No worries, it was probably about time i tackled that.That's about perfect I'd say. Thanks very much indeed for taking the time to test it!
ok. i'm looking forward to the next updateNot currently, while possible to add i don't think its feasible as you could end up in situations with invalid gamestate leaving you with broken savegames, softlocks and other bugs.
Not really, modifications have to be done in code(this is error prone, slow and tedius), i can't just open it up in unity and add it directly.I don't know if this is necessarily something for your cheat menu, but is there a way to add a scene player to this game? Only for scenes you've unlocked in your save, just something like a 'theater' (maybe on the PC in Jason's room) where you can sort of insta-fap.
I do want to add custom batch command support at some point though, which would allow you to write a set of commands in a text file that the mod will load as a button you can click ie:Gotcha, and that makes total sense.
SetInt momloc 3
SetInt momq 5
SetInt janmood 0
SetInt johnstatus 0
SetInt momscr 200
SetInt analq 6
SetInt lube 3
LoadScene groom_bath
scene dumps contain the gamelogic for a given scene, you open them with a texteditor (ie notepad)i did dump all scenes .how do i use them?
Thats great work as always. May i request the "time" variable to be displayed and changed from here. In the current state its a pain to scroll through every time we need to change "time". Pity that it changes its location on the cheat menu for every area accessed in game.Updated the OP to the latest build which includes scaling, let me know if there's any issues at certain resolutions, i tested a bunch but not all.
Also working on quick commands(WIP)
View attachment 176166
I'm open to suggestions for other commands to add here.
That should be pretty doable.Thats great work as always. May i request the "time" variable to be displayed and changed from here. In the current state its a pain to scroll through every time we need to change "time". Pity that it changes its location on the cheat menu for every area accessed in game.
These are the source files of the mod, to inject them into the game assembly you need to open/decompile "\TheTwist_Data\Managed\Assembly-CSharp.dll" and modify it to include these changes and recompile it.Where have to copy the CheatMenu.cs and quitgame.cs files ?
Thanks mate. I tried compiling CheatMenu.cs but I keep getting CS0122 and CS1501 compiler errors. Not sure how to get rid of these. Any pointers??That should be pretty doable.
These are the source files of the mod, to inject them into the game assembly you need to open/decompile "\TheTwist_Data\Managed\Assembly-CSharp.dll" and modify it to include these changes and recompile it.
Regular users should only need to extract "The_Twist_27Final_CheatMenu_0.6.2.rar" into the game folder.
Once The Twist 0.28Final is released i will also update the OP with the compiled binary
(if you still rather build it yourself here are some general steps)
1)Open "Assembly-CSharp.dll" withYou must be registered to see the links.
2)Rightclick "Assembly-CSharp.dll" in the treeview and click "Add Class(C#)" and paste in all the code fromYou must be registered to see the linksinto it and hit compile.
3)Click File->Save Module and save it (this is so the next step can find the CheatMenu class)
4)Browse the tree to quitgame and rightclick it and click "Edit Class(C#)" and replace whats there with the code fromYou must be registered to see the linksand hit compile
5)Repeat step 3 to apply the changes
Edit:
Updated CheatMenu for .28Final~
If i had to guess, probably not as variables are used to store state between loading screens so it would only make sense to have a variable when it needs persistent data.Is it possible to change the variable that affect the mom's hair so I can change it to another like the friday night/not tied up one all across the scenes?
oh okay, i thought it was similar to the pubic trim/tattoo variable that can be changed. it's the one where rebecca/emma/janice goes drinking and goes into a threesome later on. i want to use the hair of the mother their in other scenes. i honestly thought that was an exclusive outfit.If i had to guess, probably not as variables are used to store state between loading screens so it would only make sense to have a variable when it needs persistent data.
However if you can be more specific as to where this specific scene is i could look at the gamelogic to make sure, the scenename(find this in debug window) and a partial quote from one of the characters in said scene should be enough.