... where to start...
I really dislike assumptions, especially baseless assumptions. People tend to group a certain kind of developer together with similar developers and think that they've figured it out based on very little information.
For instance I had a lot of comments that I was making a very unoriginal game when I first started, which makes me wonder where all the games like mine are? Because I sure haven't found them.
People who complain about obvious things, like breast size is something that's already been covered a bit, but some people really get heated about me not catering to the normal boob shape/size.
A lot of these comments are often like "euw fake tits", which can easily just be flipped around to "euw small tits", or "euw natural tits".
Point being; Be more accepting of other people's fetishes/preferences, there's no point in complaining about it.
Complaining about things as if they're set in stone.
This is a bit trickier, because some things aren't really reasonable to change, in my case the boob size/shape. But I have had complaints about things that are actual QoL things that I just didn't pick up on while testing on my own, then they get really mad that I would force people to do something like this and how bad of a developer I am.
Which ties into another point which is that a lot of developer on here are making VN's rather than sandbox style games, which is fine, but VN's inherently have less game mechanics thus will not require as much testing and refinement for said things.
This often results in people not being very supportive of the development cycle.
I get that this is partly due to my own abilities as a game designer, but I still think it's a valid point.
Catering to the masses or making something you are passionate about is something that can be really annoying sometimes.
I value originality and a lot of them time people suggest things to implement because this other game is doing it so why don't I just copy it? I think what really bothers me about this is the perspective of the player where they see no real distinction between my game and the other thousands of games out there. Maybe this is a bit of an exaggeration, but that is what it feels like a lot of the time.
I've also noticed quite a lot of people who complain about bugs, and unfinished parts even when playing a game without the "completed" tag, which to me makes no real sense.
There is also an amount of entitled people on here, I think that goes for anywhere in the world, but it's also something that's very hard to deal with. People expect you to deliver the things they want, which of course is a subjective matter, which means it will be in conflict of what someone else wants. This in turn means I can really only please one group at a time, and whenever that group that isn't pleased, they will be sure to complain. More often than not, they haven't actually supported the project either, which just makes even more confusing.
If you like a game, and the developer is active, try to read a bit and get a sense of how they do their development and if they don't seem unhinged, maybe give them the benefit of the doubt and trust them to deliver a good end product.
Some might argue that "you need thick skin", but even thick skin will ware out in time. And it never stops, no one is ever satisfied and the complaints just keep coming, it's tiring.
Oof, that's quite a lot, sorry if I pissed anyone off, that wasn't my intention.
I really dislike assumptions, especially baseless assumptions. People tend to group a certain kind of developer together with similar developers and think that they've figured it out based on very little information.
For instance I had a lot of comments that I was making a very unoriginal game when I first started, which makes me wonder where all the games like mine are? Because I sure haven't found them.
People who complain about obvious things, like breast size is something that's already been covered a bit, but some people really get heated about me not catering to the normal boob shape/size.
A lot of these comments are often like "euw fake tits", which can easily just be flipped around to "euw small tits", or "euw natural tits".
Point being; Be more accepting of other people's fetishes/preferences, there's no point in complaining about it.
Complaining about things as if they're set in stone.
This is a bit trickier, because some things aren't really reasonable to change, in my case the boob size/shape. But I have had complaints about things that are actual QoL things that I just didn't pick up on while testing on my own, then they get really mad that I would force people to do something like this and how bad of a developer I am.
Which ties into another point which is that a lot of developer on here are making VN's rather than sandbox style games, which is fine, but VN's inherently have less game mechanics thus will not require as much testing and refinement for said things.
This often results in people not being very supportive of the development cycle.
I get that this is partly due to my own abilities as a game designer, but I still think it's a valid point.
Catering to the masses or making something you are passionate about is something that can be really annoying sometimes.
I value originality and a lot of them time people suggest things to implement because this other game is doing it so why don't I just copy it? I think what really bothers me about this is the perspective of the player where they see no real distinction between my game and the other thousands of games out there. Maybe this is a bit of an exaggeration, but that is what it feels like a lot of the time.
I've also noticed quite a lot of people who complain about bugs, and unfinished parts even when playing a game without the "completed" tag, which to me makes no real sense.
There is also an amount of entitled people on here, I think that goes for anywhere in the world, but it's also something that's very hard to deal with. People expect you to deliver the things they want, which of course is a subjective matter, which means it will be in conflict of what someone else wants. This in turn means I can really only please one group at a time, and whenever that group that isn't pleased, they will be sure to complain. More often than not, they haven't actually supported the project either, which just makes even more confusing.
If you like a game, and the developer is active, try to read a bit and get a sense of how they do their development and if they don't seem unhinged, maybe give them the benefit of the doubt and trust them to deliver a good end product.
Some might argue that "you need thick skin", but even thick skin will ware out in time. And it never stops, no one is ever satisfied and the complaints just keep coming, it's tiring.
Oof, that's quite a lot, sorry if I pissed anyone off, that wasn't my intention.