HTML Completed The Time of Cherries [Build 17] [obsessionau]

3.60 star(s) 17 Votes

Darklord786

New Member
Aug 8, 2022
7
1
post your .lsm
It goes like this. I have kept it as different file instead of adding it in the main file


window.getLSMData = function () { return {
"ModDescription":"The minimum needed files.",

"ModelBios":{
"KleioValentine" : {
name : "Kleio",
namefull : "Valentine",
age : "33",
nationality : "American",
hair : ["long", "blonde"],
eyes : "green",
height : "170",
weight : "60",
bust : "94",
waist : "66",
hips : "91",
cup : "D",
tattoos : "Yes"
},
}}};
 
Nov 19, 2023
19
0
What I used to do when I wanted to see an image full-sized was right-click and select "open image in new tab." Not sure if that's browser dependent, but I'm pretty sure there isn't any built-in way within the game.
is there a solution in android? i play the game through Joiplay and cant seem to open these images.
 
Mar 16, 2022
36
49
It goes like this. I have kept it as different file instead of adding it in the main file


window.getLSMData = function () { return {
"ModDescription":"The minimum needed files.",

"ModelBios":{
"KleioValentine" : {
name : "Kleio",
namefull : "Valentine",
age : "33",
nationality : "American",
hair : ["long", "blonde"],
eyes : "green",
height : "170",
weight : "60",
bust : "94",
waist : "66",
hips : "91",
cup : "D",
tattoos : "Yes"
},
}}};
The last model in your .lsm (or the only one, in your case) shouldn't have a comma at the end of the bracket. Otherwise it all looks correct as far as I can tell.

1725894327385.png
 
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obsessionau

Member
Game Developer
Sep 27, 2018
270
376
Darklord786
If you want to test a model, go to the office and enable debug mode with "foxystag". You will then have a option to add any model so that you can test her.

necredussenpai
The only way I put in game to see the full size images was in the models profile "cards collected" section.
 

obsessionau

Member
Game Developer
Sep 27, 2018
270
376
If this game used .jpegs, it would easily baloon to multiple gigabytes.
Optimized .webps are awesome.
They are both custom compression formats and when testing I found the file size between the two very similar at the same compression ratio. The thing is at higher compressions, the quality is better with .webp as you don't have the artefact issues around edges that .jpegs do meaning you can make the compression higher resulting in the smaller file size for the same quality result.

Other reasons for .webps:
* Support transparency, .jpeg does not. (don't need to use .png)
* Support animation. (don't need to use .gif)
* Can be lossless (don't need .tiff)
* Better fine edge details are kept at higher compressions
 
3.60 star(s) 17 Votes