VN Ren'Py Abandoned Tides of Succession [Ch.3 v0.3] [TakMycket]

4.30 star(s) 36 Votes

Midgetking101

Newbie
Aug 20, 2025
21
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I used to support developers on patreon , but became disillusioned with projects being abandoned.
I accept that developers need to earn a living - but its still disapointing when promising projects are left unfinished.
I feel you. I'm a bit biased towards the dev cuz their a uni student just like me and its bad 4 me 2 spend 2 much time on vns rather than on uni.
 
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biggestboyo

Member
Aug 4, 2020
200
341
228
This was on my play list, guess i can delete it since it won't ever be completed. A shame this happened, but seems that many devs think doing vn is easy money, but for me to really even consider fully supporting a dev, i would need at least 1 fully completed game under their belt as majority of vns end up abadoned due to not enough funds or lost interest. meanwhile you have devs that creates a decent vn that really hits that fetish and it blows up, but those devs take a year to make 10 minutes of content.
 

JustPeekin

Active Member
Mar 21, 2020
538
2,061
408
Director's Journal 1:5


Yesterday



This Director's Journal will be open to the public. For those who are unaware, I release weekly updates to all my paid supporters and once every month, I'll release one of those weekly updates for free so all my free members can keep up with development.
Progress:
  • 285 renders
  • 0 animations
As my paid supporters will know, the past month has been extremely busy for me deadline wise and I had little time to develop Tides of Becoming. With what little time I had, I mostly spent it planning and researching the story and the characters. This is why so little has been done on the render front in recent weeks.
Fortunately, all that is behind me now. I'll be aiming to do at least 40 renders every day from here on out.


Promise, Progress and Payoff:
Those of you who've watched Brandon Sanderson's Writing Fantasy and Fiction lectures on YouTube will be familiar with these concepts. Yes, I'm not writing a Fantasy anymore and I'm also not writing a novel, but the same concepts do apply. Promise, Progress and Payoff are the 3 pillars of what makes a captivating story.

Promises are all about telling the audience what's going to happen in the future. For example, the peasant farm boy is going to learn how to fight and then defeat the evil king enslaving his people - that's a promise. At the start of every story, the author (or in this case, developer), makes a promise as to what's going to happen later down the track.

While planning out Ch. 1, I've kept these promises at the forefront of my mind. The story promises in Tides of Becoming all relate to character arcs and character development. I've made sure I have a promise for every major character in Ch. 1. For example, throughout Ch. 1, as you get to know Bethany, you'll discover she really wants a family and a loving husband. The audience is hence promised that if they pursue Bethany, they'll be able to be that loving husband Bethany desires.

There's also your genre and tonal promises as well. The genre AVN promises in the AVN space tend to revolve around romance and sex. In a harem AVN, you're promised that the MC will be able to have intimate with many female characters at once. In a pathing AVN, the promise is the MC will be able to be intimate with the Love Interest or sometimes Love Interests of the player's choice. Tides of Becoming is no different to any other AVN in that regard.

The other key promise involves the theme of the AVN which is purpose. While not explicitly stated (but the reader should pick up on it fairly quickly), the MC starts off his journey purposeless. The promise I'll make to you as the player is by the end of the game, the MC will have found his purpose.



Progress relates to the steps the story takes to deliver on these promises. Upon reflection, this is what I did poorly in Tides of Succession. I reckon I did a great job of setting up the promises, but I failed at delivering significant progress in Chapters 2 and 3 for the plot-specific promises. It felt like the story was going nowhere in terms of the plot because it was all focused on the romance progress. If I had my time again, I'd balance the romance and plot a bit better.

As such, throughout the planning stage, I've been doing a lot of thinking about what Brandon Sanderson refers to as the little p plot. The little p plot is the plot which happens in each chapter, or in our case, the plot that happen within a few scenes. In Tides of Becoming, there's always going to be something driving the plot forward. As it will be a slice of life, character driven story, these plot points are going to be rather "small", yet they play a vital role in the pacing. You can think of it as the glue which holds everything together.


Bethany trying to convince Kassia to join the GIU Hall Alliance


Payoff is the final aspect and it refers to how well the author (developer) delivers on their promises. In this case, there are really 3 main payoffs - the character arcs, the romantic relationships and the lewd scenes. Brandon Sanderson is known for promising his readers certain things, and then giving them what they want and way more. I plan to take a leaf out of his book.

However, payoffs are a fine balancing act. If the payoff is too big, it can feel unearned and it subtracts from the overall story in a big way. What I'll be trying to do is make the payoff as large as possible while also simultaneously ensuring it feels earned.

Anyway, this is the philosophy I'm taking with my approach to planning. I'm aware the whole concept of university slice of life is a whole lot less exciting than pirates and succession wars, but I truly believe I'll be able to develop a compelling narrative with these concepts in mind.

Plans for the next month:
For those who are unaware, I'm going overseas for a month during latter third of November and the first two thirds of December. As such, there won't be a release this year. However, I am striving for a January release next year.

Before I go overseas, I'll be doing at the bare minimum 40 renders every day. I hope to get a small beta version containing the first 2 days of in-game content to a select crowd before I fly out.

Just before I go, I'll release a public Director's Journal to update the public on the progress I've made over the next three and a bit weeks.

Preview Render:
I should have a lot more by the next public Director's Journal... but here's Hyeon tired for now.

 
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John972

Well-Known Member
Apr 24, 2018
1,343
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Some may find this lame, but I hope the dev chooses to reuse the main ToS character Daz3D models for his new AVN. That will lessen the pain of abandonment a little.
 
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Dessolos

Board Buff
Jul 25, 2017
19,987
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Some may find this lame, but I hope the dev chooses to reuse the main ToS character Daz3D models for his new AVN. That will lessen the pain of abandonment a little.
id be okay with that especially Lorelei as she is one of the best looking ones ive seen but don't think that would be the case unless they are background characters or small cameo's
 

Meiri

Well-Known Member
Nov 1, 2019
1,291
2,335
397
Director's Journal 1:5


Yesterday



This Director's Journal will be open to the public. For those who are unaware, I release weekly updates to all my paid supporters and once every month, I'll release one of those weekly updates for free so all my free members can keep up with development.
Progress:
  • 285 renders
  • 0 animations
As my paid supporters will know, the past month has been extremely busy for me deadline wise and I had little time to develop Tides of Becoming. With what little time I had, I mostly spent it planning and researching the story and the characters. This is why so little has been done on the render front in recent weeks.
Fortunately, all that is behind me now. I'll be aiming to do at least 40 renders every day from here on out.


Promise, Progress and Payoff:
Those of you who've watched Brandon Sanderson's Writing Fantasy and Fiction lectures on YouTube will be familiar with these concepts. Yes, I'm not writing a Fantasy anymore and I'm also not writing a novel, but the same concepts do apply. Promise, Progress and Payoff are the 3 pillars of what makes a captivating story.

Promises are all about telling the audience what's going to happen in the future. For example, the peasant farm boy is going to learn how to fight and then defeat the evil king enslaving his people - that's a promise. At the start of every story, the author (or in this case, developer), makes a promise as to what's going to happen later down the track.

While planning out Ch. 1, I've kept these promises at the forefront of my mind. The story promises in Tides of Becoming all relate to character arcs and character development. I've made sure I have a promise for every major character in Ch. 1. For example, throughout Ch. 1, as you get to know Bethany, you'll discover she really wants a family and a loving husband. The audience is hence promised that if they pursue Bethany, they'll be able to be that loving husband Bethany desires.

There's also your genre and tonal promises as well. The genre AVN promises in the AVN space tend to revolve around romance and sex. In a harem AVN, you're promised that the MC will be able to have intimate with many female characters at once. In a pathing AVN, the promise is the MC will be able to be intimate with the Love Interest or sometimes Love Interests of the player's choice. Tides of Becoming is no different to any other AVN in that regard.

The other key promise involves the theme of the AVN which is purpose. While not explicitly stated (but the reader should pick up on it fairly quickly), the MC starts off his journey purposeless. The promise I'll make to you as the player is by the end of the game, the MC will have found his purpose.



Progress relates to the steps the story takes to deliver on these promises. Upon reflection, this is what I did poorly in Tides of Succession. I reckon I did a great job of setting up the promises, but I failed at delivering significant progress in Chapters 2 and 3 for the plot-specific promises. It felt like the story was going nowhere in terms of the plot because it was all focused on the romance progress. If I had my time again, I'd balance the romance and plot a bit better.

As such, throughout the planning stage, I've been doing a lot of thinking about what Brandon Sanderson refers to as the little p plot. The little p plot is the plot which happens in each chapter, or in our case, the plot that happen within a few scenes. In Tides of Becoming, there's always going to be something driving the plot forward. As it will be a slice of life, character driven story, these plot points are going to be rather "small", yet they play a vital role in the pacing. You can think of it as the glue which holds everything together.


Bethany trying to convince Kassia to join the GIU Hall Alliance


Payoff is the final aspect and it refers to how well the author (developer) delivers on their promises. In this case, there are really 3 main payoffs - the character arcs, the romantic relationships and the lewd scenes. Brandon Sanderson is known for promising his readers certain things, and then giving them what they want and way more. I plan to take a leaf out of his book.

However, payoffs are a fine balancing act. If the payoff is too big, it can feel unearned and it subtracts from the overall story in a big way. What I'll be trying to do is make the payoff as large as possible while also simultaneously ensuring it feels earned.

Anyway, this is the philosophy I'm taking with my approach to planning. I'm aware the whole concept of university slice of life is a whole lot less exciting than pirates and succession wars, but I truly believe I'll be able to develop a compelling narrative with these concepts in mind.

Plans for the next month:
For those who are unaware, I'm going overseas for a month during latter third of November and the first two thirds of December. As such, there won't be a release this year. However, I am striving for a January release next year.

Before I go overseas, I'll be doing at the bare minimum 40 renders every day. I hope to get a small beta version containing the first 2 days of in-game content to a select crowd before I fly out.

Just before I go, I'll release a public Director's Journal to update the public on the progress I've made over the next three and a bit weeks.

Preview Render:
I should have a lot more by the next public Director's Journal... but here's Hyeon tired for now.

The girl in the second pic gives me Lorelei vibes, well a mix of Lore + Glade.
 
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falconhawk223

Newbie
Oct 10, 2025
92
101
33
This was on my play list, guess i can delete it since it won't ever be completed. A shame this happened, but seems that many devs think doing vn is easy money, but for me to really even consider fully supporting a dev, i would need at least 1 fully completed game under their belt as majority of vns end up abadoned due to not enough funds or lost interest. meanwhile you have devs that creates a decent vn that really hits that fetish and it blows up, but those devs take a year to make 10 minutes of content.
Imo new devs really need to think of game development as a hobby first. You're unlikely to make any real money off of these games. I'm pretty sympathetic to the devs that want to work on their games, but don't have the time so it ends up getting abandoned and am willing to support those devs or at least not get upset when they decide to pull the plug. But I don't really trust a dev not to abandon their game if the main reason they abandoned their last game was it didn't make enough money. I understand the dev wants to go full time but the same thing applies. You shouldn't even worry about trying to be a full time dev. Try and get an actual job and if one of your games does well enough then you can try to make the switch to full time development. The primary motivation should be if you enjoy the project.
 

Meiri

Well-Known Member
Nov 1, 2019
1,291
2,335
397
Imo new devs really need to think of game development as a hobby first. You're unlikely to make any real money off of these games. I'm pretty sympathetic to the devs that want to work on their games, but don't have the time so it ends up getting abandoned and am willing to support those devs or at least not get upset when they decide to pull the plug.
I tend to be patient with developers who take a long time between updates, especially new devs, as I understand they likely have a main job and this is just a source of small bonus income, as long as they work from time to time and are communicative I will be supportive.

However, I disagree with your second point. The moment you accept money, no matter the amount, it stops being a hobby and becomes a business. No one wants to pay for a product that ends up being incomplete.
 

Krytax123

Engaged Member
Dec 29, 2022
3,454
7,624
628
Director's Journal 1:5


Yesterday



This Director's Journal will be open to the public. For those who are unaware, I release weekly updates to all my paid supporters and once every month, I'll release one of those weekly updates for free so all my free members can keep up with development.
Progress:
  • 285 renders
  • 0 animations
As my paid supporters will know, the past month has been extremely busy for me deadline wise and I had little time to develop Tides of Becoming. With what little time I had, I mostly spent it planning and researching the story and the characters. This is why so little has been done on the render front in recent weeks.
Fortunately, all that is behind me now. I'll be aiming to do at least 40 renders every day from here on out.


Promise, Progress and Payoff:
Those of you who've watched Brandon Sanderson's Writing Fantasy and Fiction lectures on YouTube will be familiar with these concepts. Yes, I'm not writing a Fantasy anymore and I'm also not writing a novel, but the same concepts do apply. Promise, Progress and Payoff are the 3 pillars of what makes a captivating story.

Promises are all about telling the audience what's going to happen in the future. For example, the peasant farm boy is going to learn how to fight and then defeat the evil king enslaving his people - that's a promise. At the start of every story, the author (or in this case, developer), makes a promise as to what's going to happen later down the track.

While planning out Ch. 1, I've kept these promises at the forefront of my mind. The story promises in Tides of Becoming all relate to character arcs and character development. I've made sure I have a promise for every major character in Ch. 1. For example, throughout Ch. 1, as you get to know Bethany, you'll discover she really wants a family and a loving husband. The audience is hence promised that if they pursue Bethany, they'll be able to be that loving husband Bethany desires.

There's also your genre and tonal promises as well. The genre AVN promises in the AVN space tend to revolve around romance and sex. In a harem AVN, you're promised that the MC will be able to have intimate with many female characters at once. In a pathing AVN, the promise is the MC will be able to be intimate with the Love Interest or sometimes Love Interests of the player's choice. Tides of Becoming is no different to any other AVN in that regard.

The other key promise involves the theme of the AVN which is purpose. While not explicitly stated (but the reader should pick up on it fairly quickly), the MC starts off his journey purposeless. The promise I'll make to you as the player is by the end of the game, the MC will have found his purpose.



Progress relates to the steps the story takes to deliver on these promises. Upon reflection, this is what I did poorly in Tides of Succession. I reckon I did a great job of setting up the promises, but I failed at delivering significant progress in Chapters 2 and 3 for the plot-specific promises. It felt like the story was going nowhere in terms of the plot because it was all focused on the romance progress. If I had my time again, I'd balance the romance and plot a bit better.

As such, throughout the planning stage, I've been doing a lot of thinking about what Brandon Sanderson refers to as the little p plot. The little p plot is the plot which happens in each chapter, or in our case, the plot that happen within a few scenes. In Tides of Becoming, there's always going to be something driving the plot forward. As it will be a slice of life, character driven story, these plot points are going to be rather "small", yet they play a vital role in the pacing. You can think of it as the glue which holds everything together.


Bethany trying to convince Kassia to join the GIU Hall Alliance


Payoff is the final aspect and it refers to how well the author (developer) delivers on their promises. In this case, there are really 3 main payoffs - the character arcs, the romantic relationships and the lewd scenes. Brandon Sanderson is known for promising his readers certain things, and then giving them what they want and way more. I plan to take a leaf out of his book.

However, payoffs are a fine balancing act. If the payoff is too big, it can feel unearned and it subtracts from the overall story in a big way. What I'll be trying to do is make the payoff as large as possible while also simultaneously ensuring it feels earned.

Anyway, this is the philosophy I'm taking with my approach to planning. I'm aware the whole concept of university slice of life is a whole lot less exciting than pirates and succession wars, but I truly believe I'll be able to develop a compelling narrative with these concepts in mind.

Plans for the next month:
For those who are unaware, I'm going overseas for a month during latter third of November and the first two thirds of December. As such, there won't be a release this year. However, I am striving for a January release next year.

Before I go overseas, I'll be doing at the bare minimum 40 renders every day. I hope to get a small beta version containing the first 2 days of in-game content to a select crowd before I fly out.

Just before I go, I'll release a public Director's Journal to update the public on the progress I've made over the next three and a bit weeks.

Preview Render:
I should have a lot more by the next public Director's Journal... but here's Hyeon tired for now.

Bethany looks really awesome but whaaaaaaat the fuck is up with the mc looks? He looks like a moronic version of the tides mc, REALLY not a fan lol but i guess at least hes unique :LOL:
 

Elduriel

Resist the Kaiju!
Donor
Mar 28, 2021
7,773
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803
Bethany looks really awesome but whaaaaaaat the fuck is up with the mc looks? He looks like a moronic version of the tides mc, REALLY not a fan lol but i guess at least hes unique :LOL:
he does have a very punchable face :KEK: I liked the looks of MC in ToS better
 
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falconhawk223

Newbie
Oct 10, 2025
92
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However, I disagree with your second point. The moment you accept money, no matter the amount, it stops being a hobby and becomes a business. No one wants to pay for a product that ends up being incomplete.
I dont really see how making money off a hobby stops it from being a hobby. Patreon isn't paying for a finished project. Its a tip jar. A game on steam I agree with you but something with periodic updates in their spare time isn't a business
 

Meiri

Well-Known Member
Nov 1, 2019
1,291
2,335
397
I dont really see how making money off a hobby stops it from being a hobby. Patreon isn't paying for a finished project. Its a tip jar. A game on steam I agree with you but something with periodic updates in their spare time isn't a business
Ok, it is a hobby AND a business, you are selling a product for money it's the exact same thing as putting your game on Steam.

If you are going to treat it as a hobby, then don't accept any money for it. Early access should not be an excuse for bad practices.
 

falconhawk223

Newbie
Oct 10, 2025
92
101
33
Ok, it is a hobby AND a business, you are selling a product for money it's the exact same thing as putting your game on Steam.

If you are going to treat it as a hobby, then don't accept any money for it. Early access should not be an excuse for bad practices.
You're not selling a product by putting it on patreon
 

Krytax123

Engaged Member
Dec 29, 2022
3,454
7,624
628
You're not selling a product by putting it on patreon
But youre subsribing to a dev/artist for a specific case the artist himself announced aka developing a product which you get access to in exchange for your support. Its way closer to a buisness than to a hobby if you reach certain dimensions and the finance authority of your country will view it as such too and you will have to pay taxes accordingly.

To call it a tipping jar is simply wrong
 
4.30 star(s) 36 Votes