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Summary: A fun, lighthearted adventure with plenty of lewd content that comes at a proper pace. With likeable characters and the best combat mechanics I've seen in an H-game so far, there's no reason you shouldn't try Third Crisis!
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Review:
• Art-style: ☆ ☆ ☆ ☆
The art style revolves around defined lines and solid colors, reminiscent of a westernized anime style. Most female proportions are equal and show little variety (-☆), and there are no male characters drawn save for the guardsmen, who still don't show their face (-☆), but the realistic body measurements and animations (+☆) that accompany some scenes make up for this.
• Gameplay: ☆ ☆ ☆ ☆ ☆
The gameplay revolves around movement and completing objectives which are well defined and signaled. It's unlikely you will get lost, and the pace is swift enough not to bore you. As you explore, you are met with encounters, easter eggs and collectibles that make playing the game even more fun. The icing on the cake? A simple but interesting combat system without absurdly huge talent trees or complicated mechanics, but rather a turn-based system with limited actions per character in the XCOM or Shadowrun style.
Just be aware that depending on your memory card, the game may crash on you and progress may be lost (-☆) but gladly, the developers included an auto-save system that minimizes the damage (+☆).
• Storyline: ☆ ☆ ☆ ☆ ☆
You're an hero has-been, who was captured and separated from her girlfriend, and now is on a quest to find her. The plot is not overly elaborate, complex, and full of names with a lot of syllables regarding long lore about the world, and personally, I like that. Additionally, the characters are very likeable, with special emphasis on the protagonist who is a very chill, optimistic and playful character without being irritating or dull.
• Grammar: ☆ ☆ ☆ ☆ ☆
Because this game doesn't follow a narrative style, you're not presented with huge, ultra-descriptive texts with eloquent colloquialisms - and that's fine! Similarly, there are very few grammar mistakes or typos throughout the duration of the game.
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Stars: 19
Parameters: 4 (Art | Gameplay | Storyline | Grammar)
Final calculus: 17/4 = 4.75 = 5
Result: 5 ☆
Summary: A fun, lighthearted adventure with plenty of lewd content that comes at a proper pace. With likeable characters and the best combat mechanics I've seen in an H-game so far, there's no reason you shouldn't try Third Crisis!
__________________________________________________________
Review:
• Art-style: ☆ ☆ ☆ ☆
The art style revolves around defined lines and solid colors, reminiscent of a westernized anime style. Most female proportions are equal and show little variety (-☆), and there are no male characters drawn save for the guardsmen, who still don't show their face (-☆), but the realistic body measurements and animations (+☆) that accompany some scenes make up for this.
• Gameplay: ☆ ☆ ☆ ☆ ☆
The gameplay revolves around movement and completing objectives which are well defined and signaled. It's unlikely you will get lost, and the pace is swift enough not to bore you. As you explore, you are met with encounters, easter eggs and collectibles that make playing the game even more fun. The icing on the cake? A simple but interesting combat system without absurdly huge talent trees or complicated mechanics, but rather a turn-based system with limited actions per character in the XCOM or Shadowrun style.
Just be aware that depending on your memory card, the game may crash on you and progress may be lost (-☆) but gladly, the developers included an auto-save system that minimizes the damage (+☆).
• Storyline: ☆ ☆ ☆ ☆ ☆
You're an hero has-been, who was captured and separated from her girlfriend, and now is on a quest to find her. The plot is not overly elaborate, complex, and full of names with a lot of syllables regarding long lore about the world, and personally, I like that. Additionally, the characters are very likeable, with special emphasis on the protagonist who is a very chill, optimistic and playful character without being irritating or dull.
• Grammar: ☆ ☆ ☆ ☆ ☆
Because this game doesn't follow a narrative style, you're not presented with huge, ultra-descriptive texts with eloquent colloquialisms - and that's fine! Similarly, there are very few grammar mistakes or typos throughout the duration of the game.
_____________________________________________________________________________
Stars: 19
Parameters: 4 (Art | Gameplay | Storyline | Grammar)
Final calculus: 17/4 = 4.75 = 5
Result: 5 ☆