To start with, I am not 'attacking' you or anything so hopefully, you do not see it that way, Asukaki.
Just trying to tell you things from someone who got a bit experience on the things you got questions about.
Some people may be a bit on the 'annoyed' side as some of the things you say can be a bit out there.
Such as people should limit what they earn and that some devs are basically stealing and being dishonest (milking).
And yes, know I am not the one you are talking about as I am one of the little guys.
Now back to answering some stuff again, heh.
Just to start
don't know, you name it, I was looking at this as a paid hobby (That is what patreon is for, doesnt? excuseme if not, like I said, I am new to this). So, for a hobby I would say no more than 2k per month should do the cut, but looking at all responses, looks like you guys look at this as a way to make a living, so I would say, more than 4k would be fine (I am not from the US, with 2k is more than enough to live comfy in Japan, so, sorry I am wrong)
Then the question is- why? Why must they limit what they earn? Hobby or work, what difference does it make. I just find it odd that you have to set a limit. "Well, guess I make x amount of money. Sadly have to stop my patreon as I don't want to offend anyone."
I mean, I have done complete games with 5k dollars Lol. So, yeah you can see why I am like WOW, this dudes make alot!!
So, aren't you just projection your own 'angers' towards the people that succeed?
For some reason, I've only had answers from developers (you guys) whose earnings are soooo much lower than what I originally quoted
There is a reason for that- the dev that makes 20k are extremely rare (under 1% of all the nsfw devs). So, getting such a small handful of people to answer in such a short time will be difficult. So, we lower devs are here to share our views, heh.
This reminds me the old good one all devs some day use. No, you don't need to make your own engine, lol. Sorry for the laugh, is just that, I have been hear that ALOT (more in the recent years)
I said and you can quote me, "knowing the basics" referring to, there is no need to KNOW all about 3d to produce a pixar movie, but at least the basics outside Daz3d, will come handy. and also you can quote me saying "I don't blame if the devs are newbies, is okay". But when the guy/girl is making more than 20K? going for his 3rd 4th game? I mean Cmooooon lol.
And here I have to quote you other posts as you seem to go a bit back and forth in your own opinions.
not to hurt anybody feelings here. But that seems to be the problem; there is a world of cool tools to render things outside Daz3d.
You are saying to use other things outside of daz to avoid the repetition of seeing the same things and even say that they should be able to know to make chairs.
Yet, all the things you mentioned are inferior (makehumans etc.) and also way more timeconsuming as it require you to create (and no, not going all the way back to creating the engine) the assets from a point that is stupid as you can already get it finished version in daz.
So, yes, you ARE saying that people should know about creating 3d assets.
And also, why does it matter if a guy makes 1$ or $20k? Money does not automatically mean you should stop using what works and try something that has a chance to fail.
HA Gotcha!, you don't know those programs. They all have their base community in which they share props for the models. (for some of the programs, not so much but this is where those "basic knowledge" I talk about will come in handy. you can perfectly fit any 3d mesh "cloth" into any 3d model if you know what are you doing)
Makehuman goes a step futher and gives you the tools to make your own clothes, morphs, targets, proxies (All for free) the learning curve is easy. If not, then there is TONS of addons in blender to make cloths for any mesh. If not, then marvelous designer.
I'm not quite sure what you mean as I said that I knew some of the software and others I didn't.
Now all you said about those softwares does not change anything of what I said- that they are inferior either in graphics (show me a makehuman character that looks better than a daz) or simply to timeconsuming and unnecessary steps required.
As for the poses and environments. Idk, be honest here, That what you said, makes me think you know little outside daz. Because I mean, is not like daz invented those concepts.
poses? sure, easy piece of cake, in a couple of click...
I think you are reading what you want to read and ignoring the main point. Never said that daz invented anything.
The point is, it is not viable to use. You are just mentioning different engines and softwares and mashing it up like they are one entity. So many things wrong with all that which someone with your background should know about.
As for the "low poly not suitable", meh... No, on both.
higher poly count on a mesh is not synonimus of quality, yes this don't apply to ps1 graphics, obviously duh. But to make things look fancy, you don't need a higher poly count. If you were referring to smoothness and detail, well I present you something called subdivision surface and smooth shading. (You don't believe me? lol look the poly count of the models of Toy Story had back in 1995, maybe shaders are a little bit outdated, but sure the movie looks great).
Now you're just being silly. There is a difference between realistic skin level details and the art style of toy story.
No matter what you are trying to convey here the truth is- that software will not be able to produce high quality renders as daz is capable of. (Except Maya, blender and the other heavy hitters but their problems is time which Daz also solves.)
About your last part. It's a bit confusing tbh so I can't really comment.
Also, to remove a misunderstanding you are having. No one is saying; you do not need to learn anything about 3d.
Ofc, it's fine to gain a bit of knowledge about it. What is said is that it is not needed to go so deep into it. And definitely no need to start learning a complex engine such as maya or blender etc.
Now to add my own bit of theory of your whole posts.
- You are heavily looking at your own situation and using that to judge others. Example of this is your background in software etc. Basically it is; since I know it, you should too. It doesn't matter I learned it throughout my life, you need to learn it. You make a lot of money.
- You are frustrated that people that are not that much into 3D earns a lot more than you do and hence wishes to limit it.
- You are judging the quality and the engines based on what you want to make yourself. You mentioned 'platformer' which does not require the highest level of details such as a visual novel would and hence you do not need Daz or other high quality software. You are using this to judge the ones that are using it.
I hope this answers some of your questions and again, not meant as an attack. Just my opinion and views.