So, not to get too technical here, but this is a problem caused by how I initially approached coding the game. Most flags in the game are set to false when the game starts. This is an easy way to make sure that when running the game, you never get into an issue where the game tries to check an undefined flag.Anyone getting an error at the bridge for the Rahayal route? Tried loading at different points and will get different "<Smth> is not defined" error. I think theres a scene if you?You don't have permission to view the spoiler content. Log in or register now.
However, this also means that if you're further ahead and start a new version, it's possible that the flag in question wasn't present when you first played/started the game.
So when you then continue along, the game will try to check a flag status that wasn't in the game in an older version, and because it can't find anything, it will trigger an error because of an undefined flag.
The solution (sadly) is to restart the game from the start, back to that point. This should fix any issue.
Now, the real solution is that I actually learn how to code half-decently, but unfortunately I'm mostly focusing on progressing the game, which means I don't always have as much time to go back and re-do certain code.
Those are all part of the new content in this update, so you'd be right that you haven't seen them before.Same question
Also, from which path where are the 3 last pics from the first post? (BJ1 Sarah.png, Sarah cowgirl 2.png and
Sarah Tent blurred c.png). I don't remember having seen them on my last playthrough.
Actually that is currently planned content! Having said that, it's a bit off in the future so I can't promise it would show up very soon. But yes, there are routes I'm planning where Sarah becomes something other than human.Is there any plans for a route where Sarah gets turned into something not quite human?
I kinda want to see her turned into a succubus, or maybe she gets driven to a far eastern nation and turned into a kitsune.
Liking the look of the art and will give this a go anyways.
You know, I actually agree and have felt the same way for a while. Unfortunately I've struggled to find a good artist that can do the kind of big-splashy-poster idea that I have in my head. But I definitely agree that the current head image is rather flat and should be improved upon sometime.HappyDaedalus I suggest to change the main header image to something more inviting and catching that shows the characters, because the current one does not invite to click, it's somehow flat and anonymous. The art and the game look very interesting indeed.