I'm generally supportive of this game, I like it that the developer took a big swing and made a thing with a lot of moving parts.
But I wish they would simplify some of the mechanics.
I don't see the point of having a lust score in the game, it just leads to inconvenient outcomes if your lust built up too much during the day. If you want to put a lusty scene in the game, make it a menu option to be overcome with lust, don't punish the player with another damned thing to keep track of.
The forced scenes on the mornings of day 3 and day 4 make it a drag to bounce around trying different things. There should be something you can unlock to permanently expedite or remove those scenes from future timelines.
After the player has been through something a thousand times, the choices you make in the game should better reflect what effect they have on the timeline and not be so literal. I don't want to have to remember the extremely arbitrary differences between going Left / Right / Center at the protest.
The dev builds in occasional quality of life features (seeing what events are happening on the map) but balances it out by adding more days and new scenes with new characters. "Here's these three people you've never met, now you can have fun every update seeing if there's changes if you talk to Person A, Person B, or Person C on a given timeline." The game is already hard enough to understand, at some point the complexity should be reined in.
I was under the impression that the lust score is deliberately meant as an obstacle, so that you have to puzzle out what you can afford to do. There are only a couple of events where lust actually forces a reboot. Outside of those, the +30 felony you get if you let it hit max doesn't really do anything right now.
The forced scenes on Day 3 and Day 4 start are mildly tedious (holding ctrl to skip text means it's only a couple seconds each time), but permanently removing them means you'd have to allow for all possible outcomes, and then you get a Schroedinger's Cat situation going forward.
The arbitrary left/right/center/stage choice at the protest is kind of a singular issue. I guess the card you draw during Hannah's group gathering (Ace of hearts/clubs/diamonds) is similar, but the choices are replaced with a more meaningful explanation just like you said.
Howerver, the issue is that the protest does have multiple other factors leading into it, like who is infected by the parasite, who- if anyone -brought Dana, if you asked Mia to follow you instead of Georgia, and how good the speech is. There are a couple dozen outcomes, so aside from just suggesting content be cut, how would you propose to have the player be better informed there?
Also, is that last complaint that you don't like that content is being added?