Cheat Mod Unity The Twist - CheatMenuPlugin [v1.0.6] [dsconstructor]

dsconstructor

Member
Modder
Sep 26, 2017
416
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That's about perfect I'd say. Thanks very much indeed for taking the time to test it!
No worries, it was probably about time i tackled that.

I'm pretty happy with the result, heres a couple example screenhots at HD/FullHD/QHD for anyone wondering how it will scale between those.
ssHD.jpg ssFullHD.jpg ssQHD.jpg
pretty near identical, only thing i can see being a problem is at very low resolutions it becomes unreadable though so does the game, it should be pretty good to as low as 640x480 for anyone using a potato to run the game.
 

dsconstructor

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Modder
Sep 26, 2017
416
741
Updated the OP to the latest build which includes scaling, let me know if there's any issues at certain resolutions, i tested a bunch but not all.

Also working on quick commands(WIP)
quickcommands.png
I'm open to suggestions for other commands to add here.
 

mattius77

Well-Known Member
May 16, 2017
1,719
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I don't know if this is necessarily something for your cheat menu, but is there a way to add a scene player to this game? Only for scenes you've unlocked in your save, just something like a 'theater' (maybe on the PC in Jason's room) where you can sort of insta-fap.
 

dsconstructor

Member
Modder
Sep 26, 2017
416
741
I don't know if this is necessarily something for your cheat menu, but is there a way to add a scene player to this game? Only for scenes you've unlocked in your save, just something like a 'theater' (maybe on the PC in Jason's room) where you can sort of insta-fap.
Not really, modifications have to be done in code(this is error prone, slow and tedius), i can't just open it up in unity and add it directly.
It also requires deep understanding of the gamestate, so scenes don't bug out on invalid state.
Ultimately its orders of magnitude easier for the game dev to add this.
 

dsconstructor

Member
Modder
Sep 26, 2017
416
741
Gotcha, and that makes total sense.
I do want to add custom batch command support at some point though, which would allow you to write a set of commands in a text file that the mod will load as a button you can click ie:
Code:
SetInt momloc 3
SetInt momq 5
SetInt janmood 0
SetInt johnstatus 0
SetInt momscr 200
SetInt analq 6
SetInt lube 3
LoadScene groom_bath
This specific script would set all the required variables to be able to play the Janice shower scene from beginning to end and finally load said scene.
People will be able to read through the dumps to create these and (hopefully) share them~
 
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CulayTL

Sneaky Bastard
Donor
Game Developer
Jan 31, 2018
4,385
35,561
I don't know why I didn't knew about this mod..
Lost my saves a few months ago or old saves were not compatible anymore (can't remember for sure).. I was so lazy to restart the game because of the slow/long grinding.. anyway this mod helps a lot!
I really like this game but the transitions are way to long even on high spec PC - changing time of day, inventory, stats anywhere.. etc helps a lot.

Thank you for your work.. a bit late for me but still..
 

Blackhawk0038

New Member
Apr 30, 2017
3
1
Updated the OP to the latest build which includes scaling, let me know if there's any issues at certain resolutions, i tested a bunch but not all.

Also working on quick commands(WIP)
View attachment 176166
I'm open to suggestions for other commands to add here.
Thats great work as always. May i request the "time" variable to be displayed and changed from here. In the current state its a pain to scroll through every time we need to change "time". Pity that it changes its location on the cheat menu for every area accessed in game.
 

Profion

Newbie
May 23, 2017
39
20
Where have to copy the and quitgame.cs files ?
 

dsconstructor

Member
Modder
Sep 26, 2017
416
741
Thats great work as always. May i request the "time" variable to be displayed and changed from here. In the current state its a pain to scroll through every time we need to change "time". Pity that it changes its location on the cheat menu for every area accessed in game.
That should be pretty doable.

Where have to copy the CheatMenu.cs and quitgame.cs files ?
These are the source files of the mod, to inject them into the game assembly you need to open/decompile "\TheTwist_Data\Managed\Assembly-CSharp.dll" and modify it to include these changes and recompile it.
Regular users should only need to extract "The_Twist_27Final_CheatMenu_0.6.2.rar" into the game folder.

Once The Twist 0.28Final is released i will also update the OP with the compiled binary

(if you still rather build it yourself here are some general steps)
1)Open "Assembly-CSharp.dll" with .
2)Rightclick "Assembly-CSharp.dll" in the treeview and click "Add Class(C#)" and paste in all the code from into it and hit compile.
3)Click File->Save Module and save it (this is so the next step can find the CheatMenu class)
4)Browse the tree to quitgame and rightclick it and click "Edit Class(C#)" and replace whats there with the code from and hit compile
5)Repeat step 3 to apply the changes

Edit:
Updated CheatMenu for .28Final~
 

Pedro121

Member
Jun 4, 2017
276
237
Is it possible to change the variable that affect the mom's hair so I can change it to another like the friday night/not tied up one all across the scenes?
 

Blackhawk0038

New Member
Apr 30, 2017
3
1
That should be pretty doable.


These are the source files of the mod, to inject them into the game assembly you need to open/decompile "\TheTwist_Data\Managed\Assembly-CSharp.dll" and modify it to include these changes and recompile it.
Regular users should only need to extract "The_Twist_27Final_CheatMenu_0.6.2.rar" into the game folder.

Once The Twist 0.28Final is released i will also update the OP with the compiled binary

(if you still rather build it yourself here are some general steps)
1)Open "Assembly-CSharp.dll" with .
2)Rightclick "Assembly-CSharp.dll" in the treeview and click "Add Class(C#)" and paste in all the code from into it and hit compile.
3)Click File->Save Module and save it (this is so the next step can find the CheatMenu class)
4)Browse the tree to quitgame and rightclick it and click "Edit Class(C#)" and replace whats there with the code from and hit compile
5)Repeat step 3 to apply the changes

Edit:
Updated CheatMenu for .28Final~
Thanks mate. I tried compiling CheatMenu.cs but I keep getting CS0122 and CS1501 compiler errors. Not sure how to get rid of these. Any pointers??
 

dsconstructor

Member
Modder
Sep 26, 2017
416
741
Is it possible to change the variable that affect the mom's hair so I can change it to another like the friday night/not tied up one all across the scenes?
If i had to guess, probably not as variables are used to store state between loading screens so it would only make sense to have a variable when it needs persistent data.

However if you can be more specific as to where this specific scene is i could look at the gamelogic to make sure, the scenename(find this in debug window) and a partial quote from one of the characters in said scene should be enough.
 

Pedro121

Member
Jun 4, 2017
276
237
If i had to guess, probably not as variables are used to store state between loading screens so it would only make sense to have a variable when it needs persistent data.

However if you can be more specific as to where this specific scene is i could look at the gamelogic to make sure, the scenename(find this in debug window) and a partial quote from one of the characters in said scene should be enough.
oh okay, i thought it was similar to the pubic trim/tattoo variable that can be changed. it's the one where rebecca/emma/janice goes drinking and goes into a threesome later on. i want to use the hair of the mother their in other scenes. i honestly thought that was an exclusive outfit.
 
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