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These games are getting worse

FunBearDude

Newbie
Oct 30, 2024
66
56
i just started making my first game part time 2 years ago,
i worked in UE5 cuz i wanted better renders but its a lot of headaches,
i am also not great with character work so had to learn lots new tool and workflow,
and day job and other stuff can get in your way too, even if you wanna get back to game dev sooner..
and you can burn out if you work too hard for too long
people just need a breather from time to time man~
 

morphnet

Active Member
Aug 3, 2017
907
1,898
I'm tempted to say that it's the moment where it reach the whole family that you should be concerned. When it's just your spouse, it's a shared passion. But when it starts to extend further, isn't it the only way to pass time with you?
It's not always the case of course, but it's a question that should be asked when it happen.
Actually that is exactly what it is, in what seems like the majority of the cases unfortunately. I live near the sea and know a few families that paddle board or surf together and do it because they love the ocean and surfing or paddle boarding but there are far more where having / sharing a hobby has turned into more of a chore and lost the love of the hobby.

In those cases it's more along the lines of "do it for dad sake" or "do it for the kids sake" rather than for the happiness and enjoyment.

I actually understand why some people/devs don't look on this forum at all.
It's a distraction.
One virtue you have to have as a dev is to be detached. Otherwise you will have a very bad time.
Users don't know shit. They think it is easy but nothing is easy.
Again, i view animations as bloat because they don't really add value to the game. Working with DAZ is making a slideshow, telling a story.
So you putting effort in it and adding some animations for some pricks that don't value that in the end. Especially considering through how many hoops you have to go to make one.
This is true but when the chosen hobby is a sharing one (and this is not limited to game development) and the person constantly receives negative responses it really impacts the hobby.

Of course, if you are starving creator, you may not have money. But then, why do you pursue the hobby?
Because that is how people's feelings work, you can't help what you love.
If you have to save up to replace a broken surf board or work over-time to buy a new daz model, it's worth it.

I would call it a rip-off. They call it a community release.
not sure what you mean here.

It probably takes 2 weeks to make an animation. (thinking off Blender here)
Depends on many things like, does the model come rigged, how many frames you want to use, what textures are you using, what hardware do you have etc. etc.

My issue usually is not the fact that someone spends his time on DAZ and spending a lot of money.
It's rather the so-called game.
Well that is a new issue as I was addressing you comment
Hobbies don't have to be very expensive.
Is it really a game?
The answer comes in the form of a question,

Did someone out there play it and have fun?

A lot of people and many vocal members here often forget....

Players can like what they like,
Players are welcome to look for games that MIGHT have what they like,
Players are NOT welcome to try force what they like at the expense of what others like.

Many people also forget that the player base is equally (if not more so) to blame for the state of things. (again, not solely talking about F95 but the gaming community as a whole.)
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
11,023
16,325
Many people also forget that the player base is equally (if not more so) to blame for the state of things. (again, not solely talking about F95 but the gaming community as a whole.)
If there weren't a sufficient enough amount of people liking it, they would have stopped to do it. And it's worse for the indie scene. To limits to adult gaming, when you see what braindrop earn with his low effort game, then compare with what some great creators are earning, you aren't anymore surprised if so many end giving up.
 
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coffeeaddicted

Well-Known Member
Apr 13, 2021
1,830
1,497
Actually that is exactly what it is, in what seems like the majority of the cases unfortunately. I live near the sea and know a few families that paddle board or surf together and do it because they love the ocean and surfing or paddle boarding but there are far more where having / sharing a hobby has turned into more of a chore and lost the love of the hobby.

In those cases it's more along the lines of "do it for dad sake" or "do it for the kids sake" rather than for the happiness and enjoyment.
I feel bad. Like in my own life.
There was my dad. He loved sailing. He did the captain license. He was really invested in it. And what did i do when he asked me to join, just to go along for a trip? Nah. I was bad.
It wasn't that i meant it in a bad way, i just didn't want.
Anyway, it never shouldn't be a chore but it sometimes ends like that.

This is true but when the chosen hobby is a sharing one (and this is not limited to game development) and the person constantly receives negative responses it really impacts the hobby.

I think people feel entitled to do things like that.
Zero effort in anything else but to criticize is just very easy and doesn't cost anything. Though i wonder if people get banned from doing that.
There is a difference between helpful criticism and just plain being mean.


Because that is how people's feelings work, you can't help what you love.
If you have to save up to replace a broken surf board or work over-time to buy a new daz model, it's worth it.
To be honest, peoples emotions are pretty universal. So yes, you want that one thing but once you have it, it fades.
But of course, you buy it. And whatever effort it takes to obtain it.
I really admire people that invest so much time in these games development because i know i wouldn't.
But there are some i suppose that do it just for fun as well.
When i reflect on my hobby, i have to restraint myself from buying everything that i think i may need. Because you may end up in a spending cycle with no real gain.

not sure what you mean here.
I meant that people steal ideas or a game itself because the dev doesn't do what they want.

Depends on many things like, does the model come rigged, how many frames you want to use, what textures are you using, what hardware do you have etc. etc.
I never dwelt in the how do i do this animation because i think its a waste of time as these anis remind me of gifs. It is just my very personal opinion and doesn't align with the majority of users. Most give the game a bad rating because it doesn't have animations.

Well that is a new issue as I was addressing you comment

The answer comes in the form of a question,

Did someone out there play it and have fun?

A lot of people and many vocal members here often forget....

Players can like what they like,
Players are welcome to look for games that MIGHT have what they like,
Players are NOT welcome to try force what they like at the expense of what others like.

Many people also forget that the player base is equally (if not more so) to blame for the state of things. (again, not solely talking about F95 but the gaming community as a whole.)
At this time and behavior of people, it is easy to bad mouth something without consequences.
I think this is the problem.
People aren't really fair when they write a critique and lesser educated what a critique is.
I don't know how it is outside this website as i don't dwell to much on the internet but i wonder.
There is a need for devs to be as close as possible to engage with their fan base but at the same time keep them as far aways from their real life.
It is a though balancing act.
The way i see it, they can all fuck themselves.
But it won't stop the lemmings of the internet or rather trolls.
Today, i rather not write any review or something on a thread as i don't even know what they talking about. I enjoyed the time i was engaged but for me that is the past.
My audience of one really likes what i am doing. I will check the thread of the game we were talking about to get a better sense. I hadn't visit it in some time.
 

coffeeaddicted

Well-Known Member
Apr 13, 2021
1,830
1,497
This is spot on. Players get mad if you go on hiatus, or the updates don't come fast enough. :p
I am not up2date anymore with game development at all. Meaning regular games.
But for adult games, if you want to keep your followers that pay you, it is expected that you continue releasing stuff.
You don't want to loose your support, do you?
And it is, the never ending game cycle as well.
Personally, i get really turned off when a games becomes so bloated that you to worry about storage space.
I don't know. I am broken but porn games don't give me anymore what i was happy with. It's lost with me.
For that reason i applaud anyone who actually does develop a porn game.
I have ideas but i know i wouldn't follow through and to make sex scenes takes a lot of time if should look real. It takes a lot of time and life out of you. Not sure if its worth it.
 

Buddawg

Member
Aug 12, 2017
254
521
These games are getting worse. The developers are waiting longer between releases, they're increasing monthly subscription costs, then releasing less each month. I was really interested a few years back, and now I'm just increasingly disinterested. Everything is getting worse.
Its pretty simple. Ero games are a programmers onlyfans. Some hit it big, and that makes others want to try it as well, but most lack the talents for it. They might have the needs to make it, but lack essentials in making it big or good.

Its really that simple. Someone good at making visuals might think he should be able to make it, but have zero skills in writing or programming, or lacks overall planning skills. And thus you get a lot of lackluster attempts at making it big the easy way.

And it will get worse now with AI games. It opens up for many good things, but it also seriously opens up for those lacking in talents to make an attempt. And they will make the attempt.

Im ok'ish with it. Its how it works. There will be still be an influx of good ones, just a LOT more to weed through to find them.
I just for the life of me hope that development times will take a step back in time. Its starting to get rediculous how long some take for minor updates.
 

maria.wachtel

Newbie
Jan 2, 2022
38
89
If only you could show us how its actually done. After a statement like that I'm just going to assume you are the superior game developer.
To be honest, seeing how almost 99.9% of all games are up here on F95, I'm simply stunned that there are:

a) Still willing Patrons that are supporting their favourite Developer with monthly subscriptions on Patreon and similar Sites
b) Still enough Devs willing to do the work

But then again, there are Games like Star Citizen, which is milking its fanbase for 700 Million Bucks ... without even a final product in sight after like 12 years
 

hakarlman

Engaged Member
Jul 30, 2017
2,135
3,352
These games are getting worse. The developers are waiting longer between releases, they're increasing monthly subscription costs, then releasing less each month. I was really interested a few years back, and now I'm just increasingly disinterested. Everything is getting worse.
I rarely play adult games anymore. This particularly industry has just stagnated, no growth, no innovation, just one poorly made game after another.

Take the game Wild Life for example, the developer is soooo clueless, he can't figure out that players simply want to form a party with an NPC, then hit E on furniture to initiate sex animations with a simple, universal pose menu. Dude's been developing his game for years and years, and the ONLY thing he has to show for it is superior sex animations and character models (which is fantastic), but everything else is absolute garbage, even after all these years, lol. Their devs can't even figure out how to manage a simple texture budget, as to not exceed the end user's graphic card memory. You can't even press E on a chair, to have a character sit in a fucking chair, lol. It's sooo sad.
 

Hirosuki

Newbie
Mar 17, 2019
23
12
To be fair, I think that there is a general apathy after a while with some developers. They see game after game getting spammed out and just sort of give up trying so hard. I mean, the adult gaming circle used to be quite small, so many developers had more traction quicker, and a loyal fanbase was sort of always waiting to be claimed. Now there are so many developers and startups that are all fighting for the same-ish-sized audience and fan base that they either give up or just start spamming to try and keep up with the curve.

That's not to say that I think low of these developers; it's just something that I have noticed in the ten or so years that I have been an 'adult gamer'. It wasn't too long ago, around the 2000's and early 2010's, that the adult gaming space was rather small and limited; then it sort of took off and left some 'old skool' developers behind; Sharks Lagoon would be an example of that, in my opinion. And of course society and culture have changed too; we (myself included) all expect things like ten minutes ago; there's just no patience left in some people. So of course you're going to get a lower-quality product if the fan base and industry move quicker than you can.

It's a shame, but that's just how it is—at least that's the way that I see it. For instance, I write and post reviews online; hardly anyone bothers to read them because everything is delivered faster via Youtube and the like. And we all know that there is a huge problem with spam content on there, but it works. So in the end, I think that it is a mix of issues that result in lower-quality products as people try and maintain relevance.
 

Mr. Kin

Newbie
Oct 29, 2020
53
30
The game simply won't appear out of nowhere. It involves many situations that people who don't develop have no idea about. It's a lot of time dedicated to creating stories, renders, codes, thinking. It's time in your life that you could be doing something else, but you chose to express your 'art'. I know sometimes you have no idea what you're talking about and I respect your opinion, but devs usually make the project from scratch, without financial support, without time, just for passion.