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RavenDG34

Newbie
Jan 21, 2017
89
165
motion blur toggle doesn't work and the game still runs horribly. You need some sort of culling system or something like that.
 

papel

Member
Game Developer
Sep 2, 2018
443
607
From dev's 20 september changelog:
One of the biggest problems with framerate had to do with the way the characters' behavior. Many components and scripts were still active regardless of whether the player was interacting with them or not.
That explains why reducing graphic quality and resolution never resulted in FPS gains. I tried out the current version, it definitely gained some frames, but i don't think it's going over 24 yet.
 
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Hollowstorm79

Newbie
Jul 31, 2020
26
56
I read a few comments and I do love/appreciate a dev that takes criticism to improve rather than nitpick nitpicks lol. I will definitely be trying the game soon when I got the time and hope it continues because straight furry stuff is a rarity and one that is also original in its gameplay rather than just a VN? Major props! You got this dev, I appreciate ya!
 

morty2301

Member
Oct 9, 2018
358
192
I wish they'd go back to the old map or at least give you the option to choose because while the old map had some weird hills, at least it was more unique and not NERALY as big, or at least reduce the size of the current map if the dev didn't want to deal with the issues with AI pathing and hills perhaps...
 

waist

Newbie
Feb 10, 2023
70
64
Theanthria_Gameplay_Demo_9mu90k05qG.png Theanthria_Gameplay_Demo_tl3oGsNj0z.png
how can you make a game so poorly that even using the lowest resolution doesnt change the fps, i will say the anthro customization is cool
 
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Zilcho

Member
Sep 19, 2024
188
138
From the looks of it, it has some serious optimization issues. A large, mostly featureless or mostly static map is also a waste of time and resources. Build your ideal map in a separate file, then pare it down to only the useful portions and import it into your game project. Also, as some others have recommended, make sure that anything the camera doesn't see is removed from the render queue. There's no need to render something we can't see or animate anything that is too far from the player (something like an LoD mesh would be preferable, where a low-poly model with no animation or very simple animation is presented after X distance).
 
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drakefyre27

New Member
Sep 19, 2018
6
11
At first I was like... what the fuck the map isn't that big... then tried the new build...

Oh.. my gosh... a huge lifeles city it is.

This game doesn't need that large of a map. A quarter of it would suffice and be better on performance.
Or... a quick travel when not on deliveries. But the above would be better anyway for the performance.

Old map was way better imo.

Oh... and if you do play, stick to the streets. I've wasted my time trying to find shortcuts only to be met with dead-ends 95% of the times.
 
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2.00 star(s) 5 Votes