The state of Adult games nowadays.

XforU

Of Horingar
Game Developer
Nov 2, 2017
646
787
178
You don't want original games. You want games that fit your specific requirements and kinks.

The NTR AI slop has its own fans.
Futa does too.

I know this is an overused terrible sentence, but these games are not made for you.

If you can, list 5 requirements a good game has to cover in your eyes.

I won't take it seriously if it's GTA 6 with porn. No adult Dev has 1/1000 of the budget.
 
  • Like
Reactions: DuniX

grimsaint

Member
Aug 7, 2016
290
293
339
I think and hope it's just a phase. In the early stages of 'normal' gaming, there were a lot more slop and shock-value games than quality ones, but that turned around eventually, and hopefully this will too
 
  • Like
Reactions: Hollowedzs

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
12,929
21,445
1,026
In the early stages of 'normal' gaming, there were a lot more slop and shock-value games than quality ones, but that turned around eventually, and hopefully this will too
What. The. Fucking. Fuck?

In the early stages of "normal" gaming there were no home computers, nor arcade machines, and no one would have had bought a gaming machine (calling them consoles would be misleading) with actually slop games, and even less shock-value ones.
Then, came the age of arcade machines, with a rate around 20 for 1 compared to home computers. Once again, games weren't slop, nor shock-value, because no one would have would have agreed to host those machines, while no one would have put a quarter in them.
And finally came the rise of home computers. All were targeted to children and teenagers, with the twist that their parents could also potentially use them for adult tasks. Quickly followed by the rise of gaming consoles that, them, came without the said twist. Here again, really few slop games, and even less shock-value ones, because those babies were costing a small fortune in regard of what one could do with them.
Games were minimalist, but it was purely a question of available power, nothing else. The home market was too small, while the public market was too depending on the income, for anyone to take such risk. It's only with the mid 90's, therefore when "normal" gaming achieved its maturity and home computers started to actually spread, that quality started to lower, with new comers trying to get their own piece of the juicy cake. And it never ceased to be like this.

I know it, I was there all this time...
 

c3p0

Conversation Conqueror
Respected User
Nov 20, 2017
7,566
17,566
944
What. The. Fucking. Fuck?

In the early stages of "normal" gaming there were no home computers, nor arcade machines, and no one would have had bought a gaming machine (calling them consoles would be misleading) with actually slop games, and even less shock-value ones.
Then, came the age of arcade machines, with a rate around 20 for 1 compared to home computers. Once again, games weren't slop, nor shock-value, because no one would have would have agreed to host those machines, while no one would have put a quarter in them.
And finally came the rise of home computers. All were targeted to children and teenagers, with the twist that their parents could also potentially use them for adult tasks. Quickly followed by the rise of gaming consoles that, them, came without the said twist. Here again, really few slop games, and even less shock-value ones, because those babies were costing a small fortune in regard of what one could do with them.
Games were minimalist, but it was purely a question of available power, nothing else. The home market was too small, while the public market was too depending on the income, for anyone to take such risk. It's only with the mid 90's, therefore when "normal" gaming achieved its maturity and home computers started to actually spread, that quality started to lower, with new comers trying to get their own piece of the juicy cake. And it never ceased to be like this.

I know it, I was there all this time...
You're not that old, me neither, but it happens before:
1747476522772.jpeg


One of contribution to this was a lot of poor quality games (among other reasons).

Yet, it is all normal working free market*. One make goods and others buy goods. If the market is oversaturated, in some eyes, with a lot of poor quality games, then there must be a market for it. Otherwise they wouldn't do that.

*I let the discussion about what is a normal working free market and if its really exist up to others.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
12,929
21,445
1,026
You're not that old,
Thanks for your kind words but, alas, I am that old...
I mean, 1983 was only 42 years ago... :cautious:


me neither,
I'll say nothing because of your kind words above, but perhaps should you meditate on the difference between "not that old" and "still too young" :whistle:


but it happens before
Yeah, ET was a fucking horror, but there's a lot of "but" here.

Video gaming was already 10 years old when the game was released, and already in its third age. Plus it was a sponsored game, and, yeah, those tend to be really bad sometimes. It happen when you make benefits 10 times the development cost before you even starts to write the first line of code.
This being said, the issue was mostly limited to the US market; who said "capitalism"? In the rest of the world, Japan included (the market, not the industry), the gaming industry stayed relatively stable and sane, because they weren't seeking for big money yet.
Your choice, either it's an exception to what the market was globally, or a preview of what it will turn into ten years later.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
5,890
11,094
921
I mean, even if we go by something like the PS1 era of games, there weren't many games I'd call shock-value.

Side-note, the word "slop" is starting to get way overused and is losing its meaning.
 

tanstaafl

Engaged Member
Oct 29, 2018
2,263
2,856
311
I mean, even if we go by something like the PS1 era of games, there weren't many games I'd call shock-value.

Side-note, the word "slop" is starting to get way overused and is losing its meaning.
It's useless focusing on an era. In 1980 there were less shit games released than in 2010. Why? Because there were exponentially more games released in 2010 than in 1980. People focus on the negative and idiots believe only the negative exists. Which is fine, this mind set keeps giving me this kind of thread to meme on.
 

tanstaafl

Engaged Member
Oct 29, 2018
2,263
2,856
311
I mentioned the PS1 era because that's where games really started to hit the home market, so that could be what is meant by "early games"
My poorly made point is that it doesn't really matter what era we're talking about because the ratio of bad to good is probably pretty constant, but some will only ever focus on the bad.
 
  • Like
Reactions: Insomnimaniac Games

grimsaint

Member
Aug 7, 2016
290
293
339
What. The. Fucking. Fuck?

In the early stages of "normal" gaming there were no home computers, nor arcade machines, and no one would have had bought a gaming machine (calling them consoles would be misleading) with actually slop games, and even less shock-value ones.
Then, came the age of arcade machines, with a rate around 20 for 1 compared to home computers. Once again, games weren't slop, nor shock-value, because no one would have would have agreed to host those machines, while no one would have put a quarter in them.
And finally came the rise of home computers. All were targeted to children and teenagers, with the twist that their parents could also potentially use them for adult tasks. Quickly followed by the rise of gaming consoles that, them, came without the said twist. Here again, really few slop games, and even less shock-value ones, because those babies were costing a small fortune in regard of what one could do with them.
Games were minimalist, but it was purely a question of available power, nothing else. The home market was too small, while the public market was too depending on the income, for anyone to take such risk. It's only with the mid 90's, therefore when "normal" gaming achieved its maturity and home computers started to actually spread, that quality started to lower, with new comers trying to get their own piece of the juicy cake. And it never ceased to be like this.

I know it, I was there all this time...
I did say early not ancient
 

c3p0

Conversation Conqueror
Respected User
Nov 20, 2017
7,566
17,566
944
And so, what is the "early stage" of something that is 50 year old, if it's not its 20 first years?
That is one question, I almost use every time, my parents saying someone is younger than them.
What is younger for you? 10 years younger than yourself? 20? 30? 40?...