In the Horizon combat sections, are the blue 'walls' supposed to serve as cover? Because they don't.
It feels like combat is harder than intended because the enemy can shoot you from anywhere on the map and you can't really avoid it, you also don't have enough health to really deal with that.
Edit2: Knockback on Knucledusters is cruel. It takes something that could be cool and makes it worthless.
The knockback doesn't deal collision damage so you don't get bonus damage from knocking them around, and the fact that they fly four tiles backwards whenever you hit them prevents you from making use of the Grav-knuckle's Akimbo-trait.
Spending AP chasing after the enemy almost always means that you don't have enough left to punch them a second time.
Likewise, Rocket-dash feels like it's intended for use with you charging at or through enemies, but collision does so little damage (and slamming people into walls does NO damage) so it's actually better just using it as a gap-closer, and stopping right in frnt of them so you can do a regular attack.
Cos if you slam into them, you create distance between you and them, which means that you can't attack without spending more AP to close back in.