I love this game's concept and how it does a lot with a relatively small number of sets and models, but it would be so much better if you didn't have to grind stat experience. If new ranks of the skills were just locked behind specific challenges, it'd make the whole thing flow better, especially if you had to go out of your way to do it.
Also, I hit day 3, only to find everything's under construction, and I had to skip the demonstration on Day 2 or else I couldn't find somebody to sic Claire on. I assume I'm "meant" to unlock a higher rank of Persuade at some point on Day 3 so I can talk somebody else into taking one for the team, but there's nothing here to do.