DavidF1970

Member
May 3, 2021
107
183
where can we edit the startup settings example instead of 3 attribute points to use we can edit that to give more especially in early setup so we can just enjoy without getting killed etc i am not unfortunately a coder of unity so i tried editing the save slot but that just broke the save like a f*****g amateur
 

DavidF1970

Member
May 3, 2021
107
183
where can we edit the startup settings example instead of 3 attribute points to use we can edit that to give more especially in early setup so we can just enjoy without getting killed etc i am not unfortunately a coder of unity so i tried editing the save slot but that just broke the save like a f*****g amateur
anyone help with this i am not good with unity editing its not like html editing
 
Jul 25, 2020
98
98
anyone help with this i am not good with unity editing its not like html editing
uhhh welp my solution isnt editing, its more of, put your points into health, and take traits like toughness and other useful ones, and then try to gain exp, before entering the abyss ( you can get it from as far as i know, having sex usually from napping on a bench or passing out in town ) and advancing your running stat by going to the east of town, and put it to the stats you want to get and build up as much as you want. this is kinda the long way to do it, but since the game only has one lvl right now, it prolly wont hurt you when you finally go into the abyss, unlike what the game description tells you.
 

xRoguex

Well-Known Member
Aug 2, 2021
1,000
1,180
This game is bugged a lot... the idea is nice, but needs something more to be enjoyable a little at least.
 

YoraphimDev

Newbie
Game Developer
Apr 9, 2022
23
16
uhhhh yeah, pweez help
So right now, I dont think anything will drop it. Its more a stat there, that will exisit jsut doesn't have any content around it.
That said, I orginally thought of drinking as one way, you thought sleeping, and I think that says more about me than the game.
 
Jul 25, 2020
98
98
So right now, I dont think anything will drop it. Its more a stat there, that will exisit jsut doesn't have any content around it.
That said, I orginally thought of drinking as one way, you thought sleeping, and I think that says more about me than the game.
ah ok, so does it still hurt me ingame right now, or can i just continue without worrying about it?
 

balitz Method

Well-Known Member
Jan 30, 2018
1,030
1,618
This improves on Abyss Diver, which never really addressed the fact that there's no actual exploring to be done or quests to be completed in an exploration game, but plenty of design issues need to be solved.

One of the reasons Degrees of Lewdity is so good (and why other games with stat management aren't) is that Degrees cut away all the the tedious management and boiled it all down to a few core stats which directly tie into the themes and experience in an obvious and intuitive way. What point is there to needing to pee every once in a while? Go through the stats you have and ask that question. Does it contribute directly to the core experience or is it just a bar that goes up and down?

Someone earlier in the thread mentioned how it's easy to miss when there are multiple opponents and I agree; the first time it happened several turns passed before I realized that I needed to switch to an otherwise invisible second target.

Rather than randomly searching for relics it'd be better for the stats you have to center around looking for clues that point to their location and then performing the actions that you need to take to get them. That's exactly the sort of thing where nailing down the core experience and deciding which stats to have and how they matter will make everything cohesive. You could plan out a few different ways to approach any particular relic that take advantage of different builds.

Having a map for a game like this is something to prioritize. When you only have a maze and a vague sense of where you are it's too easy to wander in circles looking for a new path. I don't agree with those who said it should be completely linear, but you should have a simple way to keep track of where you've been.

Once you've nailed things down a bit more it'd be good to have a character or two that can walk a new player through the sorts of things they should buy and what needs to be managed and how, too.

I'm happy you're doing this because I've always wanted to like Abyss Diver but it just fell short in too many places and the dev was more concerned with adding a ton of curses than fleshing out an actual game world where you could explore their consequences.
 

YoraphimDev

Newbie
Game Developer
Apr 9, 2022
23
16
I'm happy you're doing this because I've always wanted to like Abyss Diver but it just fell short in too many places and the dev was more concerned with adding a ton of curses than fleshing out an actual game world where you could explore their consequences.
Thanks! yeah for me working out a fun way to search for the relics is tricky. I was thinking mini games, but thats not right. Potentially a dialogue tree that describes you searching and you have to pick the right options.
But the idea of almost a mini quest line like you described could work.

And if there was anything else you think that Abyss Diver or Degrees of lewdity was missing let me know cause thats half the reason why this is being made.
 
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sgb3

Member
Dec 14, 2019
499
984
I'll watch this one until more content gets released. Tried the online version, the concept is fine and I greatly appreciate being able to customize and turn off mechanics you don't like (I can count one hand the number of games I've played where hunger mechanics actually made the game more fun to play). There's just not much to do right now. There's some weird bugs, as expected of an early alpha. If you kill a plant monster or wolf every further encounter with one will start them off already dead. Also bribing bandits gives you XP as though you beat them.

The paper dolls badly need a facial expression of some kind. They all look like robots right now.
 

Deepfaceboy

Member
Jul 27, 2017
250
297
A Made in abyss parody game sounds pretty fun, and this does have the makings of something good. Definitely needs more player model assets and actions. A map would be super helpful too. A way to display a bigger background image would be nice, something like the text field being across the bottom instead.
Actually I just spent a bit of time and redesigned it myself. Pretty generic, but works. The text fields as they are are just to show you can have up to 8 options displayable, and you could remove the camp and loiter options since they are in the hotbar now. The hotbar being to the right of the landscape picture would probably be better, but these are suggestions in any case, so follow whatever you want.
 

YoraphimDev

Newbie
Game Developer
Apr 9, 2022
23
16
A Made in abyss parody game sounds pretty fun, and this does have the makings of something good. Definitely needs more player model assets and actions. A map would be super helpful too. A way to display a bigger background image would be nice, something like the text field being across the bottom instead.
Thanks! it looks good! I pretty much made the character creator screen adn then used that as the base for every one, so UI changes or ideas are super helpful!

Do you think putting the character within the landscape would work well? Like in that example have them standing in front of the tavern? As I get an aritist on board to do some enviroment art, I could even have it setup to be a portrait aspect ratio.
 
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