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These games are getting worse

TheChicken99

New Member
Sep 9, 2024
5
12
These games are getting worse. The developers are waiting longer between releases, they're increasing monthly subscription costs, then releasing less each month. I was really interested a few years back, and now I'm just increasingly disinterested. Everything is getting worse.
 

TheHighSpire

Member
Feb 1, 2020
184
364
Not sure if they're getting worse. The quality stems from the fact that many devs may be gifted enough to make a game, but not good at creating a coherent story or writing compelling characters that feel alive.

Mostly, they're kinda small projects made by very few people or just 1 person, so they're obviously lacking some skill-sets.
 

Hagatagar

Well-Known Member
Oct 11, 2019
1,156
3,308
These games are getting worse. The developers are waiting longer between releases, they're increasing monthly subscription costs, then releasing less each month. I was really interested a few years back, and now I'm just increasingly disinterested. Everything is getting worse.

Okay, let's summarize.
The quality of a game consists of:
- Release frequency
- Subscription costs
- Size of updates

Good to know that usless stuff like visuals, story or characters aren't a part of a game's quality... :KEK:
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,497
16,407
The game developer is not your bitch.

This is a useful thing to know, perhaps a useful thing to point out when you find yourself thinking that possibly the game developer is, indeed, your bitch, and should be out there creating what you want to play right now.

People are not machines. Writers and artists aren't machines.

And if you are waiting for an update of a game in development you enjoy on F95...

Wait. Play the game again. Play one of the other 18,000 games found on F95. Get on with your life. Hope that the developer is creating the game you want to play, and not dying, or something equally as dramatic.

When you see other people complaining that the game developer is taking longer than they think should be taken, explain to them, more politely than I did the first time, the simple and unanswerable truth: the game developer is not your bitch.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
11,023
16,327
These games are getting worse.
Heard this not long ago, but lets see what are your arguments.


The developers are waiting longer between releases,
Developers have a job, while releasing something with a bit of quality need time.


they're increasing monthly subscription costs,
Do you know how much does it cost to make a game?
If it's made with Daz Studio, count tenth of thousands, more than most devs will ever earn from it. If you look at the thread, you'll see one dev showing it's US$ 3,680 bill for one round of purchases, and with a 90% reduction. Knowing that ~70% devs earn at most US$ 200/month (before fees and taxes), it's two years of pledges.


then releasing less each month.
Well, since they "are waiting longer between releases" as you said, and like they can't release a negative amount of content, for this I agree, they release less each month, especially the months where they release nothing...
 
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Last69!

Member
Oct 11, 2023
209
666
I think because most things follow a cycle and right now we are at the point where everything seems to play it safe from the gameplay and to the fetishes. Also complaining that you have to pay for stuff kind of shows of your entitlement.
 

MannBobinson

Newbie
Feb 27, 2023
33
116
These games are getting worse. The developers are waiting longer between releases, they're increasing monthly subscription costs, then releasing less each month. I was really interested a few years back, and now I'm just increasingly disinterested. Everything is getting worse.
Games aren't getting worse. You've just gone through all the games that you like.

It's like if you had $10000 to spend, but you only make $1 an hour. You're going to really enjoy the time that you have blowing that $10000, but once you hit the end, you'll be subject to the drip-feed of money. Same principle with good games that fit your tastes.

It feels like it's getting worse because, with a shortage of old games to play, you now have to look at the Latest Updates page and see just how much slop there always was.
 

woody554

Well-Known Member
Jan 20, 2018
1,569
1,957
Okay, let's summarize.
The quality of a game consists of:
- Release frequency
- Subscription costs
- Size of updates

Good to know that usless stuff like visuals, story or characters aren't a part of a game's quality... :KEK:
I laughed. but I have to say that if a dev manages to stay on course with frequency and size of updates until completion, that lands him/her pretty fucking high regardless of the content.
 

Zardoz23

Member
Jan 28, 2021
277
924
If only you could show us how its actually done. After a statement like that I'm just going to assume you are the superior game developer.
I understand your point here and agree with the sentiment. But I also think it's natural to look at some of these games (particularly visual novels where writing skill is more important than complicated game mechanics) and think you could do better.

The problem is creative writing is more difficult than something like editing. I could easily edit some of the writing in these games so that it makes more sense and flows better. But try writing a full page of "sexy dialogue"? Just attempting it would cause me to feel a massive amount of cringe.
 

zenbear

Newbie
Nov 21, 2017
56
72
You could use some examples to help illustrate your case. Like do you have a game that from the same dev that had better quality than one they are putting out now? As it is your comment is just like your opinion man and I suspect you made it just to stir up drama.
 
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coffeeaddicted

Well-Known Member
Apr 13, 2021
1,830
1,497
These games are getting worse. The developers are waiting longer between releases, they're increasing monthly subscription costs, then releasing less each month. I was really interested a few years back, and now I'm just increasingly disinterested. Everything is getting worse.
I gave up a long time ago with any of these games.
For one, it's usually always the same. Packaging is different but whats in it is the same.
Another reason, they are getting pretty boring. Game mechanics are also in each of the games kind of the same. Working on stats to get outcome a or b or maybe c.
And choice exist only in your head but not in the actual game.
Since i didn't play for ages, my comment is pretty unqualified. So make your own judgement.
And i wouldn't ever subscribe to a game. A real non-starter for me.
If i want to play a game, i spend hours on Divinity. More fun.
 

coffeeaddicted

Well-Known Member
Apr 13, 2021
1,830
1,497
Do you know how much does it cost to make a game?
If it's made with Daz Studio, count tenth of thousands, more than most devs will ever earn from it. If you look at the thread, you'll see one dev showing it's US$ 3,680 bill for one round of purchases, and with a 90% reduction. Knowing that ~70% devs earn at most US$ 200/month (before fees and taxes), it's two years of pledges.
I think this is, if you plan to use a lot of assets.
So if i were to make a game, it needs to be small which will lower the cost. You can probably spend as little as a thousand on the important assets to have a couple of characters and some interior/exterior scenes.
I wouldn't put any effort in a game development for financial reasons at all. Because success is really random.
There are games that really run well with a development cycle set for infinity. So basically milking.

Not sure how you can spend 10K on assets. The initial spending will be the morphs, sex parts and some basic poses and expressions.
You can of course buy tons of morphs, poses and expressions which will add up very quickly.
I reinstall DAZ from time to time with assets i like and i have to count how much it would cost. So i will get back on that because i am really curious how much worth i actually have installed.
But 10K? Really? How and why? For a hobby?
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
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16,327
Not sure how you can spend 10K on assets. The initial spending will be the morphs, sex parts and some basic poses and expressions.
You can of course buy tons of morphs, poses and expressions which will add up very quickly.
You're forgetting the clothes and the hairs. There's also everything in the background (rooms, some fillers, the backdrop for exterior shoots, etc.), and if you're serious the shaders. Then, if you don't want to spend hours raging while correcting your poses, the tools to make the feet stick to the ground, hands not enter the body, and things like that.
For those who aren't talented enough there's also the light, camera and render presets. And if you want animations, there's also the morphs to make the soft parts of the body giggle, or the tools doing it for you if you don't feel confident enough to use the morphs (that can be needed by the said tools).
And the obvious morphs set so often forgotten, the one that correct the autofit feature and don't make every single clothe looks like glued to the body.


But 10K? Really? How and why? For a hobby?
Well, hobby generally cost a lot. Model railway, by example, cost a fortune too.
 

sanahtlig

Member
Jul 6, 2019
126
398
I also think it's natural to look at some of these games (particularly visual novels where writing skill is more important than complicated game mechanics) and think you could do better.

The problem is creative writing is more difficult than something like editing. I could easily edit some of the writing in these games so that it makes more sense and flows better. But try writing a full page of "sexy dialogue"? Just attempting it would cause me to feel a massive amount of cringe.
Most of these projects are one-person affairs. Ok, maybe you can write. But can you code? Can you make sexy renders? Can you market your game so it makes rather than loses money? Can you do all of this while working an unrelated full-time job just in case your small business venture goes belly up for some reason outside your control?

That's a lot of different skillsets. Invariably you're going to be less good at some of them, and that's going to lead to a sub-optimal result. You can hire people, but that means taking on more financial risk and requires yet another skill: managing multi-person projects. Costs increase dramatically and now if the project fails it could take a significant chunk of your assets with it. All to to do something that will probably make less money than your day job anyway.
 
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Cskin Games

Well-Known Member
Game Developer
Jun 24, 2021
1,739
2,797
Nope, you're all wrong and the OP is right - games are getting worse and every dev is a scammer, and all they do is make renders how fucking hard can that be oh no I click render on my pc and its done, fuck these scammer devs I hope they get whats coming to them, every dev sucks, and all games suck except milfy city, 10/10 best game ever best dev.