HotLatte

Newbie
Game Developer
Jul 17, 2021
54
62
37
I suspect they've opened your signature game in editor and copied it over
no it just seems really familiar to master of Ranaa the dev for that has done a lot of Java scripting for that.
Its css thing but im just curious.
 
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Sewyoba

Member
Jul 22, 2018
447
383
216
no it just seems really familiar to master of Ranaa the dev for that has done a lot of Java scripting for that.
Its css thing but im just curious.
For anything more complicated than simple page change in sugarcube, you'll have to java script
 

memeLordo

Member
Mar 3, 2021
270
862
193
Looking at these icons design, it feels like something long forgotten from my childhood is awaken.
It clearly reminds me of the style from Stronghold and Heroes of Might&Magic 3 and tinkers my brain to try dig in medieval management simulator again just for the sake of it.
1759855579939.png
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Last edited:

Bemorian Studios

New Member
Game Developer
Dec 21, 2024
4
111
38
First off, thank you everyone for your kind words and feedback.
I’ll try to address as many questions and issues as I can.

1. Firefox Compatibility:
Since our game involves complex systems, Chromium-based browsers will remain our primary platform. Gecko-based browsers like Firefox have numerous restrictions and variations in their underlying code, which would require significant additional resources to support both browser types. Perhaps in the future we might look into it, but for now, we’ll be focusing on Chromium.

(I’m a Firefox user myself, and as much as I dislike Chrome, I have to admit it does have its advantages.)

2. Android / iOS Compatibility:
We do plan to make an official mobile port in the future, ideally packaged as a standalone app. For now, our focus remains on optimizing the experience for PC browsers.

Special thanks to Tlat_Fits_Admirer for providing a guide on how to play the prologue on Android. Thanks to you, I actually tried out JoiPlay and it’s a fantastic app!

3. Kinks & Fetishes:
The World of Bemoria is an expanding world. It’s primarily a story-driven game, but players will also have the freedom to skip straight into exploration, conquest, and legacy-building. So, Yes certain kinks, like NTR and Futanari, will be present.

4. Save File Issues:
Apologies for not updating the prologue. In our view, it served mainly as an introduction, so we prioritized developing the Initial Release instead. That said, this issue has now been fixed and will be resolved in the next update.

5. Inspired by MOR / Copied MOR’s Code?
DEFINITYLY inspired by MOR! It’s still one of the best games I’ve played, and Grimdark’s work is what pushed me to start creating something of my own.

However, our codebase was built entirely from scratch. Many of our systems in the upcoming Initial Release have no existing templates or guides to pull from. The only real similarity would be in UI layout and to be fair, that layout simply makes the most sense for player experience.

6. Consistency and Regular Updates:
We’re a two-man team and have been developing this project for about eight months. The game has gone through three full remakes during that time. The prologue was completed around July 2025, and since then we’ve been refining our workflow to make content creation more efficient.

During this phase, we’ve built a foundation for scalable development; creating 3D project scene templates, sprite creation templates, a UI/UX asset-ready collection, a Voice Studio workflow, and dedicated codebase test environments. These systems allow us to prototype, test, and implement new features much faster than before.

While progress takes time, it’s not as slow as it might seem. Once we reach a certain level of funding, we plan to teach and expand the team to further speed up production.


7. Messy Codebase:
This is our first-ever game, so yes, the current prologue build contains redundant and leftover code meant for later versions. We focused heavily on optimizing asset load times and ensuring smooth gameplay performance, but admittedly overlooked the code cleanup process.

If you’ve noticed, all in-game assets have been optimized to their lowest possible file sizes but maintained high quality to minimize load times and improve stability. We’ll make sure future versions not only maintain this level of optimization but also feature a cleaner, more organized codebase.


I hope I’ve managed to answer most of the questions and concerns. Now, let’s get to the fun part!


A Little Preview we've recently posted:
Here’s a small look at our in-game city-building system:

You can read the full details and see more previews on our or any of our support sites.

View attachment Placing Building Preview.mp4
















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Dregg

New Member
Jul 27, 2018
5
0
171
Damn, this game got potential, hopefully it does not end up abandoned. For now, I will put this under my watchlist.
 

sorjs53

Member
Mar 17, 2024
156
207
129
3. Kinks & Fetishes:
The World of Bemoria is an expanding world. It’s primarily a story-driven game, but players will also have the freedom to skip straight into exploration, conquest, and legacy-building. So, Yes certain kinks, like NTR and Futanari, will be present.
Would there by NTS/cuckolding as well or just NTR? Furthermore, would it be the MC causing it or directed towards the MC? I personally prefer it being directed at the MC, but I can’t wait for that content
 

kathy32

Newbie
Oct 28, 2022
67
86
87
1. Firefox Compatibility:
Since our game involves complex systems, Chromium-based browsers will remain our primary platform. Gecko-based browsers like Firefox have numerous restrictions and variations in their underlying code, which would require significant additional resources to support both browser types. Perhaps in the future we might look into it, but for now, we’ll be focusing on Chromium.

(I’m a Firefox user myself, and as much as I dislike Chrome, I have to admit it does have its advantages.)
noo, i will finally be forced to install chrome. shame

jk, still very much looking forward to it!
 
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