- Nov 18, 2016
- 4,443
- 10,538
I decided to make this post to clear up some misconceptions about rpgm, because of the "why does everyone hate rpgm?" thread. so i will do my best. and feel free to add questions or points and I will try to answer.
first things first though, my background: I am not a dev, I have studied games design (seriously don't go to uni for that shit just watch videos and self learn or find someone who knows about the stuff to teach you) my experience has only really been with unity, maya, and a tiny bit of photoshop. However i do know how to tell the difference between an engine issue and a dev issue and I have tried my best to separate the two. so get ready for the truth to be revealed.
Fact #1 rpgm games are not shit, the devs are: pretty much every issue i have read people complaining about can usually always be boiled down to a shitty dev either choosing the wrong engine for their game or just not even really playing their game to see if it even plays well or is balanced at all.
Fun Fact #1 a non porn game example of a engine/code issue: the game RuneScape has a max cash is "2,147,483,647 due to the usage of the signed 32 bit integer data type (231- 1)" -runescape wikki. the purpose of mentioning this is to give an idea of the type of issues code and engines cause, rarely do they cause the issues people have a problem with.
misconception time:
1. most rpgm games look shitty and don't play well: this is the dev not really trying with the art assets or not spending proper time using the assets provided. the not playing well usually comes down to not coded well, as a small rpgm game should run smoothly, if it doesn't its the devs fault.
2. not sprint: from what i know sprint comes standard to rpgm games and if its not there blame the dev.
3. boring to play: dev issue, or you just don't like the classic rpg format, or the story is shit. pick one.
4. most are shit: again this is a dev issue not a rpgm issue. the biggest problem with the rpgm games is that you have devs using this engine and then make a visual novel... inside an rpg engine. you do the math. it's not like they could have used renp'y or anything.
5. Navigating the maps is annoying and shit: yeah this is a engine issue that rpgm.... yeah nah shitty devs strike again.
6.low quality: well if you have seen some of the more rare rpgm games the devs are experienced enough to overhaul the engine and make things look fancy af (i think the name is malice and the machine or something did this)
7. bitch to save: yeah dev issue, e.g. the save ability in myxxxkin, i personally like the game, and the saving in it is annoying but the grind is that games problem, also i reckon it should just be a visual novel instead as it doesn't really seem to rely on rpgm for much besides combat which feels really out of place, like courage should be gained from just talking to woman or seeing a therapist or something.
8. RPGM crashes a lot. yeah more than likely a dev issue yet again.
9.slow dialogue: pretty valid point actually, although that is yet again a dev issue because its rpgm, i am sure they can do more show and don't tell of a story. the big issue i find is a lot of them have pointless dialogue which is a writing issue.
10. taxing on a computer: yeah if its a big game like roundscape pretty true, but tbh why you playing 1.5gb porn games on a ancient computer? just watch porn or play a visual novel.
11.notorious for memory leaks: i actually don't know much about this but I am sure that this would probably be more of a shitty dev not knowing how to code the game properly issue.
12. SOOOO much running around wasting time: yeah 100% dev issue. roundscape is easier on this cause they have a fast travel system, and horses to get back to base instantly but you go back to the same spot you were before.
13.slow combat, not auto feature: I don't know if rpgm comes with an auto feature but I know devs can program one in the form of an item. also slow combat bit the devs should have the option for a porn/easy mode if someone just wants to skim through.
14.its easy to make games on: from what i have read this is a lie and its a lie that a lot of devs have fallen for hence the large amount of shitty rpgm games. while it is newbie friendly there is still learning to be done and if you really want to do fancy stuff with it then you need to learn qutie a bit.
15. It's design for one style of game: ehhhh rpg is quite a broad range of style, and some games show it can be used to have other styles but yeah pretty much, nothing wrong with that though.
basically the issue isn't rpgm, its the cash grabbing shitty devs saying "it's just a hobby." where it was pointed out on the thread that i mentioned that if you have a hobby you want to learn about it and get better at it. so yeah don't eat that lie if they are using that as an excuse for it being shitty. a good response to accept positively would be "I am new to this and am still learning, it is a new hobby of mine and I want to improve and get better." basically if they say its a hobby and are not using that as an excuse for it to keep being shit then they are fine.
one thing i have found is the trend of shitty devs is flowing over into all forms of games now, you have them in renp'y. some even moronically try unity. and then you have slonique's first game :| i bring this up because i think it is a nice reminder of what a cash grab and no proper pay off for the ones playing looks like. however their new game looks promising, but I remain skeptical. but yeah at least it didn't fully throw away the pay off to pretty much all build up like last jedi did with the force awakens storyline. *shade has been thrown* my advice for any devs reading this. don't rush your project, don't do it just for money, put in the time and effort and it will show and people will like you for it. o and engage the community, if you make a porn game be focal on the forums and listen to constructive critism, but don't always follow it a big issue i have with any form of creative content, is the person making it listens to criticism that actually diverts the game from its intended vision aka you make a change to the game based on critique that doesn't line up with the story or what the game is trying to be. final tip, take a step back now and then and look at where your game is going and if thats where you want to go, if not then adjust accordingly, you are not going to get it perfectly right on the first attempt.
Final note: this is my first proper thought out post, so take it with a grain of salt. also if you have anything to add or critique please do so and I will edit and update if I perceive it to be valid or relevant.
first things first though, my background: I am not a dev, I have studied games design (seriously don't go to uni for that shit just watch videos and self learn or find someone who knows about the stuff to teach you) my experience has only really been with unity, maya, and a tiny bit of photoshop. However i do know how to tell the difference between an engine issue and a dev issue and I have tried my best to separate the two. so get ready for the truth to be revealed.
Fact #1 rpgm games are not shit, the devs are: pretty much every issue i have read people complaining about can usually always be boiled down to a shitty dev either choosing the wrong engine for their game or just not even really playing their game to see if it even plays well or is balanced at all.
Fun Fact #1 a non porn game example of a engine/code issue: the game RuneScape has a max cash is "2,147,483,647 due to the usage of the signed 32 bit integer data type (231- 1)" -runescape wikki. the purpose of mentioning this is to give an idea of the type of issues code and engines cause, rarely do they cause the issues people have a problem with.
misconception time:
1. most rpgm games look shitty and don't play well: this is the dev not really trying with the art assets or not spending proper time using the assets provided. the not playing well usually comes down to not coded well, as a small rpgm game should run smoothly, if it doesn't its the devs fault.
2. not sprint: from what i know sprint comes standard to rpgm games and if its not there blame the dev.
3. boring to play: dev issue, or you just don't like the classic rpg format, or the story is shit. pick one.
4. most are shit: again this is a dev issue not a rpgm issue. the biggest problem with the rpgm games is that you have devs using this engine and then make a visual novel... inside an rpg engine. you do the math. it's not like they could have used renp'y or anything.
5. Navigating the maps is annoying and shit: yeah this is a engine issue that rpgm.... yeah nah shitty devs strike again.
6.low quality: well if you have seen some of the more rare rpgm games the devs are experienced enough to overhaul the engine and make things look fancy af (i think the name is malice and the machine or something did this)
7. bitch to save: yeah dev issue, e.g. the save ability in myxxxkin, i personally like the game, and the saving in it is annoying but the grind is that games problem, also i reckon it should just be a visual novel instead as it doesn't really seem to rely on rpgm for much besides combat which feels really out of place, like courage should be gained from just talking to woman or seeing a therapist or something.
8. RPGM crashes a lot. yeah more than likely a dev issue yet again.
9.slow dialogue: pretty valid point actually, although that is yet again a dev issue because its rpgm, i am sure they can do more show and don't tell of a story. the big issue i find is a lot of them have pointless dialogue which is a writing issue.
10. taxing on a computer: yeah if its a big game like roundscape pretty true, but tbh why you playing 1.5gb porn games on a ancient computer? just watch porn or play a visual novel.
11.notorious for memory leaks: i actually don't know much about this but I am sure that this would probably be more of a shitty dev not knowing how to code the game properly issue.
12. SOOOO much running around wasting time: yeah 100% dev issue. roundscape is easier on this cause they have a fast travel system, and horses to get back to base instantly but you go back to the same spot you were before.
13.slow combat, not auto feature: I don't know if rpgm comes with an auto feature but I know devs can program one in the form of an item. also slow combat bit the devs should have the option for a porn/easy mode if someone just wants to skim through.
14.its easy to make games on: from what i have read this is a lie and its a lie that a lot of devs have fallen for hence the large amount of shitty rpgm games. while it is newbie friendly there is still learning to be done and if you really want to do fancy stuff with it then you need to learn qutie a bit.
15. It's design for one style of game: ehhhh rpg is quite a broad range of style, and some games show it can be used to have other styles but yeah pretty much, nothing wrong with that though.
basically the issue isn't rpgm, its the cash grabbing shitty devs saying "it's just a hobby." where it was pointed out on the thread that i mentioned that if you have a hobby you want to learn about it and get better at it. so yeah don't eat that lie if they are using that as an excuse for it being shitty. a good response to accept positively would be "I am new to this and am still learning, it is a new hobby of mine and I want to improve and get better." basically if they say its a hobby and are not using that as an excuse for it to keep being shit then they are fine.
one thing i have found is the trend of shitty devs is flowing over into all forms of games now, you have them in renp'y. some even moronically try unity. and then you have slonique's first game :| i bring this up because i think it is a nice reminder of what a cash grab and no proper pay off for the ones playing looks like. however their new game looks promising, but I remain skeptical. but yeah at least it didn't fully throw away the pay off to pretty much all build up like last jedi did with the force awakens storyline. *shade has been thrown* my advice for any devs reading this. don't rush your project, don't do it just for money, put in the time and effort and it will show and people will like you for it. o and engage the community, if you make a porn game be focal on the forums and listen to constructive critism, but don't always follow it a big issue i have with any form of creative content, is the person making it listens to criticism that actually diverts the game from its intended vision aka you make a change to the game based on critique that doesn't line up with the story or what the game is trying to be. final tip, take a step back now and then and look at where your game is going and if thats where you want to go, if not then adjust accordingly, you are not going to get it perfectly right on the first attempt.
Final note: this is my first proper thought out post, so take it with a grain of salt. also if you have anything to add or critique please do so and I will edit and update if I perceive it to be valid or relevant.