- Sep 22, 2024
- 29
- 35
Just one thing, the Dev has been lowering the difficulty of the game as time goes on. The earlier versions we have squishy mobs with basic attacks that take a third to almost half your HP, and bosses that can take you down in two to three hits and you'll need to memorize their entire patterns to eventually take them down.I'm hoping Scarlet Paper will make a lot of tweaks in improving these things as development continues.
Nowadays, even in Thornsin mode, mobs are wusses yet still the most troublesome opponents because of their numbers, but after you get a few upgrades they become easy pickings. Bosses are way squishier and deals a lot less damage so you can get away with dodging the first few attacks then spamming away. No need to memorize animation stances, attack patterns, weakpoints and such; if it looks like its going to attack, just dodge then close in and spam attack. Even if you get hit that's okay, they most likely will only take a fifth to a quarter of your health - if it was a special attack then a third, but they don't do that often and the animation takes way too long. If you've buffed yourself up with HP then they're little trouble at all.
Just this patch I thought the new boss was just a special mob, and then I checked in with the ci-en post to see that it was supposed to be a boss with news that the number of snails were reduced. The snails aren't even troublesome opponents, they deal less damage than a Red Goblin's jump attack, they have a big bulky body to show their presence, moves at a snail's pace so you can flit around them and take care of the annoyances first, and their wind-up animation is the slowest. Last patch you also needed a few more hits to take them down, this patch you only need to do a full combo with the sword - making the QoL update that allows them to be damaged while hiding in their shell useless for one weapon because they won't even have time to do that.
Even the werewolves now can be taken down in a few hits. I was preparing myself mentally for stage 2, because they were the most troublesome mobs with a charge from across the screen while you're busy taking care of the other mobs - but their damage output has been reduced and they're also more brittle.
Things just became way easier, it no longer felt like a Rougelike and my interest in the game started waning I had to make challenges like only take frost upgrades or try to get impregnated by all bosses.
Judging by general trend, its fine if the Dev makes it easier for most of their playerbase - just sucks to start purposefully losing to see sex scenes when you can take care of things just fine.