- Mar 13, 2022
- 524
- 1,960
because this story ark ends after 30 days...Then what would be the point in calling it 30 days if they didn't matter?
That's backwards as fuck.
because this story ark ends after 30 days...Then what would be the point in calling it 30 days if they didn't matter?
That's backwards as fuck.
That's what we said then the othe guy said it could carry on after the 30 days were up which would make no sense.because this story ark ends after 30 days...
i.e "30 more days" followed by the soon to be highly popular and originally named "one month". looking forward to both.This!
This story will end after 30 days, but, its open to continuation in another story
well as much as everyone seems to want to make them pregnant....Might as well make it 9 months
You can have pregnancy in minutes. You can't have birth in 30 days, but pregnancy is only from the impregnation, to the birth.Yeah, that is what made me laugh when people thought it would end after 30 days, can't have pregnancy in 30 days.
It does end after 30 days though, dev said that.Yeah, that is what made me laugh when people thought it would end after 30 days, can't have pregnancy in 30 days.
You won;t see any pregnant girls in this game, not enough time.Well it would be fucking retarded then to not have pregnant girls, because it would piss off a lot of people who want it.
yeah most you might get in this ark is some morning sickness.It does end after 30 days though, dev said that.
A different story entirely will happen but this ends after 30 days.
You won;t see any pregnant girls in this game, not enough time.
There is enough time to knock them up but won't see any sign of it until the next game. 30 days isn't enough time to start showing.
So what exactly are you looking for in a walk through mod, To me the idea of a walk through doesn't work for the story we are building as there is no really right or wrong way to play it, and the "failure" conditions are limited and not permanent.Walkthrough mod would be nice.
The "pick" was precisely what i was going for.So what exactly are you looking for in a walk through mod, To me the idea of a walk through doesn't work for the story we are building as there is no really right or wrong way to play it, and the "failure" conditions are limited and not permanent.
What I could make is a mod that allows you to "pick" what path you are going for and it guides you to the choices for that goal.
but even with that there is really no one path to a goal.
so I guess it could guide you away from options that lead away from a particular goal.
Okay, So a new element has actually been implemented that will make this a pretty easy lift, may not make this next release, but probably by day 3.The "pick" was precisely what i was going for.
Even if that's a built in feature that is Off by default would be fine.
Was actually directing that at modders, was not expecting the dev though i suppose that would come as no surprise given most devs on here are active in replying which is nice.
Been a interesting play through so far.
Generally play these types of games before going to bed and have had a few keep me up till 6am so i try to find something quick to play or something like a walkthrough built in that helps cut down the time and get the result i am looking for.
Working on it, almost done, about to be sent in for dialog review.. A few other things got added, including fixing some things, some pretty big code changes and ui change. and adding some more to some already existing scenes that we wanted in there to began with, like the completed escape route minigame.Any news on the female route?
superbWorking on it, almost done, about to be sent in for dialog review.. A few other things got added, including fixing some things, some pretty big code changes and ui change. and adding some more to some already existing scenes that we wanted in there to began with, like the completed escape route minigame.
No, I do my best to keep things compatible during changes like this.So is this going to need a new save.