Thank you for the updateInfo: finished the Mod update. Also decided to do the choice hints with the game points again and already integrated it in my Mod update. The port with the Mod is hopefully available soon, too.
many thanks points is better than nothing .thanksInfo: finished the Mod update. Also decided to do the choice hints with the game points again and already integrated it in my Mod update. The port with the Mod is hopefully available soon, too.
Thanks for the info. I change that with the next Mod version.Pages 3-5 of game choices overflow off the bottom of the window
True, but your layout is so much easier to keep up than either of their tracking lists ... I second shamtiiomi in hoping you continue, but totally understand if you can't fit it into your schedule.Jan. 7, 2025
There is a new "compatibility" game release for the next v0.8.
After a quick check the scripts are completely restructured,
I probably would need to start from scratch again .
Since my WT is a simple "showing the game points" anyway
(which URM or UCD can do also) I maybe stop that now.
I must have downloaded a different game then or your check was too quick; coz the only difference I could find was the options.rpy file (which has the biggest difference, a.o. he named the save directory different and set voiced to true even though there's no voice and disabled showing the game name on the main screen) and a small removal in Round7.rpy.... mod seems to work fine in book1 though.After a quick check the scripts are completely restructured,
I probably would need to start from scratch again .
Hi. My mentioned game rework was between the old v0.7 (from mid 2024) and the new available v0.7 and also book1. The old game v0.7 (my former WT Mod was based on) had only one big script file for the whole game dialogs. The new one and also book1 has splitted dialog script files for chapters/"rounds", and are also put now in a sub folder.I must have downloaded a different game then or your check was too quick; coz the only difference I could find was the options.rpy file (which has the biggest difference, a.o. he named the save directory different and set voiced to true even though there's no voice and disabled showing the game name on the main screen) and a small removal in Round7.rpy.... mod seems to work fine in book1 though.
EDIT: Although honestly only can testify for part of round one. Even though the scripts are 99.9% identical. But I decided part way into round one this game is not for me.
KoGa3 will you continue making an android port based on this? 'cause no one else is porting it.Info:
I made now, as an easier solution for me, a new Mod version with somehow "automated" WT hints (with an adapted tool based on this one from the modder "fergz"). It's a bit similar to the hints with UCD (Universal Choice Descriptor), but with the ability to turn it on/off as usual in my Mods.
New: since the game has now a replay gallery I (of course) could not resist and also added an unlocker now, too.
Here a first attempt of the Mod. Since both new game versions (the adapted Part 7 or the new Book 1) are actually almost identical (main difference in the new Book 1 is the changed save location) the new Mod actually should work for both.
Be aware I only did a quick test in game part 1, not a whole gameplay with it. Hope all is working.
Download Mod v0.7-Book1 (~2MB)
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Hi. So far I decided to not make one. It's because of the now added save transfer at the end of v0.7new/Book 1. Such transfers unfortunately don't work on Android for me. But to start the upcoming Book 2 release you must have it. Therefore making now a Book 1 port but you can't continue with Book 2 makes imo no sense. I have a look at it again when the first Book 2 game version is out and I can check if there is maybe a work around possible for that problem.KoGa3 will you continue making an android port based on this? 'cause no one else is porting it.