I agree with both of you.
Of course, first of all, this is a fantasy game and there should be monsters.
But what prevents you from making robbers in the game who will tear apart the heroine in a cave, bound with chains (okay, with magic chains and in a magic collar of obedience, beating with a magic electric shock and imposing a mark of lust))).
I think that games should have everything, even content that is unacceptable to me personally, but with the obligatory ability to disable it. Any product should satisfy the interests of as many people as possible, and computer software has the ability to do this by 99% (1% is that each new function makes the program heavier and increases the number of bugs).
Of course, first of all, this is a fantasy game and there should be monsters.
But what prevents you from making robbers in the game who will tear apart the heroine in a cave, bound with chains (okay, with magic chains and in a magic collar of obedience, beating with a magic electric shock and imposing a mark of lust))).
I think that games should have everything, even content that is unacceptable to me personally, but with the obligatory ability to disable it. Any product should satisfy the interests of as many people as possible, and computer software has the ability to do this by 99% (1% is that each new function makes the program heavier and increases the number of bugs).