- Dec 3, 2020
- 298
- 1,143
RPGM like any other engine is just a tool. You can make anything worth while with any tool. The problem is that for one reason or another developers that tend to gravitate toward the RPGM engine also tend to be the most inexperienced developers in general. RPGs in general are some of the most difficult systems to develop period even for veterans, so effectively you are witnessing an entire section of the industry made up of first time swimmers jumping right into the deep end of the pool. While some can tread water, and some might even swim gracefully, the vast majority just sink to the bottom and drown horribly. Everytime I see a new game by a brand new dev using RPGM I wish I could just sit them down and tell them to just make a simple Kinetic VN in Renpy first. The game comes out, its predictably and fundementally broken, gets next to no feedback because why bother, gets maybe up to update 0.2 and then dies in obscurity. A sad fate.