... and those aren't even the actual version numbers. The OP states "4.93" but the actual script shows "0.04.93". The new "Day 5" version numbers seem to go offtrack even further as the Steam version is different from the Patreon version. But, guess it doesn't matter since Day 5 isn't really complete anyway. Posts say the Male is but the dev clearly wrote it's "95%" due to "a few choice alterations are being added".
Fuck if I know... I had to drop my monetary support due to the snail's pace of Day 5 population and it's constant re-renders/re-writes. I have no idea how I'm going to keep the mod updated for this VN tbh. I'll do what I can once anything becomes "public" though... I've already bumped the VN to the latest mod Core in preparation all these past months, including a very tricky SanchoGallery scene count code due to the Male/Female toggle:
I'm still sitting on 0.04.93 though, I have no idea what kind of shenanigans the code has undergone since then. If they don't make a proper gameplan and fully storyboard future days then the likelihood of ever seeing Day 30 gets slimmer. A fleshed-out storyboard pre-production is all but mandatory imho.
Their on day 5 on steam not sure bout itch though. next steam update Dec 1st should have the the rest female route for day 5. According to post just today they hope have day 6 done by the end of year. I had some delay...noty going what they were cause i dont know which to believe on that front.
The dev seems to be confused on how version numbering works and what version number they're actually on...
I've listed the last public version number (of the mod and VN) as v0.04.93 which is correct according to the scripts even though the VN's OP still reports it as "v4.93"... fair enough. The latest build on Patreon says "v4.7", Steam has had "v0.48" & "v0.49". Confused yet? It's not over...
The build I have now (which is supposed to be the very latest build) states "0.048.00".
But the dev's "About" page says (his typing exactly) "Version 0.4.99".
The dev seems to be confused on how version numbering works and what version number they're actually on...
I've listed the last public version number (of the mod and VN) as v0.04.93 which is correct according to the scripts even though the VN's OP still reports it as "v4.93"... fair enough. The latest build on Patreon says "v4.7", Steam has had "v0.v48" & "v0.49". Confused yet? It's not over...
The build I have now (which is supposed to be the very latest build) states "0.048.00".
But the dev's "About" page says (his typing exactly) "Version 0.4.99".
Well... sounds like I will rely on you to tell me what game version to attach your latest mod to so that everything works. Wait... that's pretty much what I rely on 90% of the time... Jus' Sayin'
I'm also not a fan of the UI changes...specifically the upper-right corner. So, I'll have to tighten up his UI presentation as well... it bothers me that bad.
v0.04.93 (according to the physical scripts):
Overall the older version looks cleaner than the new one below
v0.048.00 (according to the physical scripts):
I'm really not a fan of the upper-right info block... it looks messy at best. A MainMenu presentation should be more refined than this, especially if you're now promoting it on steam (imho).
I'm also not a fan of the UI changes...specifically the upper-right corner. So, I'll have to tighten up his UI presentation as well... it bothers me that bad.
v0.04.93 (according to the physical scripts): View attachment 3099389
Overall the older version looks cleaner than the new one below
v0.048.00 (according to the physical scripts): View attachment 3099391
I'm really not a fan of the upper-right info block... it looks messy at best. A MainMenu presentation should be more refined than this, especially if you're now promoting it on steam (imho).
9hrs later and I think I have it pre-ported and cleaned up.
This was like hand mopping an aircraft carrier deck, a ton of work.
Here's one example of some cleanup, the MainMenu animation screen:
From this (note how the eye wants to go top-right due to the off balance and messed up text box, also the menu items could be much better aligned to the image's arc on the top-left):
To this (note how the eye now gravitates toward the center...where it should be. Menu items are nudged to make a better arc, and the top-right text block is formatted and a bit darker font so as not to be too distracting.
3DRComics, here's another freebie on me regarding the top-right MainMenu update info text block:
You don't need a viewport bud, you certainly will never need it to be scrollable if you did have one, and most certainly not need a mousewheel to for a scroll that's not needed to begin with. Also, don't use massive amounts of space-bar characters to maneuver text, let the CPU handle the dirty work, that's what it's for.
This is your current code for the text block with notes correlating to what I just wrote above:
3DRComics, here's another bug across all genders/relation paths (all of 'em). This is not the only one but will give you a starting point for searching them on your own:
You gotta be careful how you copy/paste your coding within or across script files, especially across genders/relations as there's still dialogue bugs in them (for example a char stating "friend" when it should be "aunt").
After ~3-16hr days I think I might be done with the complete overhaul of the Uncle & Aunt paths (minus code cleanup).
Most of y'all know what it means when I get to this point in the update process by now:
I disagree with the dev though... the Day5 Male path isn't 100% done, and the Female path isn't 50% done.
They are both less imho, I think he's being just a tad optimistic regarding his progress of finishing Day5.... but we'll see.
Some details of the (pending) mod update release (regarding just the two of six paths the mod is coded for):
I've elaborated/expanded the ChoiceGuide for clarity and cohesion. I've fully choreographed not only the MiniStat (so you can just leave it on all the time) but also the dialogue box. This took the most time as I was meticulous in the detailed work. I've added new SanchoCheats such as the ability to toggle character side images On/Off on the fly (the character images that pop up to the left of dialogue). I've added bonus scenes to SanchoGallery that you can't see when playing the current (latest release of) VN (due to them not being implemented yet/if at all). The Stat screens now dynamically change depending on the Gender chosen so as not to show categories that aren't relevant (e.g. the MiscStats category). I've fixed all the dev's bugs I could find EXCEPT grammaticals (there's still a shitload of 'em). I did take the liberty of correcting the most egregious misspellings that drove me nuts... and insured he/she, Uncle/Aunt, etc are proper.
Please enjoy. Mod core is updated to the latest v7b with even more features. I hope you find at least one feature beneficial to your experience. Remember absolutely everything can be toggled on/off as desired and on the fly. Complete information and exhaustive previews can be found on the mod's thread (simply click the banner above).
Please enjoy. Mod core is updated to the latest v7b with even more features. I hope you find at least one feature beneficial to your experience. Remember absolutely everything can be toggled on/off as desired and on the fly. Complete information and exhaustive previews can be found on the mod's thread (simply click the banner above).
Always match the version of the mod to the version of the VN. To get the latest update either pay or wait for a "leak". I don't supply 'em, I just mod 'em. So, basically the same old answers
I didn't even remember this game existed anymore. What would the NTR actually be? LI with another man or another girl? I don't remember anymore, it's just to update myself.
I'd rather hope he spends the time to look at my bug reports from this update AND the previous update (grumble) than to worry about tags.
Next update I ain't going to spend another week fixing the VN... it's a testers job to find these things, not mine. This update was simply brutal on me. Which reminds me... it's whiskey-thirty, time for that first adult beverage and play with the landed Eagle (it's an inside joke folks, otherwise my post would get deleted, apparently).