during character creation, pressing the minus to remove an attribute does not refund the point.
Edit* After trying it for a bit (10 minutes or so) I have a few suggestions for the dev:
Top priority:
1. If you really want to keep the thirst need, just let the players drink water. I still haven't found a way to do it

, just add an interaction in kitchens and/or even in the wc. It is extremely important for the game to make sense, especially in basic needs like thirst and food.
whatever Priority:
1. Make it so, the combat ends automatically when you beat the enemy or at least prompt the player. In the beginning i just kept beating the roaches for 20 turns until I understood that I have to manually close the scene.
2. The backgrounds behind the avatar of the characters look bad, and reduces visibility, I would a simple darker colour as the background.
3.Make a tooltip system: when hovering the mouse over attributes and stats, a basic description should pop up informing the player of what it is supposed to do.
4.Map needs work, its impossible for the player to understand the points of interest before memorising them, maybe icons are needed along with the doors, to symbolise "residence", "store", "neighbourhood","" outskirts", also the text is too small for me to see easily, and while i didn't have a huge problem navigating, it did not feel good doing it, maybe even roads connecting the dots, so the pathing can be more understood, as of right now, the player sometimes makes weird movements until they reach their destination.
5. Tools should not have to be equipped, just be present in the inventory: you have to think what gameplay this design creates, the player opening their inventory to equip the tool, then doing the activity then removing the tool and equip whatever they had before is just unnecessary friction.
6.I understand that they art style was changed so its more modular and easier to make equipment for(sprites) but right now its looking a bit too busy especially for the sprite size,*( bad visibility) its not horrible, but its not good either.
Bug: My character fainted (i think due to dehydration, since i could not drink water from anywhere) he woke up without hair, while a woman was taking advantage of him.