Personally, I hope that after the next update we will have an update on the princess route. I'm really curious to see more of Sarah ruling her country.
I can't figure out how to start the mage or rahayhal routes. Any guide or walkthrough for this game?
The developer can't do that with 338 dollars from patreon. Art is expensive and time consuming.Are all the sex scenes in this game shown only through a single image? It's definitely well-written and all but since it's supposed to be a VN, I tend to expect there to be a decent balance between showing and telling. So far the showing seems to be bare minimum compared to the telling though, and even though the writing is pretty good, what I'm reading is not what I'm seeing for most of the scenes' duration.. At least regarding the scenes I've seen so far.
I can understand that for the most part, sure. That being said, creating a game with several branching paths is also time consuming yet that's exactly what they're trying to do. There's a good chance those 338 dollars would increase if they would spend a little more of that time fleshing out some of the paths we already have with a few more pieces of artwork.The developer can't do that with 338 dollars from patreon. Art is expensive and time consuming.
Every issue you mentioned would be fixed if he received 1000 dollars from patreon. I am personally okay with this many branches and routes. Makes the game unique and increases the replayability a lot.I can understand that for the most part, sure. That being said, creating a game with several branching paths is also time consuming yet that's exactly what they're trying to do. There's a good chance those 338 dollars would increase if they would spend a little more of that time fleshing out some of the paths we already have with a few more pieces of artwork.
The writing is good and manages to carry some of the scenes, however there are also scenes that could really do with an extra one or two pictures. For example, during a certain BJ scene the art that's there doesn't even show what's being described for 90 percent of it. Even the "grand finale" of said scene doesn't show us anything different besides adding a few cum splatters, which causes it to feel a bit lackluster because again, the text describes something entirely different.
I do get that stuff like this costs time and money, but I've seen other games do more with less so it's not impossible. I think it wouldn't be a terrible idea to spend a little more time and money fleshing out the visuals of one path, before moving on to the next. In my experience people are much more likely to support a game when they see one or two very high quality paths, as opposed to many decent quality paths.
They would also be fixed if he spent more time on a scene adding some more art, before moving on to another. A thousand dollars from patreon isn't required, a simple shift in priorities is all it takes. Instead of pumping out 10 decent single image scenes, take the time to create 4 or 5 great scenes using 2 or even 3 images to actually show us what the text describes.Every issue you mentioned would be fixed if he received 1000 dollars from patreon. I am personally okay with this many branches and routes. Makes the game unique and increases the replayability a lot.
Doing it that way, also hits the issue that we won't see nearly as many updates, which would also severely hamper growth in the long run. Some people are interested in specific paths, be it princess or slave or whatever, and putting too much focus on one path at a time, would be likely to make those demographics stop supporting financially as well. There's no easy way to go about it, but I think appealing to a wider audience with more paths, is more likely to increase the growth of their Patreon account, rather than less overall content for a wider range of people.They would also be fixed if he spent more time on a scene adding some more art, before moving on to another. A thousand dollars from patreon isn't required, a simple shift in priorities is all it takes. Instead of pumping out 10 decent single image scenes, take the time to create 4 or 5 great scenes using 2 or even 3 images to actually show us what the text describes.
I also very much enjoy seeing a bunch of branching paths to choose from, and what I suggested doesn't take anything away from that. Yes, it'll take a bit longer to see other paths progress, but the content that's there would feel more finished and polished as a result.
Don't get me wrong, I'd love to see him receive a thousand bucks a month and let the money do the talking. But since that's not a reality at the moment, I think my suggestion would help him produce a higher quality game right now, and possibly speed up the rate at which he's gaining support.
It's not that we would see fewer updates, but more of the development time would be spent improving on the scenes and adding more content/art before moving on to the next one. That being said, you did make me rethink some of the things I mentioned and you may have a point. I still think my suggestion is a good approach for most games, but it might not be a good idea for Daedalus to change things up at this point.Doing it that way, also hits the issue that we won't see nearly as many updates, which would also severely hamper growth in the long run. Some people are interested in specific paths, be it princess or slave or whatever, and putting too much focus on one path at a time, would be likely to make those demographics stop supporting financially as well. There's no easy way to go about it, but I think appealing to a wider audience with more paths, is more likely to increase the growth of their Patreon account, rather than less overall content for a wider range of people.
I definitely don't mind any feedback, good or bad, and I do actually agree with some of the points you've raised. I love scenes with multiple pieces of artwork, one of my own personal favorites is Sarah slaying the demon, which consists of 3 pieces.Then I'll just hold out hope that they will revisit and improve on many of the scenes and artwork in the future once the game gets closer to completion.
I do really enjoy the writing in this game, and the paths I've tried so far all seem very interesting in their own right. The character and world building almost makes it feel like I'm reading a fantasy novel at times which is great. If they manage to eventually match the quality (and quantity) of the artwork with the quality of the writing this could easily be a top 10 or even top 5 game if you ask me.
How do you get that path?Can't wait for more Carolyn content.
ignore Varga and don't leave the Kingdom with the other girl.How do you get that path?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 8067, in script
jump UnionKingdom1
ScriptError: could not find label 'UnionKingdom1'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 8067, in script
jump UnionKingdom1
File "renpy/ast.py", line 1757, in execute
rv = renpy.game.script.lookup(target)
File "renpy/script.py", line 918, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'UnionKingdom1'.
Windows-10-10.0.22000
Ren'Py 7.4.11.2266
The Survival of Sarah Rose V0.60
Tue Sep 13 09:52:43 2022
how to fix this?Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 8067, in script jump UnionKingdom1 ScriptError: could not find label 'UnionKingdom1'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 8067, in script jump UnionKingdom1 File "renpy/ast.py", line 1757, in execute rv = renpy.game.script.lookup(target) File "renpy/script.py", line 918, in lookup raise ScriptError("could not find label '%s'." % str(original)) ScriptError: could not find label 'UnionKingdom1'. Windows-10-10.0.22000 Ren'Py 7.4.11.2266 The Survival of Sarah Rose V0.60 Tue Sep 13 09:52:43 2022
Not much to fix there, I'm afraid. It's the current end-path of that storyline.how
how to fix this?
I can't wait till the next release, you're doing a really amazing job so farNot much to fix there, I'm afraid. It's the current end-path of that storyline.
indeed; maybe someday it'll have that, maybe even a futafication routeRoyal MC and there is no "bloodline preservation"? Ah well, still looks really good.