morphnet
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- Aug 3, 2017
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Not necessarily, I saw this on Q.I. and looked it upIf you do point 69. for 6 months I assume you will be declared dead.
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Not necessarily, I saw this on Q.I. and looked it upIf you do point 69. for 6 months I assume you will be declared dead.
So, Rafster and a few other would survive while the rest of us will die.Not necessarily, I saw this on Q.I. and looked it up
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You are ungrateful. Personally I find the correction really useful.So, Rafster and a few other would survive while the rest of us will die.
Thank you for the correction.![]()
Actual lolisho games are completely banned here so I don't know what are you rambling about.loli
What. The. Fucking. Fuck?In the early stages of 'normal' gaming, there were a lot more slop and shock-value games than quality ones, but that turned around eventually, and hopefully this will too
You're not that old, me neither, but it happens before:What. The. Fucking. Fuck?
In the early stages of "normal" gaming there were no home computers, nor arcade machines, and no one would have had bought a gaming machine (calling them consoles would be misleading) with actually slop games, and even less shock-value ones.
Then, came the age of arcade machines, with a rate around 20 for 1 compared to home computers. Once again, games weren't slop, nor shock-value, because no one would have would have agreed to host those machines, while no one would have put a quarter in them.
And finally came the rise of home computers. All were targeted to children and teenagers, with the twist that their parents could also potentially use them for adult tasks. Quickly followed by the rise of gaming consoles that, them, came without the said twist. Here again, really few slop games, and even less shock-value ones, because those babies were costing a small fortune in regard of what one could do with them.
Games were minimalist, but it was purely a question of available power, nothing else. The home market was too small, while the public market was too depending on the income, for anyone to take such risk. It's only with the mid 90's, therefore when "normal" gaming achieved its maturity and home computers started to actually spread, that quality started to lower, with new comers trying to get their own piece of the juicy cake. And it never ceased to be like this.
I know it, I was there all this time...
Its ma boy, ET! The game so good that in order to get the Nintendo made they named it an 'entertainment system' to separate it from gamingOne of contribution to this was a lot of poor quality games (among other reasons).
Thanks for your kind words but, alas, I am that old...You're not that old,
I'll say nothing because of your kind words above, but perhaps should you meditate on the difference between "not that old" and "still too young"me neither,
Yeah, ET was a fucking horror, but there's a lot of "but" here.but it happens before
Fixed it for youabsolute state sir. there's no saving this site, it will soon be taken over by threads about phone nts slops
It's useless focusing on an era. In 1980 there were less shit games released than in 2010. Why? Because there were exponentially more games released in 2010 than in 1980. People focus on the negative and idiots believe only the negative exists. Which is fine, this mind set keeps giving me this kind of thread to meme on.I mean, even if we go by something like the PS1 era of games, there weren't many games I'd call shock-value.
Side-note, the word "slop" is starting to get way overused and is losing its meaning.
I mentioned the PS1 era because that's where games really started to hit the home market, so that could be what is meant by "early games"It's useless focusing on an era.
My poorly made point is that it doesn't really matter what era we're talking about because the ratio of bad to good is probably pretty constant, but some will only ever focus on the bad.I mentioned the PS1 era because that's where games really started to hit the home market, so that could be what is meant by "early games"
I did say early not ancientWhat. The. Fucking. Fuck?
In the early stages of "normal" gaming there were no home computers, nor arcade machines, and no one would have had bought a gaming machine (calling them consoles would be misleading) with actually slop games, and even less shock-value ones.
Then, came the age of arcade machines, with a rate around 20 for 1 compared to home computers. Once again, games weren't slop, nor shock-value, because no one would have would have agreed to host those machines, while no one would have put a quarter in them.
And finally came the rise of home computers. All were targeted to children and teenagers, with the twist that their parents could also potentially use them for adult tasks. Quickly followed by the rise of gaming consoles that, them, came without the said twist. Here again, really few slop games, and even less shock-value ones, because those babies were costing a small fortune in regard of what one could do with them.
Games were minimalist, but it was purely a question of available power, nothing else. The home market was too small, while the public market was too depending on the income, for anyone to take such risk. It's only with the mid 90's, therefore when "normal" gaming achieved its maturity and home computers started to actually spread, that quality started to lower, with new comers trying to get their own piece of the juicy cake. And it never ceased to be like this.
I know it, I was there all this time...
And so, what is the "early stage" of something that is 50 year old, if it's not its 20 first years?I did say early not ancient
That is one question, I almost use every time, my parents saying someone is younger than them.And so, what is the "early stage" of something that is 50 year old, if it's not its 20 first years?
My poorly made point is that it doesn't really matter what era we're talking about because the ratio of bad to good is probably pretty constant, but some will only ever focus on the bad.
Doesn't matter (see first quote).I did say early not ancient