MrBenny

Well-Known Member
Jul 20, 2021
1,700
3,405
Thank you for letting me know this. Some people also encounter this issue, and I'm not sure why. Perhaps I should remove that image from the exe file or replace it with something else.
Thanks for the reply. Well I didn't have the false positive happen when I played your title. But with regards to placing an image into your exe, most other titles just stick with the Ren'Py default image that comes with the using their engine. Though, I'm wondering that issue could be happening more with using the compressed versions? :unsure:

And to be honest with you, I don't think anyone cares if there is an image injected into the Ren'Py executable. Most care about the kink content, and the quality of the story.

And for me it was a good story, for a first release. It would be good though...if there was a textbox and opacity slider added for players who have issues with their sight.

And here are a few images of a few changes that I did to my version of your game. (I extracted the game files and edited the gui.rpy file. Added a universal textbox slider, changed the default textbox, and changed the game menu image so I could see the settings better.) The only issue I had was seeing the name while changing from Leo to my desired name. But it was not a big deal, just backspace and then blindly enter my desired name, then hit enter.

An FYI...I am not a Ren'Py coder, so the textbox mod alone with the changes I made to the GUI file, correctly position the dialog text. Without that textbox mod, the text is a huge mess...so the GUI file definitely needs real coding.

I also added a few mods for my play through...added the 0x52_URM tool, and the Universal Choice Descriptor mod (which both can display on screen what's behind most of the story choices).

Regards,

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I hope these changes help with ideas.
Regards.
 
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Lyngame

New Member
Game Developer
Oct 8, 2023
14
105
Thanks for the reply. Well I didn't have the false positive happen when I played your title. But with regards to placing an image into your exe, most other titles just stick with the Ren'Py default image that comes with the using their engine. Though, I'm wondering that issue could be happening more with using the compressed versions? :unsure:

And to be honest with you, I don't think anyone cares if there is an image injected into the Ren'Py executable. Most care about the kink content, and the quality of the story.

And for me it was a good story, for a first release. It would be good though...if there was a textbox and opacity slider added for players who have issues with their sight.

And here are a few images of a few changes that I did to my version of your game. (I extracted the game files and edited the gui.rpy file. Added a universal textbox slider, changed the default textbox, and changed the game menu image so I could see the settings better.) The only issue I had was seeing the name while changing from Leo to my desired name. But it was not a big deal, just backspace and then blindly enter my desired name, then hit enter.

An FYI...I am not a Ren'Py coder, so the textbox mod alone with the changes I made to the GUI file, correctly position the dialog text. Without that textbox mod, the text is a huge mess...so the GUI file definitely needs real coding.

I also added a few mods for my play through...added the 0x52_URM tool, and the Universal Choice Descriptor mod (which both can display on screen what's behind most of the story choices).

Regards,

You don't have permission to view the spoiler content. Log in or register now.

I hope these changes help with ideas.
Regards.
I truly appreciate your help and suggestions. I will incorporate them in the next update.
 
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Aaron371

New Member
Jul 19, 2023
5
2
I just played through this so i'll give my thoughts while it's fresh in my mind,

So the biggest and most glaring issue for this game is that the dialogue is really unnatural, there's also alot of the same issues that new devs seem to have but in this case some of these might be linked to a lack of understanding of the english language.

I'll give an example,

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First Let's make this more natural

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The second problem with this dialogue is it's placement, this is critical mission info why is it only being told to the team on request? Considering this is supposed to be a team of prodigies, Violet should show better leadership and planning qualities, it's all well and good to tell us that Violet is the Leader of this team but it's never shown to us at any point. This same problem is true for the other characters aswell, they don't actually show their skills, we are just presented with a pretty face and a backstory, even the main character is undeveloped and has no thought to his actions besides "Ooga pretty face booba Bawow!", considering you are making a visual novel it's all well and good to have the Visual part down but if you don't have the Novel part figured out then what's the point.

I don't want this to be too negative so I will say that I think that your visuals are good not exceptional but good and you actually bothered to spend at least some time tinkering with sound which is more than most new dev's. I also only encountered one bug which was an error where Violet says mc instead of the leo/chosen name.

Anyway you need to get the writing sorted somehow or there's basically no point here you could have god level visuals and sound design but if the dialogue is illegible then it doesn't matter.

My advice would be to focus on improving your writing and grasp on the english language before continuing since your other core skills don't seem to be a problem.
 
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DevinHesi

Well-Known Member
Oct 29, 2021
1,694
12,676
Timebound [0.2] - Progress Update



1716323530820.png


Hello everyone! Timebound [0.2] is still under development, and I am working on it daily. I am striving to complete it to the best of my abilities. Here's an update on the progress for version 0.2:

  • 336 new images.
  • 1200 lines of code.
  • 14 new sound effects.
  • 6 new music tracks.
  • A few new characters.
Please continue to stay tuned for the release of Timebound version 0.2. Thank you all very much!
 
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tmu500

Active Member
Apr 14, 2024
631
472
while the characters looks nice, the story and dialog need a lot of improvement to engage the player.
 

Vortex@

Member
Jun 28, 2022
474
1,160
i prefer if its a choice on if the mc wants to push the girls toward it or not vs them asking the mc makes it come off more like they would only be doing it for the mc compared to if they ask it comes off more like they are trying to convince mc to let them. Not a huge difference and for me as long as i can avoid it its fine with me
100% agree. Should be up to the player whether he wants them to be lez or push them into it. Not already lez and asking for permission. Get so turned off when they are already lez and they keep making innuendos about girl on girl the whole VN even if we don't want it
 
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DrFree

Well-Known Member
Apr 23, 2019
1,248
1,620
100% agree. Should be up to the player whether he wants them to be lez or push them into it. Not already lez and asking for permission. Get so turned off when they are already lez and they keep making innuendos about girl on girl the whole VN even if we don't want it
There's something about a girl being lez and turning her bi though. And depending on the character, having a "partner in crime" where you can comment on who's hot is welcome too. Basically having a tomboy friend that's now also your lover and is ok with you wanting other chicks.
 

DevinHesi

Well-Known Member
Oct 29, 2021
1,694
12,676


1720997674953.png

Hello everyone, how have you all been lately? I hope you're doing well. I've been quite busy these days, but I'm excited to share some updates with you. So, I've completed half of version 0.2, and there's still a lot to be done. I'm working diligently on it every day to ensure it meets your expectations.

I apologize for not posting anything on Patreon recently. The workload has been intense, and I've been fully immersed in the development process. But don't worry, your support means the world to me, and I want to keep you in the loop with what's happening.

Here’s a detailed progress report for version 0.2:

  • 821 new images.
  • 3500+ lines of code.
  • 13 new animations.
I can't thank you enough for your unwavering support and patience. It motivates me to keep pushing forward and improving the game. Please look forward to the new update.

Thank you all once again for supporting my game. I appreciate each one of you. Love you all!
 
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DevinHesi

Well-Known Member
Oct 29, 2021
1,694
12,676


1722536125399.png

Hello everyone,

It’s me again, and can you believe it? August is already here! Have you all prepared for the new month? As for me, I’m still catching up. Time seems to have flown by, and I haven’t managed to wrap up version 0.2 of Timebound yet. Maybe it's partly due to my own procrastination, haha. Despite that, I’m pleased to share that I’ve completed about 70% of the work. I’m optimistic that I’ll be able to release version 0.2 within this August.

Here’s a sneak peek at what’s been added:

1008 new renders

32 animations

4400 lines of code

Thank you all for your unwavering support and patience as I work towards the release of version 0.2. Your enthusiasm means the world to me.

Much love to you all!
 
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DevinHesi

Well-Known Member
Oct 29, 2021
1,694
12,676


1723262906111.png

Hello everyone,

I’m thrilled to announce that I’m in the final stages of completing version 0.2 of the game! Over the past week, I’ve been working intensively to speed things up, and the release is just around the corner. This new version is packed with fresh and exciting contents, and I’m confident it will be a significant improvement over the first one, which had its shortcomings.

While I can’t claim perfection, I truly believe this update will be much better. Your feedback will be invaluable, so I encourage you to try it out once it’s live and share your thoughts with me.

Here’s a snapshot of the progress so far:

  • 1217 new renders
  • 28 new animations
  • Over 6400 lines of code
Thank you for your continued support and patience. I can’t wait for you to experience what I’ve been working on. Have a wonderful day!



Best regards,
Lyn
 

DevinHesi

Well-Known Member
Oct 29, 2021
1,694
12,676


1723575938388.png




Changelog:

  • 1260 New Images
  • 29 New Animations
  • 6800+ New Lines of Code
  • 24 New Music Tracks
  • 34 New Sound Effects
  • New Relationship and Info Interface
  • Several Code and Render Fixes
  • Added Some New Minigames
  • Added Textbox
  • Many other little things
Release Dates:
  • King/Lord/Master Tier - August 14, 2024
  • Lover Tier - August 17, 2024
  • Supporter Tier - August 19, 2024
  • Follower Tier - August 22, 2024
  • Public - August 24, 2024
 
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3.00 star(s) 4 Votes