"Tina" is a remarkably fun game.
*Most* H-JRPGs are tedious grindfests with rare, boring, and cliched sex scenes which reek of zero actual dating/sexual experience behind the writing, and have utterly atrocious MTL.
Not "Tina", however.
*This* game, tho it does have repetitive elements (including not having enough artwork to carry its often long sex scenes), is a fairly quick-paced and focused dive into debauchery and degradation, with some scenarios that may be completely wild and "out there", yet are generally at least a bit clever, and occasionally humorous, in their execution.
The game cheerfully (and wholly disrespectfully) ass-slaps the attractive, highly endowed, and scantily-dressed sword sisters, scarlet-haired Tina and ashen-haired Cecile, and the grrls LOVE it!! Of course, they don't initially ADMIT they love it, to themselves or to anyone else...
Tina is a game that knows what target it's supposed to be aiming at, and hits it very completely and relatively quickly, with the caveat that corruption games are generally better if they proceed a bit slowly. Tina mostly achieves this balance well.
"Tina" is basically a *corruption-choice-based, gallery-collection VN*, tho in a vestigial JRPG format. There is nearly no actual combat here (the ending has boss battles galore, but you will have so many potions available by then , that even the main baddie ain't rly a pain, despite plot points) , which makes sense since it's mainly a text-box-guided game (and only marginally multiple choice, being linear enough that it gets the VN tag from me).
The vast majority of this game (it's real meat and potatoes), is story/text-triggered scenes of our grrls falling prey to slow slides downward to utter (or, in some cases, "udder") degredation and debauchery, via rather obvious but inescapable-once-triggered traps of pure pleasure, which are portrayed to us through text and a few (not enough, imo) images.
Unless outright avoided by player choice, these downward spirals of corruption result in gallery-viewable game-over scenes of the main characters being humiliatingly reduced from proud and mighty swordswomen, to permanently pregnant and barefoot broodmares, fully and happily sexually submitting to their new masters/husbands, after the endless and unexpected ecstacies they experience finally fully overwhelm their senses and break their wills.
That the masters they submit to are usually old, filthy, and/or hideous, makes the girls' total surrenders even more humiliating. It is also probably fantasy fulfillment for those gamers who are not of the Brad Pitt set: being able to project themselves into the masters' roles, they can see themselves having power over powerful women, despite they themselves not necessarily being ideal specimens in real life.
Eventually and inevitably, the women fully mind-break and enthusiastically submit to unending sexual submission and servitude, resulting in (actually very happy, tho quest-failed) "game over" scenes (well, very happy unless they then get their souls eaten, but that's another matter, and Tina does get offed offscreen by Cecile in the end of one of these scenes, but that's only one end of many).
The game then very wisely resets progress back to the point right before that final choice was made, so allows the story to continue *while still retaining the game-over gallery unlock*, which is a very nice touch that not all gallery collection games have. In fact, it also very kindly unlocks those gallery scenes once you've reached the choice point, even if you (for some unfathomable reason) choose to not submit your grrls to the incredibly life-fulfilling but generally disgusting and humiliating entrapments that they eventually secretly crave surrendering to.
Only 2 demerits:
1) Needed more art for greater variance in the scenes. Most of the rather long sex scenes are the same picture held for something like 40 or 50 lines of dialogue that you have to click through. Then they'll have a no-picture bit of dialogue and then they'll often just put the same picture back up again for another 40 or 50 lines of dialogue. There are some scenes which will have more than one pic, but these will oft be of lower quality. LAZY art development. Honestly, it looks like they could have banged out the art in one long weekend, if it is CG.
2). The gallery, WHICH IS THE ONLY EQUIVALENT OF A QUEST LOG, needs WAY better hints. You can accidentally end up losing quest items because of a lack of an actual quest log. Some of the translation is not great and they'll be telling you to keep going to the same trigger repeatedly but they'll accidentally mis-name it, so you'll think you'll have to go somewhere else. In a lot of cases, tho they have chapter indicators up at the top of the gallery, it's somewhat approximate and doesn't always tell you whether or not you really need to be in that chapter. The "Ehrke" quests and a few others on blue lines, are after-main-quest only, but the game gallery descriptions are vague on it, tho they technically do tell you (rather "Ehrkesome" you might say). More, you might not realize that you have to manually force the next chapter along (through a particular on-map point you have to click). Since there's no other hint system, you can easily end up running around the entire map and never knowing that there's a small hard-to-spot quest indicator somewhere on another map that you have to click before anything proceeds. Also, and very annoyingly, some of the quests don't really properly line up in any sort of sensible fashion. Some of these things not lining up are because you do not know you have to proceed quests in certain way, and in at least one case, the timeline sort of breaks suspension of disbelief, as Tina is supposedly mind-broke and stuck in a near-game-over as an uber-roofied perma-thirsty, bimbofied/brain-fried group-sex/DP fvcktoy in a brothel (Cecile needs to save her), and yet you can have her out of it at any time you want due to the game mechanics: makes no sense. Aaaand.. Cecile nvr actually saves her, anyway, tho Tina shows up for the final fight, which goes a little squirrely. The creators should have been more careful about how they constructed the quests.
While those 2 issues are oft annoying, Tina is nonetheless still a great game with some truly outlandish and occasionally humorous outcomes. It does lose a star for the quest problems and a star for the art (tho the art it does have is often effective and evocative). Otherwise it would have been a five-star game for me because it gets down to what it's supposed to be doing and does it very completely and in an amusing way. So.. Still a great game, and recommended.