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HTML The Zeta Sector [v1.1.11] [Primal356]

3.30 star(s) 3 Votes

Tanzie

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Mar 10, 2019
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This game is like "I'm so horny, I'm so kinky! Enslave me please! Enslave me NOW!"... Sorry, but this is boring AF.
 
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Troqu

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Aug 6, 2017
1,268
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This game is like "I'm so horny, I'm so kinky! Enslave me please! Enslave me NOW!"... Sorry, but this is boring AF.
Is it? Porn games with female protagonists that (the plot claims) don't need to be forced into being sexual are already extremely small (whether that is true in actual gameplay isn't a factor, you can almost immediately start slutting it up in most games but the protag will still say and think constantly about how she wouldn't do this except...).

Games like that focused on kink/bdsm are practically non-existant with the only games I can think of being the ones by Gloss and Glamour which although there's 2 of them, they have the same main writer so they feel functionally as the same game.

I personally find it refreshing to have a character 100% down for the potential changes in their life.
 
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Primal356

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Jul 20, 2021
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Tier Revamp

I mentioned before that the daz store is pricey. But the issue isn't really the prices themselves, but more like how the store works. For instance, I have Daz+ membership that I pay every month, which gives me substantial discounts on some items, so I'm able to buy hair, clothes, terrain etc. for only a couple dollars. However there are items that are exempt from these discounts, and they cause me a lot of problems. For instance, if I want to buy the set for on the smuggler planet I want The Zeta Sector to be continued on, I either pay $25 right now or pay $50 once the summer sale is over. Or if I want to buy the ship I want to use for the , I will have to pay $25 even now since it is not part of the summer sale at all.

This is a big problem since I have to be consistent with the games I'm working on, and right now I'm being everything but consistent due to the fact that every time something like this happens, I have to shift development to another game in order to keep the show going.

The price of the tiers won't change. This is something that I don't plan on changing at all since I think money is hard to earn, and if your prices are through the roof there won't be a lot of people who are willing to pay you. However the higher tiers do more practice is something that virtually every developer employs with the exception of me, and I feel like this is justified in my case as well, as this could allow me to overcome my consistency issue as I could finally buy the pricey props when needed, and thus keep developing the same game instead of hopping around between a myriad of barely started titles.

But to finally get to the point the stuff that one can get with the tiers are the following:

Venturer: You can get access to my releases the moment they happen (except for the cheat versions that I will cover later).

Captain: You can get access to the same releases plus you can have the ability to vote. This tier is also the one that unlocks the bi-weekly image drops.

Vice Admiral: You can get access to everything from the previous tiers, but your votes will be worth two times as much as Tier 2 votes, and you will have access to the cheat versions. For The Zeta Sector, this means that you will start the game with 20000 telers. For the others... well... nothing yet... But you can expect something similar :D

Grand Admiral: Everything from the above versions, but your votes will be worth four times as much as Tier 2 votes, plus you will have the ability to give me feedback that I pinky-swear won't reject on the spot. The logic behind this is... well... Other creators do this too :D But I guess if someone is willing to put down $8 at this stage, that person must be serious about it. And what else could be your goal as a creator than to get people who are serious about it? :D

These changes will only apply with later posts. So if you are on one of the lower tiers, everything that was published prior to this will remain unlocked.

I also feel like that I have to apologize for doing this. But I think if I keep hopping between the titles instead of being consistent, everybody is going to be angry at me anyways. And this way people can be angry at me in a way that there is a chance for a solution :D
 

PickerLewd

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Dec 22, 2022
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I think you should write a brief synopsis of each game and how they relate to each other, or the order in which they should be played, in the "About me" section of Patreon, as it's not very clear when you log in to the site.
I have seen that many creators write a summary or who they are, etc., so that every visitor can read it and decide whether to join or not.
 
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Primal356

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Jul 20, 2021
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I think you should write a brief synopsis of each game and how they relate to each other, or the order in which they should be played, in the "About me" section of Patreon, as it's not very clear when you log in to the site.
I have seen that many creators write a summary or who they are, etc., so that every visitor can read it and decide whether to join or not.
Thanks! I will see to it that it gets updated.
 

Primal356

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Jul 20, 2021
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I'm happy to announce that The Zeta Sector 1.0.3a is out to get people!

The changes compared to 1.0.2 are the following:
  • Added keyboard support.
  • Added and extended 2 missions from the 0.1.0 version, including 2 new ways to get a bad end, a new minigame + new images (you can download the 0.1.0 version through Mega or play it through ).
  • Added more images to the alien mission so you could see some goodies as you roam around the town.
There are also a couple changes compared to the 1.0.3 version that was released on May 19 (hence calling it 1.0.3a). These changes are the following:
  • Fixed some bugs with the keyboard support.
  • Replaced some of the NSFW images from the new missions with ones that are from the 1.0.5 version.
  • Replaced the cover image with the new one.
Link to Mega:


You can play it through itch.io:


Happy playing!
 
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youraccount69

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Dec 30, 2020
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TheZetaSector-1.0.3a
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Primal356

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Jul 20, 2021
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With this update, my channel didn't grow at all. People subscribe, download everything, then they unsubscribe without giving me any feedback. It sucks because I really want to improve the game, and I thought adding keyboard support would help a lot. But it looks like I'm still missing something.

My further ideas so far is to make the game concentrated on one planet, and to make it more story centric (and of course, adding combat :D). But it would really nice to have a bit more guidance because I have zero idea what's wrong.
 

ddaisy

Member
Jun 5, 2019
314
152
Some ideas (didn't think them through, just brainstorming):

1. Consider ditching the full sandbox and going for a semi-sandbox route by having the player visit the sandboxy planets in a pre-determined order. Then adjust and add more content on those planets, something to make it feel like we're making some kind of progress. Alternatively you can add special events happening between completing each planet's main quest. Each time we succeed we should be able to experience some kind of a positive result, like getting better guns or somehow improving our ship. You can also have one "main" planet we'll go back to each time after completing an important mission on another planet.
2. Try to provide better lighting in images set in dark environment, like locked cages etc. I often can't see anything in those pics.
3. Make the female sidekick's presence more proactive and interactive. For example you can make her increasingly dommy by default unless we stand up to her, which should make her remain a switch unless we we put in the extra effort to dominate her. She's one of the few constant elements in the game so if you want to make the game more story centric, adding events that let us develop her character over time seems like the obvious direction to consider.
4. You can follow the steps of old school space games like mass effect or star wars knights of the old republic and give the player an opportunity to gain new crew members on each planet. This time we're playing a porn game, so those new crew members could have (maybe optional) fetish specializations we could explore. I mean stuff like a crazy scientist who likes to experiment with all kinds of (sex) toys, a sleazy rogue who likes high risk high reward stunts/bets, or a rough barbarian with a bdsm focused mindset.
5. Improve tough times variety. Being locked in a full body latex suit in a cramped environment is fine but it doesn't have to happen every second time our character gets in trouble. I'm not saying you should ditch latex entirely, having different kinds or levels of latex bondage would be fine too.

One more thought. All of your games feel more or less similar, which means most of your new content feels like it's just more of the same. Maybe having some kind of a goal or at least a clear direction should help in attracting more followers. Try giving them something to look forward to.
 
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Primal356

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Game Developer
Jul 20, 2021
191
229
Some ideas (didn't think them through, just brainstorming):

1. Consider ditching the full sandbox and going for a semi-sandbox route by having the player visit the sandboxy planets in a pre-determined order. Then adjust and add more content on those planets, something to make it feel like we're making some kind of progress. Alternatively you can add special events happening between completing each planet's main quest. Each time we succeed we should be able to experience some kind of a positive result, like getting better guns or somehow improving our ship. You can also have one "main" planet we'll go back to each time after completing an important mission on another planet.
2. Try to provide better lighting in images set in dark environment, like locked cages etc. I often can't see anything in those pics.
3. Make the female sidekick's presence more proactive and interactive. For example you can make her increasingly dommy by default unless we stand up to her, which should make her remain a switch unless we we put in the extra effort to dominate her. She's one of the few constant elements in the game so if you want to make the game more story centric, adding events that let us develop her character over time seems like the obvious direction to consider.
4. You can follow the steps of old school space games like mass effect or star wars knights of the old republic and give the player an opportunity to gain new crew members on each planet. This time we're playing a porn game, so those new crew members could have (maybe optional) fetish specializations we could explore. I mean stuff like a crazy scientist who likes to experiment with all kinds of (sex) toys, a sleazy rogue who likes high risk high reward stunts/bets, or a rough barbarian with a bdsm focused mindset.
5. Improve tough times variety. Being locked in a full body latex suit in a cramped environment is fine but it doesn't have to happen every second time our character gets in trouble. I'm not saying you should ditch latex entirely, having different kinds or levels of latex bondage would be fine too.
Thanks, I will consider these as I move up with the conversion!

One more thought. All of your games feel more or less similar, which means most of your new content feels like it's just more of the same. Maybe having some kind of a goal or at least a clear direction should help in attracting more followers. Try giving them something to look forward to.
It's a bit samey because of the lack of budget. In the daz store, I can get substantial discounts on some stuff, but the nsfw related stuff is coming from Renderotica, and I don't have that much luck in there. The other thing I consider is to make a fantasy game or perhaps a post apocalyptic one, and have one zeta sector update in one bi-weekly period, then get one update for the other one in the second bi-weekly period. Of course, that would mean leaving the side games unfinished, but this seems to be the only way of getting out of the "no subscribers because of the lack of budget-no budget because of the lack of subscribers-no subscribers because of the lack of budget" cycle.
 

PickerLewd

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Dec 22, 2022
1,418
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I know they are difficult to make, but the downside of this type of game is that they are very short, or at least I feel that way.
It's very rare, but it happened to me with this game, although I think I played the first version, the one where you could choose between three planets.

I don't know how to explain it, because most games made in RenPy take me hours, maybe because the dialogues progress slowly, or even I was playing a novel type of game with choices made only in text on Steam and the clock was already more than 8 hours and still unfinished (almost at the end), so it means that I read very slowly.

I think the fault lies in the fail-states, or I don't know what to call them, situations where the game might last an hour but it's over in 5 minutes because the blindly chosen path wasn't the 'right' one :unsure:.
 
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Primal356

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Jul 20, 2021
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I know they are difficult to make, but the downside of this type of game is that they are very short, or at least I feel that way.
It's very rare, but it happened to me with this game, although I think I played the first version, the one where you could choose between three planets.

I don't know how to explain it, because most games made in RenPy take me hours, maybe because the dialogues progress slowly, or even I was playing a novel type of game with choices made only in text on Steam and the clock was already more than 8 hours and still unfinished (almost at the end), so it means that I read very slowly.

I think the fault lies in the fail-states, or I don't know what to call them, situations where the game might last an hour but it's over in 5 minutes because the blindly chosen path wasn't the 'right' one :unsure:.
What I could do I guess is to make it more grindy. You have to shoot Elizabeth ten times before you get enslaved with warnings. You have to submit to the vibrator ten times before the next scene comes. You have to earn ten times the money in the game to essentially buy anything. I just don't like these type of games because I think that the repetition is boring, and honestly just stop playing them (I think one of the examples I could bring is Darktoz, where I really like The Shadow over Blackmore or The Asylum, but the other titles bored me a lot and I could never finish them). On the other hand I go to work, go home, work on one of the games, sleep, go to work, go home, work on one of the games, sleep, sometimes relax a bit in between, but relaxing is important too, so I don't know how could I make more content :/
 
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PickerLewd

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Dec 22, 2022
1,418
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What I could do I guess is to make it more grindy. You have to shoot Elizabeth ten times before you get enslaved with warnings. You have to submit to the vibrator ten times before the next scene comes. You have to earn ten times the money in the game to essentially buy anything. I just don't like these type of games because I think that the repetition is boring, and honestly just stop playing them (I think one of the examples I could bring is Darktoz, where I really like The Shadow over Blackmore or The Asylum, but the other titles bored me a lot and I could never finish them). On the other hand I go to work, go home, work on one of the games, sleep, go to work, go home, work on one of the games, sleep, sometimes relax a bit in between, but relaxing is important too, so I don't know how could I make more content :/
But I didn't say that the game was short and needed more content, that was just the feeling I had (without having played the updates).

The Shadow over Blackmore is the only Darktoz game I've played, and there you have to avoid the fail-states because you have to advance the days, but some of them are very satisfying, it's a game very much for its niche audience and I like that.

Do you want to know how I came across this thread?
I like the latex fetish (especially black latex), "the shinys" as some call them, and I played 'Lost in Laminate', the highest rated game here made in HTML. I went crazy, it's very similar to your games but they use real porn images (which limits the content you can show) and it's 95% text with options all the time, I've never played anything like it before, but they release an update every year :HideThePain:.
I thought this would be something very similar, but it's not that perverse, although it's still good. That's when I realised you weren't the same type of creator, you were more into science fiction and not all the latex perversions.

That's why you should do what you love most, if the assets are expensive, you can make something that is just text but focused on a fetish or a specific niche that you like, or as you say yourself, something sci-fi but always focused on something very specific to attract that audience (Darktoz for example only makes hardcore femdom games).

Now your site is easier to understand (y), that's good. Someone new should always know the recommended order of play, where to start and the key tags.
 
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Primal356

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Jul 20, 2021
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But I didn't say that the game was short and needed more content, that was just the feeling I had (without having played the updates).

The Shadow over Blackmore is the only Darktoz game I've played, and there you have to avoid the fail-states because you have to advance the days, but some of them are very satisfying, it's a game very much for its niche audience and I like that.

Do you want to know how I came across this thread?
I like the latex fetish (especially black latex), "the shinys" as some call them, and I played 'Lost in Laminate', the highest rated game here made in HTML. I went crazy, it's very similar to your games but they use real porn images (which limits the content you can show) and it's 95% text with options all the time, I've never played anything like it before, but they release an update every year :HideThePain:.
I thought this would be something very similar, but it's not that perverse, although it's still good. That's when I realised you weren't the same type of creator, you were more into science fiction and not all the latex perversions.

That's why you should do what you love most, if the assets are expensive, you can make something that is just text but focused on a fetish or a specific niche that you like, or as you say yourself, something sci-fi but always focused on something very specific to attract that audience (Darktoz for example only makes hardcore femdom games).

Now your site is easier to understand (y), that's good. Someone new should always know the recommended order of play, where to start and the key tags.
The endgoal for me would be something like The Shadow over Blackmore, since I could render the images with my computer while I'm at work and write the text after I got home. The problem is really just getting there. If it's only text, and I switch, I would essentially swap audiences, and that's very dangerous. On the other hand getting the stuff for a fifty render Elizabeth scene alone would be a lot of a money, so all I could do is one update every few months, which is not enough.

So I don't know. I feel like I'm stuck between a rock and a hard place and there is no way out.
 
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Primal356

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Jul 20, 2021
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I want to write it here too just in case not everyone follows my Patreon. From August 11, the channel's output will be split 50%-50% between Stellar Justice and The Zeta Sector (one of the big reasons for this is a popularity vote that I had, and it turns out that everyone is just waiting for The Zeta Sector, so lets have it :D).

There will be either a fantasy or post apocalyptic title that will start semowhere between the completion of Nel's Misfortune or Stellar Justice nearing it's end. But there will be a beta available before and possibly some reworks if needed so the launch would go well.
 
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