Unity Titans University [v0.1.8] [TitansU]

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ExtendedSpace

Member
Game Developer
Sep 14, 2017
164
312
Hey everyone! Been radio silent for a little bit...that's because I've been working on a lot of characters! I have a couple planned for this update, along with the main 3 characters being completed. Here's a bit of a teaser for two Titans you may be familiar with...

And a couple other surprise characters will be having scenes too! I'm expecting to be done in a couple more months since there's a lot of scenes to put into the game, look out for more info soon!
 

ExtendedSpace

Member
Game Developer
Sep 14, 2017
164
312
Hey everyone! Doing a lot of coding the past couple weeks, been busy so hard to get time to work solely on it but I've made a good bit of progress on some of the mechanics detailed below:

  • If you all played trainers like Witch Trainer or Rogue-Like: Evolution, they have a mechanic where if you say or do something mean the girls get angry and not want to talk to you for a bit. I'm implementing a mechanic like this but you'll still be able to call and get the characters to do actions (if their obedience is trained high enough) but it will change the dialogue and animations to be negative.
So you can keep the characters at a low mood on purpose to get angry dialogue instead of doing the rigid love/disgust route. I also want to have a couple specific animations for happy and angry that I'm working on, who doesn't want a girl glaring at you and refusing your commands?

  • I'm also introducing stamina for characters. Certain actions in your office or around campus can drain stamina (work will also drain stamina). If a characters stamina is drained they will go into an exhausted state at low stamina and a mind break state at 0 stamina (animation changes of course). I'm also working on some animations for exhausted state outside of the room which you'll be able to view with security cameras around the campus.

  • The campus is 90% complete which will be fine for this build, all of the main buildings are completed. After building some security cameras you can watch the room at any time and maybe catch some certain events!

  • I'm changing up missions in the game, so mercs are off the table and it's now fully handled by T-Spheres (as you are playing as Terrific). You know the Geoscape in XCOM? Well I'm almost finished working on my own geoscape for the game. It will be mainly for resource gathering to build things in the workshop (pictured below) but there will be map events that will move the story along as well. I'm working on progress bars and other stuff atm for it, there will be a countdown for the missions you send your T-Spheres on.

  • And this brings us to the workshop! Where you will be crafting all of the items needed in game. I'll be introducing the store again later where you can buy certain outfits/gifts/special items but the main story elements and upgrades will be handled in the workshop



As listed above, there is a lot being worked on and as a solo dev it's taking a lot of time to get each segment done. I don't have much animation work to show lately because the coding is pretty intense the last couple weeks/months, when I get enough animation work done I'll give a nice preview of what's to come. The new models are much more detailed than the previous ones and I hope I can bring out some good expressions with them.

That's all I got for now, thanks for following the project all this time! This will be a huge jump compared to my previous updates so it's taking a lot longer than I expected. All I know is that when I'm finished I think everyone will be pleasantly surprised with the upgrades from old versions that didn't have much in the gameplay aspects. Stay tuned!
 

Jarul

Active Member
Feb 8, 2018
566
1,058
So you can keep the characters at a low mood on purpose to get angry dialogue instead of doing the rigid love/disgust route. I also want to have a couple specific animations for happy and angry that I'm working on, who doesn't want a girl glaring at you and refusing your commands?
That is great idea. I can also suggest great addition from Orange Trainer game (on f95, finished) - there is you get new level of sex activity girl first time do it clumsy, slowly, etc. She get better at second try and that is reflected in text. Third time she does it all and can even take initiative. Also, Orange Trainer have this feature that greatly increase repeatability - after mastering level (like BJ) it have some variations, I think at least 3 per sex act. So you can reuse animation/assets but have different dialogs, reflecting different way climax can be achieved. This make each scene count separately and increase overall content.
 

ExtendedSpace

Member
Game Developer
Sep 14, 2017
164
312
That is great idea. I can also suggest great addition from Orange Trainer game (on f95, finished) - there is you get new level of sex activity girl first time do it clumsy, slowly, etc. She get better at second try and that is reflected in text. Third time she does it all and can even take initiative. Also, Orange Trainer have this feature that greatly increase repeatability - after mastering level (like BJ) it have some variations, I think at least 3 per sex act. So you can reuse animation/assets but have different dialogs, reflecting different way climax can be achieved. This make each scene count separately and increase overall content.
Hey, so I do have something similar to this planned! But it might look awkward doing a "clumsy" sex scene with 3D animations.

I remember seeing Orange trainer a couple years ago, guess I'll check it out now that it's completed!

I'm planning on doing the below, let me know if this sounds good to you:

- The more times that a character does an action, the more options they get
- Mood decides if they will follow every order or take their own actions when they want. This is also determined by a base obedience level
- Stamina will also be a factor in what animations will get to play, and may limit it to you making the action for them (similar to Honey Select when you do a lot of actions in a scene with a girl)

So for example: if a girl is giving a hj, after a couple times she'll get the option to do a standing hj pose or change up the hand technique.

I was working on a couple sex scenes prior but I had to take a break from animating to code and realized I needed some more campus level (roaming) animations, which has taken up my last couple weeks. Definitely got a good start on at least 4 sex scenes that will be in the next build!
 

Jarul

Active Member
Feb 8, 2018
566
1,058
But it might look awkward doing a "clumsy" sex scene with 3D animations.
Well, there doesn't need to be any special animations, it can just be dialogs? scene can stop after some time, or be slower? Maybe if she is just starting she will feel shame and demand to stop? or get angry while doing the act and not finish? or refuse to touch MC too much? not willing to take off some parts of dress? Classical progress - most works can be done based on cutting elements from "full" scene.

- The more times that a character does an action, the more options they get
- Mood decides if they will follow every order or take their own actions when they want. This is also determined by a base obedience level
- Stamina will also be a factor in what animations will get to play, and may limit it to you making the action for them (similar to Honey Select when you do a lot of actions in a scene with a girl)

So for example: if a girl is giving a hj, after a couple times she'll get the option to do a standing hj pose or change up the hand technique.
sounds good. My main point is that when I'm playing Orange Trainer I always have some fun not knowing what expect from each sex scene. It can progress many ways and that make me want to get back to them. For example BJ - girl can be more or less eager/happy (bad day for her), more or less depraved (she is bored or horny today), react to additional demands more willingly (deepthroat or not), maybe do something on her own (refuse or demand facial, swallow without asking not to get dress disty?) etc. In most trainer games, when you already clear one "level" and get access to next one there is not a lot making you want to get back. Even if you want to see BJ or striptease you know it will go exactly this same way like few times before. This is why rewriting dialogs, changing dynamics and reactions can bring a lot more compared to this same amount of art content.
 
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