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If you could play, did you enjoy the game despite the bugs?

  • Yes

    Votes: 172 54.8%
  • Somwhat

    Votes: 98 31.2%
  • No

    Votes: 44 14.0%

  • Total voters
    314

Canto Forte

Post Pro
Jul 10, 2017
21,624
26,695
Funnt thing: I was unable to locate such a .txt file in the ”game” directory of this game.
Edit: Was expecting a different log file than that of the entire game. Found the master log file and this is the error:

Error: label_name_to_call: michaela_showers not found
filename_line: ('game/nqtr_screens/screens_nqtr.rpy', 181)

the bit in the spoiler
 
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Qwert99

Member
Mar 2, 2018
461
1,329
Old reaction I know, but I am a lover of facts. There are currently around 500 games more with maledom in comparison to femdom.

Less factual but also to take into account:
Ofcourse there also games with the tags barely deserving it. Like femdom is actually lezdom. Or femdom wich turns to maledom because mc turns the table.
wow thanks for getting back to me half a year later, but these "facts" are completely meaningless, 98% of the time when a game has "maledom" on it as a tag it's a guy hitting someone's ass once and then that's it, you can count on one hand how many actual quality bdsm games there are with maledom as the focus, while there are shittons of the same with femdom
people stick male domination on as a tag for everything where the MC isn't a total pussy

not to mention i was talking about quality bdsm games not just "every random garbage anime trash with a tag stuck on it"
 

blapper21

Member
Game Developer
Oct 8, 2021
115
260
I've noticed a fair few people criticise 2 things;

Ass tumour? Only Maddie really has a big ass.

And dated graphics? If anyone can suggest any ways I can improve the graphics I'm all ears.
 
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katmandomo

Active Member
Feb 10, 2018
798
1,740
May I offer a few suggestions? Since you are going with a sandbox style gameplay there are a few things you can do that make it more fun to play.

1. Do you really need hour granularity? In the current version the only thing that does is make you click a lot of times to advance the day. I suggest going with 4 time periods instead: Morning, Afternoon, Evening, and Night. Especially if part of the gameplay involves clicking through every location hunting for the trigger (the post-nightmare security girl storyline for example) having to do that in 19 timeslots vs. 4 is a chore.

2. Don't gate storylines behind other storylines unless necessary for story purposes. For example, in the security girl nightmare storyline can run concurrently with the naughty nurse checkup storyline in the current version. There is no reason to gate it off. Heavy gating like this makes people hate sandbox style game and start asking why you didn't just make it a VN. This goes triple if you storylines include a lot of "wait X days for the next event" style triggers.

3. Consider trigger alerts on the navigation system. If an event can trigger when you go to a location, put a little icon on that location telling the user where to go. This is better than a hint system, especially with vague hints. Having to click the mouse around a whole bunch to see repeated "nothing to see here" is not fun gameplay.

Your game is still early in development, there is time to avoid the mistakes of the past.
 
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4.00 star(s) 2 Votes