4.00 star(s) 2 Votes

SharkVampire

Active Member
Sep 12, 2018
681
1,217
Alright, the game reminds me of the TV series "From" 2022. It had the same idea, but with unknown entities killing people. I'm sure I've seen this kind of plot in other films or books, though.

Unfortunately, after the first season, it went downhill and ended up being terrible. The story started to drag, the plot never moved, there were conflicts for the sake of it, the characters behaved stupidly and so on. I really hope this game doesn't disappoint, because I couldn't enjoy a similar plot in that series. And so far I really like how the game's writer has created this world. I just hope there will be elements of horror or survival in it.

As for my other impressions:

The AI art is great, and I'd give it a big thumbs up. The girls look very sexy, even in the standard standing sprites (maybe because they don't seem to be wearing bras? :p The legs and butts are pretty nice, too).

The game's sound is really lacking - even just a bit of ambient noise would be great. There are loads of sounds you can find online, like freesound.org, which is a perfect for indie developers.

I've only read the last few posts, and it looks like the author himself is sharing his plans for future content, which is great. I'm really intrigued by the story and the mystery surrounding it, so I don't want to read spoilers and I want to get a blind walkthrough. I will, however, respond to his last comment about grind.

I realize that this is your vision for the game, but seriously, if you plan on making the game a sandbox, in my opinion it will only hurt it. What I saw from the prologue over the last two days looks perfect, so I think it's best to leave it as it is. Instead of adding grinding mechanics, I'd focus on making important decisions on key days that players have to make. There are loads of sandboxes out there, but only a few of them are really interesting to play. Watching repetitive actions with the same descriptions is not entertaining to anyone, and this is most often the way indie developers go.
 
  • Like
Reactions: stef11

man from icecream van

Newbie
Game Developer
Dec 11, 2024
24
179
Alright, the game reminds me of the TV series "From" 2022. It had the same idea, but with unknown entities killing people. I'm sure I've seen this kind of plot in other films or books, though.

Unfortunately, after the first season, it went downhill and ended up being terrible. The story started to drag, the plot never moved, there were conflicts for the sake of it, the characters behaved stupidly and so on. I really hope this game doesn't disappoint, because I couldn't enjoy a similar plot in that series. And so far I really like how the game's writer has created this world. I just hope there will be elements of horror or survival in it.

As for my other impressions:

The AI art is great, and I'd give it a big thumbs up. The girls look very sexy, even in the standard standing sprites (maybe because they don't seem to be wearing bras? :p The legs and butts are pretty nice, too).

The game's sound is really lacking - even just a bit of ambient noise would be great. There are loads of sounds you can find online, like freesound.org, which is a perfect for indie developers.

I've only read the last few posts, and it looks like the author himself is sharing his plans for future content, which is great. I'm really intrigued by the story and the mystery surrounding it, so I don't want to read spoilers and I want to get a blind walkthrough. I will, however, respond to his last comment about grind.

I realize that this is your vision for the game, but seriously, if you plan on making the game a sandbox, in my opinion it will only hurt it. What I saw from the prologue over the last two days looks perfect, so I think it's best to leave it as it is. Instead of adding grinding mechanics, I'd focus on making important decisions on key days that players have to make. There are loads of sandboxes out there, but only a few of them are really interesting to play. Watching repetitive actions with the same descriptions is not entertaining to anyone, and this is most often the way indie developers go.
Thank you for the feedback!

I’m glad you’re enjoying the story.

I’ll definitely work on the sound, but I decided to finish polishing the prologue first.

As for the sandbox: it’s designed not to feel tedious or interfere with the story progression. It’s primarily there for fan service.

We’ll have a base—our apartment (think of it like the Normandy in Mass Effect). You can walk around and talk to people, or just skip it entirely if you’d prefer.

The outskirts of the city are where we’ll start. Here, you’ll find the initial quests, and there’s a bar for fan service, of course. Occasionally, you might meet someone there who’ll give you a quest or sell something rare.

And finally, the city center. No spoilers, but we’ll visit it as part of the story, with maybe a few extra excursions—though those will mostly be story-driven too.
 
  • Like
Reactions: SharkVampire

darks231

Member
Nov 12, 2019
159
90
As soon as I saw this development, someone can tell me how many scenes it currently has, from what I saw, there are only 2 with the one in the bar. I don't know if I missed something else, could someone tell me?
 

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
9,980
20,362
As soon as I saw this development, someone can tell me how many scenes it currently has, from what I saw, there are only 2 with the one in the bar. I don't know if I missed something else, could someone tell me?
If you mean lewd scenes - there is only 1 so far (yes with the bar lady Helena).
 

Engulfed

Newbie
Sep 7, 2024
19
47
Just taking this game's title at face value - why do so many dev's think their audience wants the MC to be a loser? Nobody likes losers. Nobody wants to be a loser in life. So why would anyone want to play as loser in their vicarious entertainment?
 
4.00 star(s) 2 Votes