawl practice,sword fighting and the dine area and girls unlockables section also not to mention the adult mods and the main quests too.
no shade, but you do know that Bethesda had more than 100 people working on Skyrim? Making those kinds of comparisons just sets you up for failure.
 

tHe ReDd

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Mar 31, 2022
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no shade, but you do know that Bethesda had more than 100 people working on Skyrim? Making those kinds of comparisons just sets you up for failure.
I think you misunderstood what I meant. I’m not saying I’m making a Skyrim-level game — that would take a full studio. What I meant is that my missions will be structured like Skyrim’s: you don’t have to follow the main quest in a straight line. You can do side quests, character quests, or just explore sandbox elements in between.


Since I’m working in Ren’Py, coding isn’t the same as building a full 3D engine — it’s more manageable for a solo dev. I’m adding things like city patrols, brawl practice, sword training, a dining area, unlockable character quests, and later on, even kingdom management and a dating system. It’s a mix of sandbox, adventure, and dating elements, but scaled to what one person can realistically do.

Different players look for different things in games, and that’s fine. I’m focusing on the audience that enjoys VN-style storytelling combined with sandbox freedom, and I think they’ll have a great time with it especially with the main story and the scenes I’m working on.
 
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tHe ReDd

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new mod update! andnew version is on itch.Also this need a new game but the last time!!.I solved all the bug and errors for that
 
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tHe ReDd

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can we change the name for mc?
"Yes, you can change your first name! The opportunity comes during the main quest 'Results are Out' (MQ04), right when the teacher calls your full name for the first time.
A couple of important notes:
  • You can only change your first name. Your last name is locked because it's important for the story in future quests.
  • This is currently the only time you can do this.
Future Idea: I'm thinking about adding a system to the marketplace that would allow you to change your name anytime, but that's not available right now."
 

malaac2025

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Mar 17, 2024
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Developer needs to not hide the guide it takes 2 clicks to get to it since it's hidden under inventory. Second if you just spent 3 years as a trainee don't start with 0.00 stats! Some stats should be increased some you don't spend 3 years training and not learned anything! It just does not feel right that 3 years went by and you learned nothing in that time. Put a base stat value for the training that he would of done and figure out 3 years he would of had for example weaponry mastery so put it at something that seems reasonable for a new person training. Make it feel like he has been studying 3 years.
 

tHe ReDd

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Mar 31, 2022
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Developer needs to not hide the guide it takes 2 clicks to get to it since it's hidden under inventory. Second if you just spent 3 years as a trainee don't start with 0.00 stats! Some stats should be increased some you don't spend 3 years training and not learned anything! It just does not feel right that 3 years went by and you learned nothing in that time. Put a base stat value for the training that he would of done and figure out 3 years he would of had for example weaponry mastery so put it at something that seems reasonable for a new person training. Make it feel like he has been studying 3 years.
Actually I add stats just after the result declared to make you feel that you learn something from the academy.(I forgot which one).Rest will progress via sq and mq.Also lots of things are planned.So stay tuned