InCompleteController
Member
- Apr 24, 2020
- 192
- 257
Not to toot my horn or anything, but I tried adding a daily hint whenever I do a full reset and the game feels a lot nicer.
Sometimes I have a plan on what to do, but then a hint shows up with something much more interesting. So the hint system works very well, it's just that it feels like admitting defeat when using it and it also feels a bit overwhelming with Cas just giving you a huge list.
The way it's implemented it creates a list of hints that advances the story for either a girl or a day, but only for the girls you know and the days you can get to. Then it picks a random girl or day, in order to spread the hints a little, and then picks a random hint of the ones available for that girl or day.
The fun stuff is also added, and is picked randomly like the girls and days.
I also created a backup save every time you do a full reset, because my save somehow got corrupted and I saved a little too rarely and auto save was too often.
There's no menu to find the backups, but you can use
Personally I added a custom background for when the hint shows, just to make it look nicer, but I commented it out.
Oh, and I also commented out all the "you have to advance ..." comments, just so you wouldn't get any hints for day 5 when you are still trying to get past day 2.
The hints are something for you to do in this cycle after all and hopefully ensures that the player never feels like there's nothing to do.
The hint system does respect if don't like auto hints, so if that option is turned off then you wont get spoiled.
Sometimes I have a plan on what to do, but then a hint shows up with something much more interesting. So the hint system works very well, it's just that it feels like admitting defeat when using it and it also feels a bit overwhelming with Cas just giving you a huge list.
The way it's implemented it creates a list of hints that advances the story for either a girl or a day, but only for the girls you know and the days you can get to. Then it picks a random girl or day, in order to spread the hints a little, and then picks a random hint of the ones available for that girl or day.
The fun stuff is also added, and is picked randomly like the girls and days.
I also created a backup save every time you do a full reset, because my save somehow got corrupted and I saved a little too rarely and auto save was too often.
There's no menu to find the backups, but you can use
renpy.load("backup-X")
where X is a number between 0 and 9, with 0 being the most recent backup and 9 being the oldest.Personally I added a custom background for when the hint shows, just to make it look nicer, but I commented it out.
Oh, and I also commented out all the "you have to advance ..." comments, just so you wouldn't get any hints for day 5 when you are still trying to get past day 2.
The hints are something for you to do in this cycle after all and hopefully ensures that the player never feels like there's nothing to do.
The hint system does respect if don't like auto hints, so if that option is turned off then you wont get spoiled.