BaalConnorLarsson2

New Member
Apr 11, 2020
11
8
188
Art style aside and the clothes not showing, the game is not in a state you can actually play as intended, the game literally froze me in the middle of combat.
In the sense that it wouldn't let me take any action, even though I was at full HP, it simply decided not to give me the action table when it was my turn.
 

Puralto

Newbie
Aug 31, 2018
62
168
239
during character creation, pressing the minus to remove an attribute does not refund the point.

Edit* After trying it for a bit (10 minutes or so) I have a few suggestions for the dev:

Top priority:
1. If you really want to keep the thirst need, just let the players drink water. I still haven't found a way to do it :D, just add an interaction in kitchens and/or even in the wc. It is extremely important for the game to make sense, especially in basic needs like thirst and food.

whatever Priority:

1. Make it so, the combat ends automatically when you beat the enemy or at least prompt the player. In the beginning i just kept beating the roaches for 20 turns until I understood that I have to manually close the scene.

2. The backgrounds behind the avatar of the characters look bad, and reduces visibility, I would a simple darker colour as the background.

3.Make a tooltip system: when hovering the mouse over attributes and stats, a basic description should pop up informing the player of what it is supposed to do.

4.Map needs work, its impossible for the player to understand the points of interest before memorising them, maybe icons are needed along with the doors, to symbolise "residence", "store", "neighbourhood","" outskirts", also the text is too small for me to see easily, and while i didn't have a huge problem navigating, it did not feel good doing it, maybe even roads connecting the dots, so the pathing can be more understood, as of right now, the player sometimes makes weird movements until they reach their destination.

5. Tools should not have to be equipped, just be present in the inventory: you have to think what gameplay this design creates, the player opening their inventory to equip the tool, then doing the activity then removing the tool and equip whatever they had before is just unnecessary friction.

6.I understand that they art style was changed so its more modular and easier to make equipment for(sprites) but right now its looking a bit too busy especially for the sprite size,*( bad visibility) its not horrible, but its not good either.

Bug: My character fainted (i think due to dehydration, since i could not drink water from anywhere) he woke up without hair, while a woman was taking advantage of him.
 
Last edited:

JoleenStar

Active Member
Sep 29, 2017
983
1,565
390
I walked around getting less and less happy. Unsure how to raise happiness as most options were to idle. Idling only made my character more unhappy.
 

Jasra343

Well-Known Member
Oct 4, 2018
1,220
432
329
can't finish fight. will get too 26 hp left of the enemy and the text will wig out and keep repeating my last action but never actually do it. keeps repeating horizontal slash over and over again until i close out of the game
 

MrNTR

Well-Known Member
Jan 23, 2019
1,086
1,000
398
Is this just all text? I thought only women get off on text, is this game meant for women? Also, why did they downgrade the art?
 
2.70 star(s) 12 Votes