Puts Korean RPGs to shame with the grind.
The idea is great. But that's where good things end.
This is no intuitive game where you can just figure things out.
This is a game where you progress a little on your own then hit a roadblock so you start following the walkthrough which has close 2000 (that's not a typo) steps, involving only the first 2 days for over 1000 steps. Repeating the same scenes over and over and over again and again (and just for shits and giggles, another ~100 times). For the past hour or so I've been laying on Ctrl to skip all the dialogues and just progress, currently at the 55th "full reset" and I'm not even halfway done.
And the game's still WIP?
Grind is immense and rewards are scarce, and you better pray to whatever god you believe in you don't make a mistake and get lost somewhere because then you'll spend quite some time trying to figure out how to correct it and get back to where you were.
The idea is great. But that's where good things end.
This is no intuitive game where you can just figure things out.
This is a game where you progress a little on your own then hit a roadblock so you start following the walkthrough which has close 2000 (that's not a typo) steps, involving only the first 2 days for over 1000 steps. Repeating the same scenes over and over and over again and again (and just for shits and giggles, another ~100 times). For the past hour or so I've been laying on Ctrl to skip all the dialogues and just progress, currently at the 55th "full reset" and I'm not even halfway done.
And the game's still WIP?
Grind is immense and rewards are scarce, and you better pray to whatever god you believe in you don't make a mistake and get lost somewhere because then you'll spend quite some time trying to figure out how to correct it and get back to where you were.