- Sep 12, 2018
- 681
- 1,217
Alright, the game reminds me of the TV series "From" 2022. It had the same idea, but with unknown entities killing people. I'm sure I've seen this kind of plot in other films or books, though.
Unfortunately, after the first season, it went downhill and ended up being terrible. The story started to drag, the plot never moved, there were conflicts for the sake of it, the characters behaved stupidly and so on. I really hope this game doesn't disappoint, because I couldn't enjoy a similar plot in that series. And so far I really like how the game's writer has created this world. I just hope there will be elements of horror or survival in it.
As for my other impressions:
The AI art is great, and I'd give it a big thumbs up. The girls look very sexy, even in the standard standing sprites (maybe because they don't seem to be wearing bras? The legs and butts are pretty nice, too).
The game's sound is really lacking - even just a bit of ambient noise would be great. There are loads of sounds you can find online, like freesound.org, which is a perfect for indie developers.
I've only read the last few posts, and it looks like the author himself is sharing his plans for future content, which is great. I'm really intrigued by the story and the mystery surrounding it, so I don't want to read spoilers and I want to get a blind walkthrough. I will, however, respond to his last comment about grind.
I realize that this is your vision for the game, but seriously, if you plan on making the game a sandbox, in my opinion it will only hurt it. What I saw from the prologue over the last two days looks perfect, so I think it's best to leave it as it is. Instead of adding grinding mechanics, I'd focus on making important decisions on key days that players have to make. There are loads of sandboxes out there, but only a few of them are really interesting to play. Watching repetitive actions with the same descriptions is not entertaining to anyone, and this is most often the way indie developers go.
Unfortunately, after the first season, it went downhill and ended up being terrible. The story started to drag, the plot never moved, there were conflicts for the sake of it, the characters behaved stupidly and so on. I really hope this game doesn't disappoint, because I couldn't enjoy a similar plot in that series. And so far I really like how the game's writer has created this world. I just hope there will be elements of horror or survival in it.
As for my other impressions:
The AI art is great, and I'd give it a big thumbs up. The girls look very sexy, even in the standard standing sprites (maybe because they don't seem to be wearing bras? The legs and butts are pretty nice, too).
The game's sound is really lacking - even just a bit of ambient noise would be great. There are loads of sounds you can find online, like freesound.org, which is a perfect for indie developers.
I've only read the last few posts, and it looks like the author himself is sharing his plans for future content, which is great. I'm really intrigued by the story and the mystery surrounding it, so I don't want to read spoilers and I want to get a blind walkthrough. I will, however, respond to his last comment about grind.
I realize that this is your vision for the game, but seriously, if you plan on making the game a sandbox, in my opinion it will only hurt it. What I saw from the prologue over the last two days looks perfect, so I think it's best to leave it as it is. Instead of adding grinding mechanics, I'd focus on making important decisions on key days that players have to make. There are loads of sandboxes out there, but only a few of them are really interesting to play. Watching repetitive actions with the same descriptions is not entertaining to anyone, and this is most often the way indie developers go.